Deep Silver Signs Deal With Apogee

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Following yesterday's news about the resurrection of Apogee Software, Deep Silver today announced it will co-publish the Duke Nukem Trilogy (NDS, PSP).

Deep Silver has mostly been a European distributor since its founding in 2002, but the Koch Media subsidiary recently expanded into North America. Among other games, it will publish the upcoming S.T.A.L.K.E.R.: Clear Sky.

From The Chatty
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    July 15, 2008 8:59 AM

    This got me thinking about distributors and old games. Why don't we get some weird-ass game boxes anymore? Like "Even More Incredible Machine" had a box designed like a cat and you would pull the tail to open it. Plus Sierra adventure games sometime had odd-shaped box design. I know that mostly went away when they switched to the smaller boxes, but I'd love to see a wacky design or two among them.

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      July 15, 2008 9:23 AM

      If wal-mart won't shelve it a publisher won't ship it, and wal-mart won't shelve it unless it's the standard little size that's cheap to ship lots of. Besides, you get Collector's editions of stuff in wacky metal lunchboxes and shit still.

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      July 15, 2008 10:21 AM

      probably because it just costs that much more to print and manufacture a uniquely shaped box (requiring specialized production) than to just change what the label looks like and use the existing stuff/production lines. I agree though, I miss the days of going into Babbages and having all kinds of crazy shaped computer game boxes!

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      July 15, 2008 10:36 AM

      Games For Windows had an article on that several months ago(along with the old copy protection schemes, funny pack-ins, etc....), there was also the triangular Marathon Infinity box, the trapezoidal Tomb Raider ones, and several others. Aside from the form factor change I think the other problem with them was that they were hard to ship and stack on shelves.

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      July 15, 2008 10:49 AM

      Retailers want to maximize their shelf space. Personally, I'm in favor of DVD cases being used instead of low-quality cardboard. Publishers do this in the UK more so than they do in the US, but it's improving.

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      July 15, 2008 11:31 AM

      OK so since we can agree that there's overwhelming if disappointing business reasons for uniform game boxes, let's post our favorite weirdass computer game boxes.

      I'll go first

      Gabriel Knight: Sins of the Fathers
      http://www.mobygames.com/game/gabriel-knight-sins-of-the-fathers/cover-art/gameCoverId,957/

      Two triangular boxes, and a guy hanging from a tree. No way could that happen today...

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        July 15, 2008 3:25 PM

        Heh, I was gonna mention that box, because it was the first one I thought of after incredible machine. I still have it in my closet and it's a bitch to keep together when it's not upright. ;)

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      July 15, 2008 12:13 PM

      I wholeheartedly agree with Deadhorse. I miss the cool creativity of some of the awesome game boxes of yore. We can thank big-box stores like Wal-mart/Target and the monopoly of Gamespot for this lame decision. So lame.

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      July 15, 2008 12:35 PM

      I prefer them to follow a standard. I like to have my boxes next to each other on my shelf :)

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      July 15, 2008 1:24 PM

      [deleted]

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      July 15, 2008 5:29 PM

      Simple, do that for collectors editions but always release a standard version, preferably in DVD cases like consoles have been doing.

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