Fable 2 Co-op Patch Arrives on Release Day

7
Lionhead's 360-exclusive RPG sequel Fable II may have gone gold without online co-op in the box, but gamers should fret not: the studio made good on their goal to get cooperative play into a patch to be made available with the game's October 21 release.

In the words of a post on the Fable II Dev Blog:

Remember a couple of days ago (or was it a week) where on a blog it was mentioned that Fable II would be shipping 'without' Online Co-op? And remember we said we were busting our balls to get it ready in time for a 'Day One' release? Well--Good news folks! It looks like we've done it...for all of you who are connected to Xbox Live, when starting up your copy of Fable II.

The update will be available upon inserting the Fable II disc, "taken into account we don't fail certification!" jokes the blog's author.

Filed Under
From The Chatty
  • reply
    October 9, 2008 10:25 AM

    Yea bravo. I hope this doesn't start a trend.
    Even though online Co-op obviously can't be played without being online.. what about all the other patches / updates getting released these days?

    Some people are still using their console offline only.

    • reply
      October 9, 2008 11:03 AM

      Aren't most patches released on console fix online issues and MP balance?

      I can only think of a few offline fixes. I remember the show stopping wrestling game one mainly.

      • reply
        October 9, 2008 11:11 AM

        Yea I think you are probably right for the most part.
        My point is also that what originally attracted me towards getting a console, was so I didn't have to bother with drivers / patches at all when using it. Yep definitely some nice DLC things getting released. And for the most part - not something that you HAVE to get.
        I'd just hate for developers and publishers starting to rely on not having to ship a finished product.

      • reply
        October 9, 2008 11:35 AM

        Very true. Most PC patches have to do with stability concerns brought on by an untested hardware config that results in instabiliy.

    • reply
      October 9, 2008 11:11 AM

      This was one of the things I used to like about consoles. Games would be released in a finished state, or at least there was a much more throrough QA phase. I've noticed a lot more that consoles are following the PC mentality in that "we'll fix it later". While I don't like this train of thought, at least with the PC the patch can be saved and applied at any point which is particulary useful if you're into playing the classic games of yesterday. It's nice that console games these days have the ability to be patched but I'm curious how the patching will work once the console has reached the end of it's "life".

      • reply
        October 9, 2008 11:19 AM

        Yep. To be very honest - that has been a concern of mine too. What happens when the next generation of consoles gets to see the light of day?
        Spending so much money on console games, its not just something I'd consider as short-term investments.
        Its something that I can hopefully play 10+ years from now whenever I'm in the mood for it.
        Can I still play MP games? What happens to my DLC things? (And worst case - the rare times a patch is needed for a game to even work).

        • reply
          October 9, 2008 1:28 PM

          There's console games you can't play in MP from a year or two ago. So 10+ years from now you probably won't be able to play any of them, unless they got system-link or local multiplayer.

          • reply
            October 9, 2008 1:42 PM

            of current generation?
            (Wii, PS3, 360)

            • reply
              October 10, 2008 12:40 AM

              I believe so yes. Hasn't, for example, EA shut down a bunch of their "old" sports servers, like the 06/07 games?

Hello, Meet Lola