Next Elder Scrolls Possibly In 2010

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Talking to GamesIndustry.biz, Bethesda publishing executive Paul Oughton let it drop that a new Elder Scrolls game could "potentially" be released in 2010.

Asked about the possibility of Bethesda developing for Nintendo platforms, Oughton acknowledged Nintendo's succesful mass audience push, but noted the company has no currently plans to support the Wii or Nintendo DS.

"At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010," said Oughton. "At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC."

The previous Elder Scrolls game, Oblivion, was met with massive critical and commercial success upon its release for PC and Xbox 360 in 2006. A PlayStation 3 version followed last year.

From The Chatty
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    October 29, 2008 11:36 AM

    will it have guns?

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      October 29, 2008 11:42 AM

      Will it be single player only? (I hope so)

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        October 29, 2008 12:14 PM

        Coop would be awesome. They don't even have to implement it well. I've been waiting to roam the endless lands of Elder scrolls with a buddy since Arena.

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          October 29, 2008 12:54 PM

          No no no no. These games hold their quality in the single-player experience. Diverting from that path would be suicidal. Two Worlds tried it (although it was certainly an inferior game on many levels) and it didn't pan out too well for that game either.

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            October 29, 2008 1:22 PM

            I think that's a bad argument for them not doing it. Like you said, Two World was inferior for many reasons. Bethesda makes awesome games. I think they could do co-op AND single player. it's been done in so many games, I'm not sure why they couldn't do it...if they wanted to.

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              October 29, 2008 1:37 PM

              Two Worlds wasn't even full co-op. It had some separate multiplayer mode where you could do quests cooperatively, but that's it. And like you guys have said, people disliked that game for FAR different reasons.

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                October 29, 2008 3:15 PM

                They should make the co-op just like Saint's 2, except have quests instead of missions.

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              October 30, 2008 9:47 AM

              That's the reason right there: it's been done in so many games. Don't get me wrong, I love co-op a lot. Many an hour have passed in Halo, Serious Sam, Return to Castle Wolfenstein, Gears of War and other games in co-op mode; however, all those games are split-screen shooters, and Fable 2 just proved to me once again that co-op really doesn't work as well on a heavily story-driven RPG. I love all the Elder Scrolls installments I have played thus far, and I really feel they just wouldn't be of the same quality if they added in mulitplayer. I don't want any development time taken away from making another stellar single-player experience to create a co-op mode.

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            October 29, 2008 1:52 PM

            diverting from the path? in an elder scrolls game? unheard of!

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            October 29, 2008 6:14 PM

            You're flat out wrong, ebok007. Coop would be an awesome feature to add to the next Elder Scrolls game. Drop in drop out coop would be perfect. You wouldn't burden the game engine with bothering to track/save the state of your guest/friend; just let them come and go as they please. You can still sit in a dark corner and enjoy the singe player all you want, ebok007, but teaming up with a friend for a moment or three would be very welcome. I wish Fallout 3 had this. I'd like to take control of Dogmeat for a round or two, or maybe hop into the body of a Super Mutant and try to down my friend. I'll bet anyone that Left 4 Dead is going to start a trend.

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              October 30, 2008 9:51 AM

              Left 4 Dead is hardly the same type of game. Story-driven RPGs continue to prove they are best played in a single-player fashion.
              I know I was a little biased with what I said, but making a polar opposite statement and saying I am "flat out wrong" doesn't help your cause seem the more plausible one.

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          October 29, 2008 1:39 PM

          Agreed 100%. It doesn't have to be implemented deeply and it doesn't have to interfere with the single player experience. Just let a friend connect remotely, create a character who's at your level, and who can only take items out of one special treasure chest where you drop them equipment. Then if they quit or drop, their items go back into that chest. You don't even need anything special in the savegame for them.

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      October 29, 2008 11:48 AM

      will it ble....ed?

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