Morning Discussion
ps. Don't forget it's a free Team Fortress 2 weekend!
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I love the pyro now :(
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no, it's the 2ndary fire on the regular flamethrower (ie, it doesn't work with the Backburner weapon) and you can use it about every 2 seconds. There's no ammo used. The flare gun, on the other hand, has about... 17 shots? and it has about a 2.5 second reload time?
As for the airblast effectiveness, you could definitely send a person flying. -
25 ammo off the flamethrower. There's a bit of a cooldown, like a sec or two so you can't spam it. It's really easy to move people with but takes fairly good timing to reflect a rocket. Otoh, reflections when they work, work really well. I absolutely cannot wait to see this in tourney play, it adds a ton of tactical depth to the class... perhaps more so than any other.
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I agree with the back burner being very useful, especially in maps where you can set up ambushes easily, or when it will be used defensively.
The air blast is an excellent offensive tool. I can see pyros becoming much more effective at "spearheading" offenses and helping to reduce grenade and rocket spam (point 6 of dustbowl, anyone?)
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I still keep in touch with a ton of those guys, and am still in my thunderwalker clan.
Even the TW mailing list has activity once every few months, tho that kinda fell off.
They actually started putting together weekly games as far as I can tell. Thursday and Saturday nights. I haven't yet played, but it's pretty cool to see.
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flare gun needs a bit of splash dmg, the backburner can be influential, especially in pubs, and its very true to the pyro; the compression thing is a good way to clear stickies -- great idea valve, very fitting -- etc and the axe is deadly if coupled with another pyro, though I'm unsure if the effort and waste of defense or offense is worth it.
it'll make the tournament interesting. I don't know, I may play pyro, I can adapt pretty easily as all fps's are the same. -
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I think some points on some pub maps will be come impossible to take with a dedicated engy and pyro combo. Points where you basically had to uber a demo to take them out can now have a pyro just blowing the stickes away before they can do their damage. It will be interesting to see how it changes gameplay.
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also, that flaregun looks hilarious and awesome at the same time
http://i32.photobucket.com/albums/d3/shika01/flaregun01.jpg -
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Soldier nerf hijack. Does anyone honestly believe that removing the damage reduction from hitting the ground near yourself as a soldier was actually needed? I just don't get why they would throw this in along with all the pyro updates. It has many more ramifications of just soldier vs pyro balance...
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No. There used to be a damage reduction for soldiers so that if they shot a rocket at the ground near them, it wouldn't hurt them the full amount. It now does. Somehow they managed to keep rocket jumping the same as it always was, so with rocket jumping you still have a damage reduction. But if you were to shoot the ground in front of you to try and kill a scout running around you, it is now going to hurt you much more.
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Fully agreed, rocket damage is minimal from a distance so it's clear that the soldier is a short-range opponent. Add this to the newly rocket deflecting ability of the pyro and this change is a bit much. Now, with a future soldier update this may totally flip, but currently this is an unnecessary balance tweak.
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i started playing Pyro as a change up to Medic and started to love the class. even if you are dieing over and over due to the nature of the class, i still loved it.
i loved going into the thick of the fight and lighting up the crowd to help my team push into the area, only to get the gank about 5 secs into the fight. it was amazingly fun.
now with these changes, it will be hard to continue to play medic knowing and watching pyros just rip shit up. -
I have yet to try it in an actual game, but it looks promising...
I came back to PC TF2 as a Pyro, I just got to like the class so much when playing the game on the 360. I still pull out the Heavy every once in a while when needed, but the Pyro is my favorite class and I think I will like it even more with these new weapons.
The airblast is what was sorely needed in the class. Before it, you had no defense if you found yourself in the middle of a long corridor facing an incoming demo man or soldier. It's a wait and see in regards to the backburner, the extra health will come in handy. -
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