Morning Discussion
So let's start this whole "week" thing, shall we? If you're going to be fully educated in regards to your next seven days, then hopefully the Shack will be key in achieving that. First off, you can learn about said week's new games via the Release List courtesy of Faylor. After that, you'll be quizzed on something entirely different by Nick with another course of Sunday School. Plus, sometimes you randomly get educated by just being a Shacker, like the other day when a nice lad from Valve dropped the 411 on how exactly medic healing works.
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geedeck, link this: http://www.youtube.com/watch?v=KeKWsf1UzEg
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no, I did bother actually.
I read the comic# 121 that was shown in the video.
As presented it has no context, no beginning/end, no anecdotes. Clearly it's part of a much larger story which I'm not going to sit down and read based on one strip.
But as a comic presented in strip form, I feel it's somewhat in the artist's duty to give each strip at least a conclusion, a punch, something, especially with 10 panels.-
Yeah I understand your perspective, I just worry that requiring that setup/punchline makes the content so regular as to tempt triteness. And yeah, you lose single day immersion, but maybe it just asks for different presentation. Have you seen FreakAngels? http://www.freakangels.com/ being done by a professional artist/writer team even.
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Counterpoint: http://www.userfriendly.org/
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(I have seen this before but I'm not an active reader). This one is episodic. Do they release 6 at a time, or one page a day? Though just looking at 0005 page 1, 3 cells, and the end it says "were going to fix this ok?" And I'm like.. Fix what? I want to know. So even if there was nothing to click through, it still kinda had a hook, even if unintentional. Where as the previous, I was just, meh.
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