Dyack: Too Human Could 'Change the World' for Developer's Hometown
"If Too Human does what we expect it will [in the marketplace], then it can change the world for St. Catharines and Niagara," Dyack told the St. Catharines Standard.
Strong marketplace performance of Too Human would likely prompt further expansion at the studio, as well as help the city of Niagara grow a tech-oriented economy to offset the region's declining manufacturing industry.
"I've said this before. I want to see a campus here in Niagara dedicated to interactive information technology," Dyack added.
Early this year, the studio announced its intentions to expand operations in Niagara, adding some 80 new employees to its workforce. The effort is part of a plan called nGen, meant to reinvigorate the local economy with interactive entertainment business.
Later, it was revealed that the Ontario government had granted the studio $500,000 to develop a prototype game. The prototype may be the next game in the Too Human trilogy, the long-awaited sequel to psychological thriller Eternal Darkness: Sanity's Requiem (GCN), or the company's unannounced collaborative project with Sega.
Too Human will arrive on retailer shelves this Wednesday.
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I guess Denis forgot to read the review on 1up:
http://www.1up.com/do/reviewPage?cId=3169393
haha, 1 C-
I have to admit, after playing the demo, I agree. The game was clunky, the enemies where dumb (no ai, just mad zerg rushing), and the cut scenes where horrible --- I found myself wanting to skip them BADLY.
Also, when you die, there's a cut scene that you can't skip, that takes about a minute to complete.
I turned the demo off before I finished it, I got that bored with it.
I have a feeling, Denis is going to be eating his own words come tomorrow.
~wangel
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Same here. I absolutely hated it my first playthrough. Thought it was dull and uninspired, and really didn't "get" the combat mechanics.
Upon subsequent playthroughs, I've really started to like it more and more. I've certainly enjoyed it enough to think about picking it up on release despite what others say. Heck, had I listened to critics said about Assassin's Creed's post-release, I probably wouldn't have gotten to enjoy that fun game.
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