Medieval 2: Total War Kingdoms Patched

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A patch for Medieval 2: Total War - Kingdoms is now available, updating the strategy game expansion pack. The 210mb download offers bug and localization fixes, as well as balancing changes. The patch is also available for the European and UK Gold editions of the game.

The update includes the following fixes:

- Forts in the Crusades campaign are now made of stone.

- Fixed various units having incorrect shield values.

- Fixed a number of inconsistencies between units' speech and their unit cards.

- Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.

- Byzantine Gunners are now available to be recruited in the Crusades campaign.

- Denmark now has Norwegian units available to them when the Kalmar Union is formed.

- The Kingdom of Jerusalem can now construct King's Stables.

- Byzantine can now construct a Marksmanship Range.

- Mangonels can now be constructed at Siege Works in the Teutonic campaign.

- Swordsmiths' Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.

- Fixed Lithuanian Arquebusiers firing too frequently.

- Fixed various units having incorrect banners on the battle map.

- Fixed exploit that allowed certain characters' stats to be raised by repeatedly saving the game.

- New Faction Leaders in the Teutonic campaign now have the correct model.

- Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.

- Fixed Wales not receiving reinforcements when capturing bordering English settlements.

- Requirements of various Apachean units have been reduced allowing them to be more easily obtained.

- Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.

- The Baron's Alliance no longer re-emerges after taking control of England.

- Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.

- Dead wives no longer produce children in the Crusades campaign.

- Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.

- Players no longer receive incorrect event messages in hotseat games.

- Unique models on characters are removed when they change faction.

- Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.

- Fixed Scottish family tree in the Britannia campaign.

- Fixed soft-lock that occurred with multiple armies on the battle map.

- Fixed crash that occurred when disbanding a unit whilst merging two armies.

- Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.

- Crash that occurred when loading a battle from the campaign map edge no longer occurs.

- Kingdoms no longer crashes when playing battles after unpacking the game's data.

- Fixed unique unit recruitment in the Crusades campaign.

- Small black rectangles no longer appear on the campaign map.

- Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.

- Various localisation fixes.

There are also a number of miscellaneous fixes and balance tweaks included.

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From The Chatty
  • reply
    April 9, 2008 3:47 PM

    This game was a huge letdown for me. I was such a fan of Rome TW and played a ton of it against friends and quite a bit of the campaign.

    However, ME:TW2 just felt unfinished and unbalanced.

    • reply
      April 9, 2008 6:26 PM

      I blame it partly on the era. I mean middle ages warfare after 1066 was basically all about cavalry and pikes. There really isn't enough variation to make it as awesome as Rome.

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