Crysis Warhead Ships Sept. 16, Crysis Wars Revealed
The second entry in Crytek's sci-fi shooter series, Warhead provides a new take on the events of the PC original and carries a $29.95 price tag. The standalone game is said to be Crytek's last PC exclusive due to issues with piracy and sales numbers.
"Fans of Crysis are going to enjoy more of the open-ended gameplay, cutting-edge visuals and huge, epic battles from the first game, while also finally finding out what kind of havoc Psycho was wreaking on the other side of the island," said Crytek CEO Cevat Yerli.
In addition to new singleplayer content, Warhead will pack an expanded multiplayer mode dubbed Crysis Wars. At present, Crysis Wars packs 3 modes, with Crytek forming a support team that EA claims is "dedicated to meeting the needs of the Crysis Wars community."
Included in Crysis Wars is the new TeamInstantAction mode along with the InstantAction and PowerStruggle modes from the original Crysis. A total of 21 maps ship with the game--6 of which are new for TeamInstantAction and InstantAction, while PowerStruggle gets 1 new map.
"We designed Warhead to be more accessible for gamers new to the Crysis franchise," explained Yerli. "It is a game with a story that can stand on its own, it has been optimized to run better on a wider range of PCs, and we are introducing Crysis Wars, a tailor-made experience for multiplayer gamers within the Crysis universe--all at a great value."
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Pirated Sept 15. Poor sales blamed on piracy Sept 17.
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IMO, Reason first game didn't sell better was because not many people had a PC to run it.
Reason Warhead won't sell very well is because the people that played the first won't want 'more of the same', and the others who didn't play the first wont buy it because of the bad press that the first got for not working on 'standard' PCs. Also, people will pirate it just to see if it works on their PC as advertised. And once they do that, they won't bother buying it. People don't want to spend money on something that might not run on their PC.
Obviously Warhead will be bought by some (me included because I don't mind 'more of the same'), but I predict that bad sales will again be blamed on piracy.
All of this is just my opinion :)-
There are lots of reasons it didn't sell a billion copies. Piracy is the bad reason. The other reasons were choices by the developer about the kind of game they wanted to make and the audience they wanted to make it for. They are aware of those choices and don't complain about them. They have a right to complain about piracy hurting the number of sales they could have gotten from the group of people they aimed the game at, though.
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Really? I've heard that people that could actually play Crysis enjoyed the hell out of the first levels, in which case 'more of the same' is not a bad thing. Hell, if you're willing to shell out hundreds on equipment then $30 on the off chance that you might enjoy having more scenarios to play around with should be easy enough to justify.
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