Evening Reading

Monday! Again! It's almost like last week! This time I'm totally sure though that Maarten is going to show off his boobies. Wind power hot?...

Monday! Again! It's almost like last week! This time I'm totally sure though that

Maarten is going to show off his boobies.

As for the the videogame news around these parts for today:

Lastly, Hitler is alive

and hacking

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
  • reply
    August 18, 2008 6:03 PM

    Heavy Update!
    http://steamgames.com/tf2/heavy/arena.htm

    New Textures!

    • reply
      August 18, 2008 6:06 PM

      wow - that skybox is beautiful...

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      August 18, 2008 6:07 PM

      Kinda skeptical about this gamemode.

      • reply
        August 18, 2008 6:09 PM

        I think it sounds awesome for when you want a break from the normal gameplay. I'll probably play it a lot.

      • reply
        August 18, 2008 6:11 PM

        Same here. I'm guessing there will be arena only servers now? Seems like a good way to split the player base.

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          August 18, 2008 6:13 PM

          You can currently have both CP and CTF gametypes in a single rotation; I don't see why Arena would be any different.

          There will be arena-only servers sure, just as there are CP-only and CTF-only, but I don't see a huge chunk of the playerbase jumping to playing only arenas.

          • reply
            August 18, 2008 6:15 PM

            You underestimate how many people play retarded gametypes. Just look at the number of The Ship deathmatch servers or UT2004 Instagib servers.

          • reply
            August 18, 2008 6:15 PM

            Though, even if they do, that would still probably be a good thing. If someone falls so madly in love with Arena that they want to play nothing else, there's a fair chance they were getting bored of CP and CTF and would have simply stopped playing TF2 in the near future. Arena certainly might capture the imagination of some of the lost playerbase, too.

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            August 18, 2008 6:19 PM

            Arena is 5v5 where the other maps are typically 8v8.

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              August 18, 2008 6:20 PM

              well, it says the maps can handle 3v3 and 12v12

            • reply
              August 18, 2008 6:21 PM

              I have heard rumblings that spectators will be shunted onto and off teams, though of course this could be untrue.

        • reply
          August 18, 2008 6:14 PM

          reminds me of when Natural Selection introduced combat mode

          • reply
            August 18, 2008 6:42 PM

            Yeah except both modes are equally fun.

            • reply
              August 18, 2008 6:45 PM

              well you can't really make a fun call at this point

      • reply
        August 18, 2008 6:12 PM

        sounds fun to me. like rocket arena team arena.

        • reply
          August 18, 2008 6:13 PM

          That's what I'm thinking. It'll probably be pretty fun, but only as a diversion to the normal gametype.

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        August 18, 2008 6:12 PM

        I wonder if this'll be like Combat mode in NS.

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          August 18, 2008 6:16 PM

          itd be cool if it was like combat mode / rpg in ns, i love teching to onos and winning the game

      • reply
        August 18, 2008 6:12 PM

        I really enjoy sudden death after normal round draws, it can get a bit campy but it's great when your on an aggressive team.

      • reply
        August 18, 2008 6:43 PM

        A lot of servers turned sudden death off after they realized how stupid it was. HMMMMMMMMMMM

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          August 18, 2008 6:44 PM

          Sudden death was fun at first when people actually attacked. Then everyone started just hanging back and it sucked.

        • reply
          August 18, 2008 6:45 PM

          a lot of servers also run 24/7 2fort. hmmmmmmmm

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            August 18, 2008 6:46 PM

            2fort doesn't suck though

            • reply
              August 18, 2008 6:47 PM

              that does nothing for your "a lot of servers" argument though :P

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          August 18, 2008 6:46 PM

          Well, RA/CA has always worked for Quake. I can't see this being any different.

      • reply
        August 18, 2008 8:50 PM

        I'm not "skeptical" as much as "entirely certain I won't like it."
        I'm not necessarily saying it's going to be bad, it's just nothing like what I want out of TF2

    • reply
      August 18, 2008 6:12 PM

      IT'S CS THEY BROKED TF2 OMG!

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      August 18, 2008 6:14 PM

      It's so... GREEN!!

      I love it. I have no idea how good the game-mode will be but I can't wait to try it and hopefully -sk- starts working on a new awesome map with the new textures.

    • reply
      August 18, 2008 6:14 PM

      New textures really do look fabulous. Looks like there will be lots of pretty new props as well.

      Halfway to having xmas_well back :D.

      • reply
        August 18, 2008 6:20 PM

        The background forest and mountains look so good.

    • reply
      August 18, 2008 6:20 PM

      Someone kindly SM me where to find servers/passwords so I can get back into TF2. :D

    • reply
      August 18, 2008 6:36 PM

      Whats been fired above the demo in this pic? I don't recognise that firing pattern at all.

      http://steamgames.com/tf2/heavy/images/05_ravine_1.jpg

    • reply
      August 18, 2008 6:36 PM

      So is this once you die you are dead until the next round kind of stuff?

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      August 18, 2008 6:37 PM

      All of this sounds awesome, Arena mode reminds me of WoW arena, which would actually be fun in a game like TF2

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      August 18, 2008 6:39 PM

      I hope this isn't TF2's CO mode :/

    • reply
      August 18, 2008 6:39 PM

      new maps look great!

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      August 18, 2008 6:45 PM

      fucking finally on the new textures. we needed a new environment real badly. looks pretty good to me!

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      August 18, 2008 6:46 PM

      Should have made the new game mode TF2Turbo.

      • reply
        August 18, 2008 6:48 PM

        hahahaha yeah right. maybe i'll make a tf2turbo arena map. I'm going to make a regular one with the new textures anyways

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          August 18, 2008 6:53 PM

          Please do make a turbo map, just make sure it is big enough to handle all the shit that will be going on!

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            August 18, 2008 7:17 PM

            There's so many different possibilities for a turbo map. I could make a 'trick' heavy map where the better you are at controlling movement the more advantage you gain, or a plain map with straight hallways that favor pure speed. The amount of fun you can have with the turbo mod really depends on how good you're willing to get with the new movement system. Obviously the more fun maps will be more complicated, but that would turn away new users, and with how few people even try it out before saying "shit sucks, game is broken, will never try this" it would not be a good idea to make a complicated map.

            The only person I've seen play it more than once is Fireman and myself. I love it, but there is no one ever playing.

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              August 18, 2008 7:23 PM

              Barrier to entry on Turbo is pretty high. People don't want things that change what they think works (even if it really doesn't).

              TF2Turbo needs a bit more tweaking to make it really right before going full time to it. But even then it seems more like a novelty then any hope of actually being big :(

              • reply
                August 18, 2008 7:25 PM

                Also, pyro is about an order of magnitude more useful in TF2Turbo compared to normal, think about that.

                • reply
                  August 18, 2008 7:40 PM

                  They need to change the flight a bit. Getting close to someone and jumping (as I normally tend to do to help dodge) will just push you further away from the target. The ability to speed right up into someone's face and start burning them is nice, though.

    • reply
      August 18, 2008 7:15 PM

      This is a really hefty update....I'm impressed...we get:

      - Heavy Class overhaul
      - Inclusion of one of the best community maps (Steel)
      - New Payload Map - Bad Water Basin
      - New Game type - Arena
      - 2 new maps for Arena (Ravine and Lumberyard) and 3 retooled arena maps from the old ones
      - New Texture set for Ravine.

      that's a lot of shit man, kudos to valve as if the updates are like this from here out this game will have lots of cool new life to it.

      • reply
        August 18, 2008 7:22 PM

        I'm more excited about the new texture set than anything else. I was planning on making a forest version of the TFC Well map which would definitely stay closer to the layout of the original TFC one because I do not like how valve 'recreated' Well, but I absolutely loved the TFC version. I was thinking of keeping only the outside area and turning it into an arena map. Cliffs on either side where the bases used to be which you can climb up via ramps (instead of the ladder). 'valley' in the middle with a (rock?) structure in the center which spans the valley and provides cover like the metal structure in the TFC version. More natural looking rivers on each side of the base to replace the moats in the TFC version.

        • reply
          August 18, 2008 8:33 PM

          yeah i am too actually....i think it looks like the shit. you should make that

    • reply
      August 19, 2008 12:40 AM

      Well, The Orange Box continues to be the best value for money ever in the history of gaming.

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