Dragon Age Toolset Pictured
BioWare showed off the Dragon Age: Origins toolset at the Penny Arcade Expo yesterday, and for those of us not at the show, the Canadian developer sent along these screenshots.
More details about the toolset shipping with the game can be found here.
-
Looks good, dunno about the Bioware toolsets but that looks like fun, I love fuken mods and moddin'!
-
NWN had an incredible toolset, and they kept improving it a lot after release. Creating distinct areas with npcs, dialogtrees and quests were real easy to implement. Imagine an easy script language usable for every object and different events and you got one hell of a toolset. Just from the look of it, this looks like it grew out of NWN's toolset. It even had a freaking quest wizard later on.
I enjoyed the most to "break" the gameplay by doing stuff not really in the game though, a la a persistent, skill based world, a sneaky thief like mini game or random drops in a diablo'esque environment. I also made a Jukebox once, which I thought was pretty cool even if really simple ;)
At that point I have to mention that I lost almost everything I ever did with that on a really sad HDD crash, which is the reason I never touched the toolset again.-
I feel you. I lost over a years worth of work on a persistent NWN2 world me and my friends used for fun. Was really just an MMO like hack-n-slash type but i really did build alot of great areas. Had desert like areas with sand giant, Enchanted Forest areas with treants and all kinds of magic faeries. A haunted wood with lots of undead. Cyclops fort. Dragon Lairs. Lich lairs. Anything cliche you could think of really.
I attempted to make it again but after awhile it wore on me.
-
-