Survey Details Game Developers' Salaries

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Game Developer Magazine has released the results of its seventh annual Game Developer Salary Survey, which figures the average American game industry salary in 2007 as $73,600.

The data, which was partially posted by Gamasutra, notes that the average salary was slightly up from 2006 figure of $73,316.

Business and marketing positions remained top of the heap, with average salaries figured at $101,848. Programmers, which were among the most educated of the groups surveyed, raked in an average of $83,383.

Art and animation employees were compensated an average of $66,594 in 2007, with 66% reporting at least a bachelor's degree. Game designers clocked in at $63,649, while producers claimed an average of $78,716. Sound designers reported $73,409.

As expected, quality assurance brought up the rear, averaging $39,063, though QA leads with more than six years experience averaged $70,658. The report noted that testers with less than three years experience made up the largest percentage of the group.

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From The Chatty
  • reply
    April 14, 2008 8:08 PM

    Need to start treating their QA better

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      April 14, 2008 8:10 PM

      QA is very much under-appreciated industry wide. It's sad, because a polished, bug free game is one of the #1 things that brings players back to developers like Valve and Blizzard again and again.

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        April 14, 2008 8:26 PM

        I'd say it's more a factor of development time pressure rather than the quality of testers that leads to bugs. Companies like Valve and Blizzard can afford to ship their games when they're ready. Most places can't.

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          April 14, 2008 8:48 PM

          Well, there's also the fact that most QA is contract work. They come in for the game, spend half the time learning to do their job (like anyone does for any job), then the publisher lets the majority of the group go. So, when it comes time for another game, sequel or otherwise, you have to train the entire QA group again.

          We need more regular, full time testers.

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            April 14, 2008 9:05 PM

            Interplay had full time QA... and oddly enough most of the bugs that games shipped with were known, but it shipped anyway.

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              April 14, 2008 10:32 PM

              That metric you cited isn't a function of QA. QA's job is to find the problems, not fix them. I wonder how many of those bugs you mentioned were marked as WNF or by design. :)

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                April 15, 2008 7:58 AM

                Typically production/design and/or the publisher sign off on whether those are fixed or not. QA did their job, at least as far as your post described.

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        April 14, 2008 9:00 PM

        You are joking right, Valve and Blizzard make the most buggy games/software out there. (steam being near the top of that list) don't get me wrong i love buying games on steam but dam that software is some buggy shit....its definitely getting better though.

        Blizzard .... just look at WoW man that thing had bugs out the ass when it came out....and still has some, but it did eventually get better, right around when the QA team became the whole world....and the company started to get paid to have a QA team ($15 a month for every tester!) instead of have to pay a QA department. Yea Blizzard definitely knows what they are doing though!\

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          April 14, 2008 9:03 PM

          You have no idea what you're talking about. That's really all there is to say.

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            April 14, 2008 10:34 PM

            Someone must have opened up a portal into bizzaro shack.

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              April 15, 2008 6:33 AM

              You expected better from news item chatties? "They're like the mutant backwater of shacknews, where objectivity and rationality goes to die in a flaming tar pit of insanity."

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            April 14, 2008 10:53 PM

            I wouldn't call either company's games the most buggy, but Valve certainly had its moments. Half-Life was notoriously buggy at launch and probably still is to a degree. Steam was a colossal pile at release and for a good year+ afterwards, but has since matured into a very stable platform. Half-Life 2 had some early issues but, thankfully, I didn't experience most of them.

            I don't follow World of Warcraft and I would probably be more forgiving about bugs in it given the scope of the game, but most of the change log items in their other games are rebalances, not bug fixes. They put out pretty solid games.

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          April 15, 2008 12:17 AM

          To put it in perspective, WoW had the smoothest launch of any MMO. Given the demand that was so beyond incredibly anyone's estimates, it's amazing it handled as well as it did.

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          April 15, 2008 5:30 AM

          This is one of the wrongest posts I have ever read in my life.

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          April 15, 2008 7:09 AM

          You are awarded no points, and may god have mercy on your soul

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        April 14, 2008 11:40 PM

        Unpolished games don't happen because of under-funded QA. it happens because developers and publishers typically have unrealistic schedules.

        QA people I've known have always reported everything that could be found with all due diligence.... but they're not the ones who fix problems. That has to go back to the development staff, who probably doesn't have the time or budget.

        So most developers know what the problems are, but don't have the resources to fix them.

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      April 14, 2008 8:25 PM

      I have over seven years of industry QA experience, and I've gotten QA Lead position offers in the $40,000 range.

      Needless to say, I'm currently happy to be making over twice as much doing less.

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      April 14, 2008 9:36 PM

      The biggest problem is when we find people good at QA, we hire them over to the dev side. So we always have people less than good in QA.

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      April 14, 2008 9:40 PM

      QA lacks funding and appreciation in most tech companies. They sure can be a saving grace though :)

      I have a friend from college who went into QA while I went into development, and I was glad to see she was compensated similarly...but i think she's overworked

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