Warhammer Online Delayed Until Fall 2008; Colllector's Edition Announced
Alongside the delay, the studio announced plans for a bonus-filled Collector's Edition of the game. Limited to 60,000 units in North America, the $79.99 Collector's Edition will pack an exclusive miniature, a 128-page graphic novel prequel, a 224-page art book, 12 bonus quests, 12 additional in-game character heads, and an experience-boosting item, which is restricted to three uses of 60 minutes each.
Furthermore, EA Mythic noted that those who pre-order the Collector's Edition from a participating retailer--a list that includes Best Buy, GameStop, GameCrazy Amazon.com, GoGamer.com and EAStore.com--will receive guaranteed access to the open beta, early access to the live game, and two more exclusive in-game items.
Speaking of the delay in the Warhammer Online Forums, studio manager Mark Jacobs declined to provide an exact launch date, but noted that the company is still planning to release the title simultaneously in North America and Europe.
"Given the highly competitive nature of the MMO industry right now, we feel it is best not to establish a set launch date at the present time," Jacobs wrote.
"We've always told the community that when a delay was necessary we would tell them right away, and weÂ’re doing just that," he continued. "I wish I could say all other developers do this but the fact is that they don't."
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Good choice Mythic.
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its a bad decision, when they release this game Wrath of Lich King will be nearing or even be releasing.
"Given the highly competitive nature of the MMO industry right now, we feel it is best not to establish a set launch date at the present time," Jacobs wrote.
No MMO's being released right now and if they want to take people away from wow as many people say they are waiting but if they had to choose between wow or this wow will win, considering they already play it.-
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No game is going to stop people from buying Wrath of the Lich King. No game. People especially aren't going to buy a game that needs 7 more months worth of testing, even if there's nothing else "new" on the market.
Releasing a horribly unfinished game definitely won't bring in subscribers. It will, however, give the game tons of bad press that'll keep people away that might've tried the game later.
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