The Witcher Patch 1.3 Released
Now available on FileShack is the 1.3 patch for The Witcher. Coming in at 323mb, the patch fixes a few bugs but more importantly, includes the Price of Neutrality module developed by CD Projekt. The new adventure, said to include about two hours of gameplay, takes place on the outskirts of Kaer Morhen. Here Geralt will find out more about other witchers, which were featured only briefly in the main game.
Players wanting to create their own modules using existing or new game assets can download the newly released D'jinni beta adventure editor. Click through for a list of bug fixes found in the 1.3 patch
Patch 1.3 Notes
The Module Edition Upgrade package updates the Witcher to version 1.3 and adds the functionality of running a user editable module. The sample module has been provided, offering a couple of hours of additional gameplay, which can be altered by the user using the Module Editor. The New Game main menu offers two options now: starting the regular game, or starting new adventure (new module).
WARNING! The Witcher 1.3 Module Edition is only partially compatible with saved games from previous versions (1.0, 1.1a, 1.2). Loading older saved games is still possible but may lead to unexpected behavior and other problems. The players are advised to restart the game from the beginning using The Witcher 1.3 Module Edition.
Gameplay and text bugs fixed:
- Fixed various localization issues for English, French, Italian, German and Spanish languages,
- Fixed combat abilities 'Patinado' and 'Sinister' issue when proper modifier has not been applied correctly under given circumstances,
Code bugs fixed:
- Fixed a few random crashes in Prologue and Chapters 1, 2 and 3,
- Fixed crash in Act 4 when running near exit to lakeside from village to inn,
- Fixed game crash when using Alt+Tab, especially while loading location or game,
- Fixed dialogue camera shots on standing up characters,
- Fixed issue with 'Game Paused' text disappear occasionally after exiting game panel when game was paused during opening of a panel,
- Fixed issue with disabled attack when player holds block for a long time and then immediately tries to strike,
- Fixed various issues regarding mousedrive steering and pathfinding,
- Fixed weapon enchants not updating properly when switching weapon slots or dropping weapon from inventory panel,
- Fixed issue with Geralt not attacking immobile creatures or not approaching objects from a certain distance,
- Fixed issue with blocking middle mouse button during some cutscenes and when fistfight starts,
- Fixed occasional issues with sheathing weapon after combat and on Alt+Tab,
- Fixed issue with breaking meditation mode if Geralt is attacked when entering meditation,
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Neat, the support for this game has been good, and unexpected from a small developer. I still haven't really played it -- I'm terrible at actually playing any of my PC games these days -- but I know I'll enjoy it when I get around to it. Think I'm going to wait for the promised Enhanced Edition before I dive in, though.
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Gah just bought the witcher and am now in part III - so does this mean I have to restart the complete game to get the Kaer Morhen content? Argh... Else wise this developer is doing a really great and clean job on keeping people stick to the Witcher, in contrast to JoWood with Gothic 3 which was a complete mess.
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