Diablo 3: The Wizard's Talent Trees Unveiled
As with World of Warcraft, each talent category has multiple tiers, requiring a certain amount of skill points to be spent in the previous tier before the next one is unlocked. For example, 5 skill points must be used in the first tier to access the second.
Along with the below skills, Diablo 3 features a new Skill Rune system, allowing more modification of the talents. For example, adding a Multistrike Rune to the Witch Doctor's Skull of Flame skill splits the lone fireball into multiple splashing attacks.
Be aware that the list below is a work-in-progress, and that some of the details will change before Blizzard's long-awaited PC RPG eventually arrives.
Storm Talents
- Level 1
- Charged Bolt
- Rank 0/1
- Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
- Mana Cost: 8
- Thunderstruck
- Rank 0/15
- Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
- Passive Skills
- Empowered Magic
- Rank 0/15
- Increases the effect of Willpower on your spell damage by 30%.
- Empowered Magic
- Lightning Speed
- Rank 0/15
- Increases the casting speed by 3%.
- Storm Armor
- Rank 0/1
- Mana Cost: 15
- Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
- Frost Nova
- Rank 0/1
- Mana Cost: 25
- Cooldown: 12 seconds
- An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
- Passive Skills
- Deep Freeze
- Rank 0/15
- Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
- Power Armor
- Rank 0/15
- Increases the damage dealt by your Storm Armor charged bolts by 10%.
- Static Charge
- Rank 0/15
- Converts 5% of all damage taken into mana.
- Deep Freeze
- Electrocute
- Rank 0/1
- Mana Cost: 8
- Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
- Ray of Frost
- Rank 0/1
- Mana Cost: 16 per second.
- Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
- Passive Skills
- Lethal Energy
- Rank 0/15
- Increases the chance to score critical hits with melee and spell attacks by 5%.
- Improved Charged Bolt
- Rank 0/15
- Increases the number of bolts released by your Charged Bolt spell by 1.
- Static Charge
- Rank 0/15
- Converts 5% of all damage taken into mana.
- Lethal Energy
- Blizzard
- Rank 0/1
- Mana Cost: 70
- Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
- Passive Skills
- Storm Power
- Rank 0/15
- Increases damage of all lightning and ice spells. --Not Yet Implemented--
- Epic Storms
- Rank 0/15
- Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
- Shattering Ice
- Rank 0/15
- Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--
- Storm Power
Level 2 (5 Storm Skill Points Required)
Level 3 (10 Storm Skill Points Required)
Level 4 (15 Storm Skill Points Required)
Read on for the Arcane and Conjure talent list. _PAGE_BREAK_
Arcane Talents
- Level 1
- Magic Missile
- Rank 0/1
- Mana Cost: 8
- Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
- Passive Skills
- Arcane Power
- Rank 0/15
- Increases all arcane damage by 30%.
- Efficient Magics
- Rank 0/15
- Lowers the mana cost of all spells by 3%.
- Penetrating Spells
- Rank 0/15
- Reduces the resistance of your targets to your spells by 8%.
- Arcane Power
- Disintegrate
- Rank 0/1
- Mana Cost: 12 per second
- Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
- Wave of Force
- Rank 0/1
- Mana Cost: 25
- Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
- Passive Skills
- Arcane Armor
- Rank 0/15
- While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
- Arcane Weakness
- Rank 0/15
- Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
- Arcane Speed
- Rank 0/15
- Reduces the cooldown of all Arcane spells by 9%.
- Arcane Armor
Level 2 (5 Arcane Skill Points Required)
- Arcane Orb
- Rank 0/1
- Mana Cost: 18
- An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
- Slow Time
- Rank 0/1
- Mana Cost: 20
- Warp space and time, slowing nearby monsters and projectiles.
- Enemy attack cooldown increase: 1 second(s)
- Passive Skills
- Arcane Distortion
- Rank 0/15
- Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
- Mana Recovery
- Rank 0/15
- Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
- Improved Magic Missile
- Rank 0/15
- Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
- Arcane Distortion
Level 3 (10 Arcane Skill Points Required)
- Temporal Armor
- Rank 0/1
- Mana Cost: Unknown
- Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
- Teleport
- Rank 0/1
- Mana Cost: 23
- Teleport to the selected location up to 40 feet away.
- Passive Skills
- Greater Mana
- Rank 0/15
- Increases the maximum mana by 12%.
- Mana Burst
- Rank 0/15
- Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
- Runic Might
- Rank 0/15
- Increases the effect of all runes. --Not Yet Implemented--
- Greater Mana
Level 4 (15 Arcane Skill Points Required)
Read on for the Conjure talent list. _PAGE_BREAK_
Conjure Talents
- Level 1
- Spectral Blade
- Rank 0/1
- Mana Cost: 7
- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
- Passive Skills
- Spell Speed
- Rank 0/15
- Increases the speed of your Magic Missile projectiles by 8%
- Damage Resistant
- Rank 0/15
- Increases armor by 5% and all resistances by 4%.
- Weapon Mastery
- Rank 0/15
- Increase physical damage done by all weapons by 15%.
- Spell Speed
- Level 2 (5 Conjure Skill Points Required)
- Stone Skin
- Rank 0/1
- Mana Cost: 12
- Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
- Cooldown: 15 seconds.
- Mirror Image
- Rank 0/1
- Mana Cost: 18
- Create an illusionary duplicate of yourself that lasts for 8 seconds.
- Passive Skills
- Conjured Armor
- Rank 0/15
- Magical armor surrounds the wizard, increasing block chance by 2%.
- Conjured Health
- Rank 0/15
- Increases total health by 8% and the health of your conjured images by 12%.
- Conjured Armor
- Meteor Storm
- Rank 0/1
- Mana Cost: 12 per second
- Meteorites pelt the targeted region dealing 10 to 20 damage per second.
- Acid Cloud
- Rank 0/1
- Mana Cost: 15
- Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
- Passive Skills
- Conjured Power
- Rank 0/15
- Increased damage done by spells by 1% for every 10 points of vitality.
- Conjuring Duration
- Rank 0/15
- Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
- Improved Spectral Blade
- Rank 0/15
- Increases the damage of Spectral Blade by 14%.
- Conjured Power
Level 3 (10 Conjure Skill Points Required)
- Hydra
- Rank 0/1
- Mana Cost: Unknown
- Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Magic Weapon
- Rank 0/1
- Mana Cost: 10
- Imbue your weapon with magical energy granting it increased damage.
- Passive Skills
- Magical Impact
- Rank 0/15
- Increases damage of all spells by 15% of your weapon damage.
- Slowing Strikes
- Rank 0/15
- Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
- Armor Piercing
- Rank 0/15
- Conjured and physical damage decreases the armor of armored enemies.
- Magical Impact
Level 4 (15 Conjure Skill Points Required)