Morning Discussion
Let's get this week started people. Alright, so we recap the week's events here with the Gibson-Goldstein Index giving you our version of Hot or Not, but with less tilty-headed girls. But why just think about the past? You'll never get over her that way, so we've also got the week's Video Game Release List, giving the PS3 kids something to be excited about. Plus those LucasArts rumors? Maybe a bit more credence to the challenges of the transformative PC gaming market.
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Dawn of War 2 is gonna 0wn
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I'm 90% sure Tyranids will be there. Their excuse was always "we didn't have the technology" to bring them to DoW. They know people want them
Honestly I hope they don't go expansion crazy like they did with DoW. I think it really suffered from all the tacked on expansions and felt really disjointed by the end of it. It lost focus.-
That is probably the most wrong opinion I have ever read on the shack. I don't know about Soulstorm as I have yet to purchase it but the quality of the expansions set the bar pretty fucking high for anyone who wants to live up to Relic in that department. The care and content put into those expansions was legendary. Dark Crusade especially so.
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They were the weakest part. In the tabletop game, there's easily enough difference between Marines and Chaos thanks to demons and the very different chaos marines. In the computer game that's harder to make feel different, and they were more shallow and cliched as an evil force than in the fiction again.
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Pretty much them breaking out of the 2-tier molded maps + rpg style squad growth has pretty much sold me on this game. I (guiltfully) haven't played Company of Heroes, but with all the great things I've heard about that game, I fully expect them to bring all the improvements they've made there and really bring DoW2 into being something amazing.
Plus they know how to make a War40k game now, like this should be retreading easy design ground for half the stuff.
Just as long as Homeworld 3 is next. Homeworld 3 or an Honor Harrington game by Relic.-
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Well okay I don't want to go into RTS burn out. So like I realize it's a fantastic game, but worry about getting tired of their formula, you know?
Plus, god there's so much out there. I have tons of games I should finish, plenty I've never started and more that I really really want. I need a clone to play all my games so I can get work done.
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Check out this interview with relic in regards to micro in their games:
1UP: Many RTS developers regard micromanagement as a dirty word. Your thoughts?
JE: The word has a heavy connotation of getting down and very detailed with individual units when you have hundreds of units on the field and more important macro issues in need of your attention. In StarCraft, where you're sometimes controlling two or three bases and somewhere between 50 and 100 individual units, the term applies to people who are so quick with their fingers and thought processes that, even while controlling these vast sets of armies on multiple fronts, they can zoom in and adjust spacing and targeting before zooming back out and moving elsewhere for even more micromanagement.
In our game, you spend all of your time with a small elite strike force. Most of the action takes place on one screen. It's not micro; you're simply focusing on your units. Any player is capable of that, whereas only a small percentage of the gaming population can master the StarCraft-style micro.
MN: Highly skilled players will have more actions per minute than many others, so skill still plays a role.
JE: We want you to focus on your units and make sure they're kicking as much ass as possible. We want those units working in close conjunction with each other, so it won't feel like work, although as Mark says, the opportunity is there for the high-end players to micro to a great degree.
http://www.1up.com/do/previewPage?pager.offset=1&cId=3168146-
And I'll also say as someone in one of the top ranked 2v2 teams (#5 on the ladder was our peak a few weeks ago) my actions per minute are not crazy. I sit around 30 with spikes to 80 for a few minutes during intense periods. That's a level that anyone can get to. We've played teams with apms of 200+ (fucking koreans!) and comprehensively beaten them because we managed our units better. It's making the most effective actions that win you the games, not making the most actions.
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I actually only started playing it about 6 weeks ago after a major patch. I hear it was kind of rushed out so I missed out on some serious imbalances.
I think it's pretty good though. I have a few issues with the British and their emphasis on defense and camping, because it feels like its sort running contrary to the balls-to-the-wall-action gameplay in the rest of the game. The Panzer Elite are fucking great though with the whole fast + powerful but weakly armored thing going on. Relic are definitely aware that there are some kinks that need ironing out and they're actually running a beta patch at the moment, building up to some major changes.
Without a doubt it's worth picking up if you enjoyed the original though. It probably has as much new content as there is content in CoH.-
Cool beans, i'd have already checked it out, but I actually had to delete CoH a few months ago due to playing the single player way too much :) [I think if I had tried multiplayer, I may have died of starvation in front of my computer monitor]
Oh yeah and as far as the patching goes, I was really impressed with their post release support. The only issue I had with CoH was the need to chain patches together, im not sure if they have a single executable release yet for updating, but it's really a minor nitpick -
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that's definitely not the case. CoH employs the same mechanics and it's an extremely deep game. There's a very large skill gap between the very top players and your average noob or even your average high ranked player. The divide isn't as large as it is in Starcraft but that's not necessarily a bad thing imo. I clearly remember coming up against the #1 player in the game when I was ranked in the top 30 and he ran fucking rings around me. I was outplayed at every single level as if I was playing against someone who had only played 2 or 3 games.
I think they're implying that they WANT that level of mastery to exist as well, not to get rid of it as you say.
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no fag! Actually I wouldn't be surprised if orks and tyranids had some blob-heavy units. They've said a lot of times that space marines are going to be very limited in numbers but extremely powerful though, which is awesome. I can envision some great matchups if they really push the number differences between races.
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I was the same way, though I was into Fantasy Battle instead. Also Necromunda, but that didn't have any sweet war machines.
I guess it didn't help that at the time my main opponent was a minmaxing High Elf player and I had a Skaven army with an underdeveloped army list and not enough money to field the massive quantities of expendable shit you have to use to win that fight.
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I remember me and a friend got another dude into 40k. So we are setting up to play, and we just have a few tactical squads, chaplains etc. And expecting this guy to pull out a small army. He pulls out ALL VEHICLES which was halarious, so many dreads and speeder bikes. Basically cuz he thought they looked cool. We agree to fight him 2 vs 1 because the points difference was epic, i think we held out for an hour as he circled our position blowing the crap out of us (we had no heavy squads specifically). I think we took out a speeder and that was it.
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some people assemble before doing it others just go at it. Depends on the model really.. like if if has lots of stuff poking out and overlapping it might be better to paint first or semi-assemble rather than completely assembling. Also make sure you have something to lay down a white/black base layer before you paint. You can buy cans of spray on base that are good for that.
Also drybrushing is a good technique for painting metal bits.
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There's a basic 40K set with 2 armies, some terrain, and basic rules for 50$. I'm pretty sure that that's just the jab of the needle in your arm though.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat200190&prodId=prod830852&rootCatGameStyle=wh40k
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