Morning Discussion
So it was quite the busy day, with PS3 firmware being made available again, BioWare talked about how they handle piracy, Google brought out a virtual world system and Microsoft announced the winners of it's environmentally oriented game development competition. Of course E3 is impending, so how about a pre-show guide, thanks to Nick.
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Okay, cool, I was just a bit afraid you were dismissing without playing. Yeah, I know what you mean about simplified, but the Live thing is huge for me. I mean, it's not just that you can play games, but that they could actually finish in one reasonable sitting, as it is, Civ's multi has been pretty useless to me.
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Yeah for a turn based strategy game Civ:Rev is the bees knees for any platform. Unfortunately it's not why I play civ games. Lets face it, it is perfectly possible to have a similar multiplayer game using civ4 if you set the turn timer low, game speed fast, small world, accelerated start and limited it to four players.
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I guess I'm saying that RTS is better for swift decision and acting, and TBS is better for micromanaging, and that's why I'm skeptical about CivRev, which is trying to be a TBS with swift decision/action. But games have successfully made that leap before -- DEFCON is a great game, and that's an RTS but is all about micromanagement.
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We wanted to let you know that there is an unexpected delay with your
video game order (Order# 002-6131788-9471423) you placed on April 27 2008 11:50 PDT. Unfortunately, we are unable
to ship the product(s) as soon as we expected and need to provide you with a new estimate of when
they may be delivered:
"Sid Meier's Civilization Revolution" [Video Game]
Estimated arrival date: 07/14/2008
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It's a console specific Civ. A lot of Civ IV fans are saying that tried and true Civ strats no longer work and you really have to re-learn the game. There is an emphasis on fast moving games. Most techs come with bonuses upon researching them, all Civs have 4 specific bonuses that get unlocked through each age. It's more focused on combat and fast gameplay than on micromanagement.
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In the demo, I found that like Civ4 it helps to have cities that specialize in a certain area. For instance, i had a city on the coast that put out crazy huge research, a city in the plains that produced huge amounts of food, and a city really near an enemy city that was able to do 15 production/turn from the get-go. I was pumping out military units one per turn, making armies, amassing them at the border, and destroying shit almost instantly.
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