GDC 08: Nintendo Launching Pay-to-Play Program for Online Gaming
Aoyama referred to the program as "Pay and Play," and noted that games supporting it will be marked with a new red Wi-Fi logo to ensure players are not mistakenly charged. No details were provided on the program, though it was noted that Wii Points will serve as the method of payment.
The network guru also mentioned that a new data compression solution will soon take care of Wii storage concerns, shrinking software to a tiny size until needed.
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i assume this is a service without shitty friend codes and such? or persistent mmo type games?
if not, who would pay for that crap?-
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Uh that in Japan they can host free online play because they own the network directly where in the US they may have to outsource the network, costing them money and in turn prompting them to consider charging the consumer for the cost?
All I'm saying is what is done in Japan doesn't automatically translate to the US because the situation is different.-
I don't see why they'd have to outsource in the USA anymore than in Japan. They don't own a backbone or anything, they're paying for bandwidth too. Your original comment made no sense to me because of your "Basic Wi-Fi network" claim. What are you talking about? The deal with McDonalds where you don't have to pay to use the access point?
No matter where you are in the world, you're connecting to the internet (which is your responsibility), and then connecting to Nintendo's servers. If they want to charge ala xbox live to cover bandwidth costs and new features, that has nothing to do with them having a deal at McDonalds for free wifi -
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Japan is a tiny little island nation with an advanced and complete network coverage and Nintendo owned data centers and Nintendo private network coverage.
The US is a giant landmass with poor network coverage and corporate(phone company) owned segments which can charge Nintendo usage fees to use their networks since they don't own the line coverage. Unlike Sony with SoE and Microsoft, Nintendo does not have a private network in place in the US like they do in Japan.
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Uh.. SOE definitely pays bandwidth charges just like everyone else. I've never heard once of Nintendo owning a magical japanese backbone either. There are very few people that can "write off" bandwidth charges because of their placement on the backbone. It'll cost Nintendo just as much here to create a service as japan.
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It's not about owning a backbone, its about having a network established. These networks need data centers. Data centers also need to be connected and this backoffice connection is expensive to maintain over a public backbone. That's why we have private networks. Nintendo full PRIVATE data center coverage in Japan all connected through a private network.
The US is bigger, its needs more data centers for coverage and longer private lines to connect them or expensive fees to use the public backbones. Nintendo also does not have any of these datacenters setup in the US. That's why we have friends codes rather than a centralized logon system like we do with PSN and Live.
The cost difference for Nintendo to run a network in Japan compared to the US should be dead obvious.
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Show me one place that says Nintendo has this amazing private network covering Japan.
They don't need multiple data centers, they need a lot of servers and can operate out of one central place; last time i checked, xbox live does.
The reason we use friend codes is because nintendo is afraid of anonymity with children, nothing more.
Japan uses friend codes too.
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