Nvidia: 'Consoles Don't Threaten PC Gaming,' Enhanced Console Ports Provide 'Exciting Future'

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Nvidia VP of content business development Roy Taylor believes that the success of consoles "don't threaten PC gaming," but rather provides an "exciting future" as PCs will later receive enhanced editions of console games.

"The console is a baseline, the PC is going to be an improved version," he explained to Eurogamer. "If you look at Gears of War or Assassin's Creed...the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That's an exciting future."

Echoing the sentiment of Crysis developer Crytek, Taylor expects to see less PC-exclusives as a result of rampant piracy and the "value of consoles," but noted that PCs should see more digital authentication and "service" releases in the future.

"You're going to start out with a basic service, which is the game, and then increase the value of that service through patches, mod packs, expansions, maps and so on," Taylor explained. "Most PC gamers also own consoles--not all of them, but a lot of them."

"PC gaming is changing and consoles don't threaten PC gaming. They're just different, he concluded. "That's why I don't see anything threatening about consoles at all."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    June 10, 2008 9:39 AM

    Since I write my own bit for a game development site every morning, I absolutely love when PR talk-filled stories like this come out. They just make me so happy.

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      June 10, 2008 9:40 AM

      And, as a useful, comment, the number of console games which have "enhanced" PC editions released later that are actually worth playing (Mass Effect, from what I understand, is one such game) are so few that it's kind of disheartening.

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        June 10, 2008 9:40 AM

        I need to take my comma key away.

      • reply
        June 10, 2008 9:54 AM

        KOTOR was great on PC

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        June 10, 2008 9:57 AM

        Capcom seems to have a raging hardon for the PC lately. So maybe things will get better.

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          June 10, 2008 9:59 AM

          It's mostly because Capcom has an awesome development pipeline that makes it super easy to do PC, PS3 and X360 development with little effort.

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            June 10, 2008 10:02 AM

            They never used to. Capcom ports used to suck moose balls. Now they are pretty good, with a few minor issues (like Lost Planet's terrible menu system)

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              June 10, 2008 10:28 AM

              Yup. They had to make a new technology pipeline for Xbox 360 and PS3 games, called the MT Framework. Simultaneous PC development and internal tech-sharing, which is something a lot of Japanese devs don't do, was part of that.

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            June 10, 2008 10:12 AM

            And this is something that I'd think more developers will be moving to. id Software praised their build system for id Tech 5 that let them build across all of their target platforms with remarkable ease.

            There are, of course, caveats to a system like that. The differences between the PS3 and Xbox 360 architecture necessary to maximize performance and visual fidelity are pretty drastic but I don't see that being a problem for larger companies like Capcom, EA, Ubisoft, etc.

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              June 10, 2008 11:22 AM

              Plus, even if your game sells 10 million copies and only one million are on the PC, that's still 10% more games, plus no profit-sharing with a console manufacturer.

              OK, I'm reaching but I think the same bean-counter mentality that made gaming on the consoles make sense will also still keep it on the PC

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          June 10, 2008 11:20 AM

          I've always thought Capcom's desire was to take a platform and make it "their own" For example back in the day they wanted to make the Dreamcast "their own". The PSX/PS2 was so dominant that they wouldn't really shine there and/or they'd have to deal with Sony. I think they wanted to say "hey Sega, how about you cut us some breaks on content rules and royalties and we'll give you tons of exclusive games (like RE:CV)". Problem was the Dreamcast died anyway. So they did the same thing to the GameCube, but RE4 took too long and the GameCube never got the critical mass needed to make the profits they want.

          But none of that is a problem on the PC. So I don't think it bothers them one bit to develop for the PC

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      June 10, 2008 10:02 AM

      Well depends on what you mean by enhanced. Take for example the ports of the various Tom Clancy wargaming type games like Ghost Recon and Rainbow Six on PC, some small changes are made to that game to make them more PCish in the sense that to a certain degree they resemble more the old rainbow and ghost recon games that were PC exclusive.

      As for games like Gears of War and Assassin's Creed, and games of their like... Lost Planet was one of the first of these new generation of ports to include extra stuff upon release. The PC ports of the GTA games also always had a few extra features like the MP3 player and higher res textures plus fixes for certain quests and whatever...

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        June 10, 2008 10:08 AM

        The problem with Gears of War and the Grand Theft Auto Games is that they come out SO MUCH LATER.

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        June 10, 2008 10:18 AM

        I'd like to point out the first two Rainbow Six PC games were... well, PC games first.

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