LucasArts: 'We're Not Shutting the Door on PC'
"We're not shutting the door on PC at all. For this project, it happens to be that we don't have a PC SKU," producer Cameron Suey told VideoGamer. "We do hear that complaint [that PC gamers want The Force Unleashed]. I definitely wish it had been possible."
While acclaimed PC developer Crytek has referred to piracy as "the core problem of PC gaming" and its reason to pursue multi-platform development, Suey attributed the missing PC edition of Force Unleashed to the platform's wide array of possible hardware configurations.
"[If we made the game for high-end PCs], someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game," he continued. "On the other hand if we made that game for as many people as possible then it's not taking advantage of what those $4,000 systems can do."
While LucasArts is internally developing the Xbox 360 and PlayStation 3 editions of The Force Unleashed, outside developer Krome was brought on to handle the PlayStation 2, Wii, and PSP versions, with n-Space behind the Nintendo DS iteration. All are slated to arrive on September 16.
But what of the time when LucasArts' delivered such notable PC efforts as X-Wing, TIE Fighter, and Day of the Tentacle?
"There wasn't such a variance [in the past] and it made a lot more sense to develop on PC [then]," Suey concluded. "We're definitely not out of the PC market. It's just with our choice for this game."
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No one cares, give us a new X-Wing game
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