Portal 2 Confirmed by Valve
"Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2," said Swift in an interview with G4TV.
Lombardi had previously stated that more Portal was on the way, but Swift's comment is the first mention of a true sequel to be made thus far.
No further details on the project were provided.
Portal won the Game Developers Choice Award for Game of the Year last night in San Francisco. It also took home the awards for Innovation and Best Game Design.
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Portal 2 is a risk.
If something is VERY good, changing it at all, even adding to it, there's a much greater chance of it going down rather than up.
However, most people would agree that HL2 was better than HL1, and definitely improved the franchise.-
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Game Informer review
GI: You mentioned in the original presentation that Portal will take place in the Half-Life universe. Will that connection be made in Portal or Episode Two?
Lombardi: It happens while you’re playing through Portal. And you will play as a new character that we haven’t introduced yet that will have a role in Half-Life games in the future.
GI: That’s interesting how you said that. Will this be a character that we might see in Episode Three?
Lombardi: Perhaps.
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Well in his defense, Portal staring through multiple portals (like when you have the blue one right behind you and the orange one right in front of you and you could in theory stare into infinity) does tax systems pretty well - which is why there's a setting for the max number you can see through in the options.
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Certainly the risk is biggest with very pure, minimalist games. The tendency with sequels is often to add more on top of what was often originally a very carefully structured core where each detail was meticulously planned and balanced, resulting in what were previously very tight gameplay loops getting disrupted by the new elements. Serious Sam 2 was a good example of that. The original game was beautifully trimmed down to the basic elements of FPS gameplay and the battles were meticulously crafted, but in the sequel the addition of vehicles, turrets and physics objects needlessly complicated the purity of the game's style and disrupted the rhythm, flow and pace of the battles.
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