World of Warcraft Patch 2.4.1 Released
The small, incremental 4.93MB patch offers a number of minor fixes over last week's 2.4 patch, which added new quests, dungeons, and more.
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I was talking to my friend the other day who still plays WOW and asked him "who plays wow still anyways?" and he told me "millions, theres still tons and tons of players"...
That got me thinking... maybe the reason I dont see or hear about people playing that game anymore is because they are all so damn hardcore you dont meet them in real life. And they dont talk online except on their Guild forums and the Wow forums...
Cant be that bad, but seriously, I cant imagine that many people still paying to play it.-
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Yes, Blizzard's released numbers are currently ACTIVE subscriptions. Meaning people who in the last 30 days paid to play (either for a new month or for an hour or whatever they pay for in Korea and China). So it's active and unique paying players in the past month in their numbers.
Including inactive amounts it's probably 3-4 times as large, at least.-
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Not free, download trials, no. If you mean the free month you get after you buy the game, then yes.
Via Blizzard:
"World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules."
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The official WoW forums are as active as ever, and I guess a lot of the WoW-related discussion is moved to guild forums and such since it's not really of interest to most people who don't actually play.
And as Chris said, they still got over 10 million active subscribers over the world and it keeps growing. Actually, it never seems to even slop a little, it just keeps growing and growing:
http://www.mmogchart.com/Chart1.html-
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I would take the dofus numbers with a grain of salt. They may count accounts created while EQ2 may be, just like WoW, active accounts. Making it quite the unfair comparison.
But the fact that they didn't manage to beat EQ1s subscription numbers until it had been out for two years, and even then mainly because EQ1 subscriptions plummeted, could be a good reason to call it a flop.
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To some extent, I actually enjoy playing mmo's with LESS people around. Like looking at that chart with subscribers, I played DAoC for 4 years and the server I played on never had more than 4000 players. I knew the community so well. I knew my realm and the great players it had and I knew my enemies in other realms and formed a really strong community.
I've also done the same in WoW but it's just not the same =/. -
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http://www.mmogchart.com/Chart1.html
Maybe people don't talk about it all the time because they're nice and realize those who don't play don't give a flying crap about it. -
Did you ever consider most of us are just normal people who simply don't talk about it because we are not obsessed with it? Most people I know have no idea that I play. I still hang out with them, get drinks, and live life. There's not some sort of exclusivity clause where playing WoW means you can't do anything else with your life.
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