Bungie: Halo Has 'A Lot to Learn' from Call of Duty 4
"[Infinity Ward] did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand," the lead API programmer told GamesIndustry.biz. "Halo has a lot to learn from."
Though both shooters have many scripted moments, Isla lamented that Halo players often miss them or "don't experience it in quite the same way that we expected them to."
He further noted that Call of Duty 4 "did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to."
Bungie currently has three projects in the works, one of which is a new Halo game.
"I think Halo has always been an extremely simulation driven game," Isla concluded. "Simulation, I think, adds replayability--it adds depth to the game--but it also makes scripting much more difficult and it means designers have a much harder time."
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"I think Halo has always been an extremely simulation driven game," ....Umm..sure.
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Yup. However I think COD4 has one major flaw perhaps due to their amazing scripted events.. their AI is just plain dumb and ridiculous. If it's not a scripted event, or perhaps an especially long scripted event (the end of the sniper mission), the AI is only challenging because of the amount of AI that is poured on you.
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Agreed, IMO dynamic physics, ai etc are better than scripted events. Sure you can't get that same cinematic feel, but it creates more possibilities of different outcomes when you are playing. In COD4 there are several parts where the exact same thing happens no matter what, in Halo you can get some variations based on your actions and the AI's actions.
For the first play through the scripted events might seem more impressive, but after you memorize them you are not going to appreciate them on your 3rd play though looking for exploits or alternate strategies.-
Well it depends I guess. Games like Serious Sam throw lots of very simple patterned enemies at the player and it is a fun challenge to dodge, weave, and train enemies everywhere as the waves come in. Unfortunately that type of gameplay doesn't work well on console in fps games (although it's great in overhead/2d arena shooters)
The main issue I have with CoD 4 is that the shooting gallery areas didn't allow much variety as the player is constantly shot at and/or grenaded by respawning enemies. The player should be able to get cover, not be visible to enemies, and take advantage of different levels of "awareness" in enemy AI (as the enemy should in return). Otherwise the enemy seems like a boring facade blocking progress.
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