Frontlines: Fuel of War Patch 1.1.0 Released

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THQ has released a new Frontlines: Fuel of War patch, updating the PC version of Kaos Studios' shooter to version 1.1.0. The patch offers PunkBuster anti-cheat support, spawn camping prevention, a new server browser, gameplay fixes and much more.

Full release notes follow after the break

New Features

* PunkBuster anti-cheat has been added

* Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser

* Phase 1 of the NEW Server Browser

o New streamlined design with easy to use layout

o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number

+ Server Name filter will search entire through entire server names for matching criteria

+ Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40

+ Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well

o Server Information Box

+ Added server IP display

+ Added server name display

+ Added text clan/server company/message of the day support

o Added ability to cancel server search and the server browser will continue to display already pulled servers

+ Can apply filters to pulled servers

o Server browser no longer refreshes when coming back from the server info screens

o Enter IP address can now use IP’s with ports and can use alpha characters

Gameplay

* Players can no longer stick landmines onto their legs

* Invert controls for land vehicles has been fixed

* Turrets will no longer continue firing when squad menu is raised

* All passengers in a vehicle will see hit notifications

* Sentry guns take slightly less damage to destroy

* Sentry guns will cause slightly less damage

* Sentry guns will no longer respawn after being destroyed (single-player game)

* Grenade launcher damage vs infantry has been slightly reduced

* Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon

* Character Movement Changes

o Forced pause which prevented the player from moving when recovering from a jump has been removed

o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)

o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing

o Sprinting while crouched or prone has been removed

o Jumping from and to prone should now be impossible

o A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)

o Character ground speed has been slightly increased, this includes strafe speed

o Free fall speed has increased for a more realistic feeling

* Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

User Interface

* Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.

* Scoreboard bugs related to double entries and zero point entries fixed

* Scoreboard now displays server name, server IP and personal ping

* Player can now paste text longer then the max characters set for a text box

Crashes

* Fix for reported ATI X800/X850 user crashes on start up

* Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)

* Added NULL check to stop players from inputting illegal characters and crashing the game

* Systems with the Ageia PhysX card will no longer result in game crashes

* Server crash caused by PhysX issue has been addressed

Localization

* Polish language fixes to load screens and gameplay text

Miscellaneous

* Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)

* Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch

* Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash

* Effective melee distance to be reduced

* When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window

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From The Chatty
  • reply
    June 5, 2008 4:52 PM

    Anybody play this? It seemed okay, but I never picked it up becuase NOBODY talked about it.

    • reply
      June 5, 2008 4:59 PM

      I played it for about 4 days I regret buying it though

    • reply
      June 5, 2008 5:16 PM

      This game reminds in that regard, of the heavily-hyped Quake Wars: ET. By most accounts it wasn't a bad game but no one really played it OR if they did, it just didn't (and doesn't) really get any coverage for that.

      • reply
        June 5, 2008 5:40 PM

        It dead better than Quake Wars. Quake Wars has a small, thriving little community...Frontlines has nothing.

        • reply
          June 5, 2008 5:43 PM

          A good amount of people are always playing the 360 version.

          • reply
            June 5, 2008 9:12 PM

            Well, he was comparing it to Quake on the PC so I was referring to that platform.

    • reply
      June 5, 2008 5:19 PM

      I bought it at release, played through it, played a bit of multi, and haven't touched it since.

      The singleplayer was alright, nothing amazing, but not bad either... thoroughly average, with a few really great moments thrown in.

      The multiplayer should have been a lot better than it was... it had some great ideas and some fun toys, but it was just all kinds of broken.

      This patch looks like it fixes a few of the multi issues, but I'm not sure it's enough to make me check it out again... I may if I get really bored sometime in the near future.

      I don't really regret buying it, but I kinda wish I woulda waited till the price dropped a bit. :P

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