Morning Discussion

GDC soldiers on, providing us with fresh infusions of gaming news. Fable 2 sounds like it'll have something different to it, with co-op play having possible long term repercussions. The XNA community games also seem really exciting, for anyone to have the chance to distribute their software over XBL is almost like they're bringing some of the finer, individual qualities from the BBS' of yore just without the dialtones to wake mom up. Plus, sign ups for the QuakeLive beta and something called Gear of War 2.

So given this hypothetically unlimited variety from XNA and the strong current of PC indie gaming, what game idea would you like to see revived or created?

ShackBlog is here with the answers to questions that are too bold for the front page:

From The Chatty
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    February 21, 2008 6:26 AM

    So given this hypothetically unlimited variety from XNA and the strong current of PC indie gaming, what game idea would you like to see revived or created?

    Are there titles of old like MULE and Sun Tzu's Ancient Art of War, or perhaps there's something that takes a nod from modern gaming? What do you think about other people's suggestions?

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      February 21, 2008 6:28 AM

      Jetpack Christmas Edition

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        February 21, 2008 6:36 AM

        Skool Daze! And any other number of old speccy/c64 games would make me happy.

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          February 21, 2008 6:38 AM

          remember that chopper game where you could land your chopper and run around on the ground? that was awesome.

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        February 21, 2008 6:42 AM

        This was undoubtedly one of my favorite games as a lad (even though I only ever played it on a friend's Commodore).

        Hardcore in need of a remake. Surprised none of the sourceforge people have done so.

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        February 21, 2008 10:27 AM

        Mother. Fucking. Signed.

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        February 21, 2008 10:48 AM

        i cherish my mint boxed copy :)

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      February 21, 2008 6:29 AM

      I'd love to see a translation of O.G.R.E.

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      February 21, 2008 6:32 AM

      I think the shack could organize a group to make the ultimate game. It would have zombies, lamps, limes, and sand. As well as LiLo boobies, jessicaslumberparty, and CLUTCHes. It would be GOTY2009.

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      February 21, 2008 6:33 AM

      I'd like to see a game where I hit "refresh" every 30 seconds to see if there are new internet memes I should know about, or pointless arguments I haven't had yet.

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      February 21, 2008 6:34 AM

      Wizball would be SO cash

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      February 21, 2008 6:34 AM

      I'd love to see Autoduel on XBLA, although I don't know if anyone could do it justice while staying within the limitations of file size, etc.

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        February 21, 2008 6:42 AM

        lol

        That came out on the Atari 400/800 and ran in less than 4KB of RAM. I'm pretty sure they can squeeze the game down to fit in the cavernous limit of an XNA game.

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      February 21, 2008 6:34 AM

      Anybody remember the Adventure Construction Set? Something like that where you could make little adventures and let people play them on Xbox Live would be awesome.

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      February 21, 2008 6:35 AM

      A fun space arcady-sim game.

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        February 21, 2008 7:02 AM

        Like Freelancer style, kinda? Fucking loved that game. It was more rpg, but had enough arcade in it to just sit down and kill shit for a bit. Ruled.

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          February 21, 2008 8:01 AM

          Freelancer was disappointingly shallow compared to games like Privateer and IWar2

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            February 21, 2008 9:48 AM

            It's still a fun game! I don't know why there's so much hate for Freelancer, I know it's not hardcore sim but it wasn't really trying to do that.

            Freelancer seems casual enough that it would be perfect for XBLA.

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          February 21, 2008 8:09 AM

          You mean Freespace right? RIGHT?

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      February 21, 2008 6:37 AM

      Jagged Alliance

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      February 21, 2008 6:40 AM

      I'd actually like to see some board games translated to Xbox Live. MULE would be a great game to remake with XNA and release.

      I'd go for a top-down shooter game like the old arcade game Jackal. I have yet to buy that Assault Heroes thing but that looks kind of close to what I'd like to play, but with less boss-style battles. That spider thing always kicks my ass. haha

      I will say this -- I'm tired of Geometry Wars/Super Stardust HD style games.

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      February 21, 2008 6:40 AM

      [deleted]

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        February 21, 2008 6:42 AM

        I'd like every Ultima up to 8 plus the worlds of Ultima please.

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        February 21, 2008 6:45 AM

        I wonder if with some work you could port Exult to work.

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      February 21, 2008 6:41 AM

      [deleted]

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      February 21, 2008 6:42 AM

      [deleted]

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      February 21, 2008 6:44 AM

      I've said it before and I'll say it again: Internet-enabled Warlords (from the Atari 2600). I would pay $10 for sure, and probably $20 for this game, and it should be simple to create -- the networking would be the hardest part I imagine.

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      February 21, 2008 6:46 AM

      laryn.x for Xbox.

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      February 21, 2008 6:50 AM

      Top down space games ala Solar Winds and EV:Nova. Seriously, if I had more time I'd love to get back into game programming to work on something like this.

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      February 21, 2008 6:54 AM

      http://en.wikipedia.org/wiki/Detroit_(computer_game) was a good game.

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      February 21, 2008 6:54 AM

      Canon Fodder with dual analogue controls kinda like smash tv.

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      February 21, 2008 6:54 AM

      How about some Zork?

      YOU WERE KILLED BY A GRUE.

      Wha- ?

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        February 21, 2008 6:57 AM

        Zork would be really, really hard to play with a controller.

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        February 21, 2008 6:59 AM

        More than 20 years later, and I still don't know what the fuck a "grue" is. Jack Vance seems to have invented them, though.

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          February 21, 2008 7:06 AM

          > what is a grue?

          The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

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      February 21, 2008 6:59 AM

      "Have a pineapple, Goodnight!"
      http://www.the-underdogs.info/game.php?id=3706

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      February 21, 2008 7:06 AM

      Mutant League Football

      I've said it before and I'll say it again, a multi-player Mutant League Football running on some recent engine with over the top violence and crazy settings would send me into cardiac arrest.

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        February 21, 2008 7:16 AM

        I was gonna say this same thing, fuck yeah

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          February 21, 2008 7:19 AM

          i love that game. splattering the other teams receivers was so satisfying.

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            February 21, 2008 11:02 AM

            splattering the refs was the best, both before and after bribing them.

            Or wiping out the entire defensive line with bombs or invulnerability... To see that in done well in 3d would be awesome.

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        February 21, 2008 12:07 PM

        Agreed. One of the best games of all time.

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      February 21, 2008 7:13 AM

      CRACK WARS lol just kidding

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      February 21, 2008 7:23 AM

      I'd love to see a port of SCUMMVM.

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      February 21, 2008 7:35 AM

      Herzog Zwei

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      February 21, 2008 7:40 AM

      Shack the game. Dognose explosive weapons + Chinese food power ups. Rosewood with a backhand attack + acid Sprite bombs. Where in the world is Carmen's Filthysock. g0nk's scion rally - enemy cars = BMWs. missylu shooter - ship would have wide radius shackmeet force field + double pew pews. Have to knock down the forcefield before you can penetrate the hull.... Sorry. And I'm sorry to dognose for saying sorry.

      Make some others!

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      February 21, 2008 7:43 AM

      If any shackers are interested in putting together a dev group on a project, I would love to be involved.

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        February 21, 2008 8:10 AM

        Whenever I make a partial engine and flesh out the idea I have, this may turn into a project. I'm just not liking how it's a bit difficult to distribute on the PC with XNA.

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          February 21, 2008 8:18 AM

          I think I have read you can make a custom installer that packages everything you need. The XNA forums had some good info on this a while back.

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            February 21, 2008 8:45 AM

            It's pretty much the only viable way to distribute a PC XNA app.

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              February 21, 2008 8:57 AM

              Yeah, it's the overhead that I don't really like, but I guess it's a small price to pay if it'll work on any Windows/Xbox machine.

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                February 21, 2008 8:59 AM

                I was going to drop XNA after I released my current game due to the pain in the ass of delivering it to other PC users and the incredibly limited 360 distribution audience until I heard about yesterday's announcement. That made XNA a far more viable solution as opposed to going back to C/C++ DX9.

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                  February 21, 2008 9:27 AM

                  Hmmm. If you guys get something going maybe I'll abandon learning OpenGL for now and stick to this.

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                    February 21, 2008 9:55 AM

                    seriously lets get something going...

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        February 21, 2008 8:29 AM

        What level of video card do I need to get started with this stuff? I have a 6800 in my main rig -- will that be good enough or do I have to think about getting a new PC to even think about this crap?

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      February 21, 2008 8:03 AM

      XCOM and Bard's Tale

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      February 21, 2008 8:03 AM

      King's Bounty also

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      February 21, 2008 8:06 AM

      While it has nothing to do with XNA I think track and field stuff needs to return with a new Wii controller strapped to your ankles or feet. This would hopefully lead to a fighting game sim where you can punch and kick.

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      February 21, 2008 8:10 AM

      Mech-motherfucking-warrior.

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        February 21, 2008 8:59 AM

        Fuck. \m/.

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        February 21, 2008 10:05 AM

        On my face pls

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        February 21, 2008 10:06 AM

        Id be ecstatic with a decent version of tabletop Battletech.

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          February 21, 2008 10:17 AM

          Just don't let it die ... Fuck those suits who lock their precious IPs away for good >:[

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            February 21, 2008 10:27 AM

            Honestly, I'd rather let the franchise go than see another abomination like mech assault.

            I don't think we'll see it come back anytime soon though, for whatever reason, no one is making sci-fi sims. The whole gaming market is moving towards more casual games, and Mechwarrior, at it's best, is a hardcore game for hardcore gamers.

            Not that I have anything against the casual game market, in fact, I generally prefer it. It's just a damn shame that Mechwarrior got killed in the crossfire.

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      February 21, 2008 8:32 AM

      I would stab a hobo for a true Chrono Trigger remake. Full 3-d graphics, amazing animations, redone sound and music.

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        February 21, 2008 8:37 AM

        This was in the works, unfortunately the project was shutdown by Square.
        http://www.opcoder.com/projects/chrono/

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          February 21, 2008 8:44 AM

          yeah i was following that and getting all excited then no more :( Stupid square

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            February 21, 2008 8:49 AM

            looking at the screen shots, and considering they stopped work on it 4 years ago, it still looks freakin' sweet. man if only square had bought them out and gave them some funding or something... it could've been awesome.

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              February 21, 2008 9:00 AM

              Seriously, that looks amazing.

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                February 21, 2008 9:08 AM

                It was an incredibly well done project and an absolute dick move on Square's part to shut it down.

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        February 21, 2008 8:41 AM

        I would too, but I'd do the same for a turkey sandwich.

        I don't even really like turkey.

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      February 21, 2008 8:55 AM

      [deleted]

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      February 21, 2008 8:56 AM

      A game where you virtually slap other Live members.

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      February 21, 2008 9:02 AM

      I have had an idea for a Magic The Gathering inspired RTS for quite some time. I'm not sure I'd want to make it for a console though.

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      February 21, 2008 9:10 AM

      Tecmo Super Bowl!

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        February 21, 2008 9:58 AM

        What was wrong with Tecmo Super Bowl? Too many teams for your taste?

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          February 21, 2008 10:52 AM

          Actually I would take either.

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            February 21, 2008 10:52 AM

            But getting the NFLPA license for Super Bowl might be hard.

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              February 21, 2008 11:54 AM

              Both the NFLPA and NFL licenses will be impossible to get considering EA has those exclusively until 2011, I think. In fact, Tecmo Bowl was recent released for the Wii Virtual Console but of course without the names of the football players. It is not because of the Players Association though.

              By the way, Tecmo Super Bowl is way superior not only for the licenses but the number of plays you can choose.

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      February 21, 2008 9:53 AM

      Nethack, maybe with some nice new tiles/graphics for the nubs that can't handle the ASCII version. I don't know how they'd map all the actions to a 360 controller though.

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        February 21, 2008 9:57 AM

        Did you know there's actually some very nice ports for DS and PSP?

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          February 21, 2008 10:14 AM

          Homebrew of course I'm assuming? I've been thinking about picking up an R4 for my DS.

          I also have a Nokia N800 which has a pretty nice port too.

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            February 21, 2008 10:35 AM

            Yeah, totally homebrew. The DS port is neat, has a little onscreen keyboard. The PSP version is really slick, the shoulder buttons are control modifiers and most everything vital is just a shortcut key.

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        February 21, 2008 12:51 PM

        Shiren the Wanderer coming to DS soon.

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      February 21, 2008 9:55 AM

      Legend of the Dragoon plz.

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      February 21, 2008 10:01 AM

      Legend of Legaia. I liked the fighting system.

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        February 21, 2008 10:23 AM

        It was fun for awhile, but I remember some of those combos taking forever near the end. One of the reasons I gave up on the game was that the random battles were so frequent, so long, and save points were so few and far between, that I realized, in the < two hours I had to play on most days, I wasn't necessarily guaranteed to hit the next save point.

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          February 21, 2008 10:40 AM

          Oh, you mean like the old-school games such as Final Fantasy that had relatively few save points.

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            February 21, 2008 10:46 AM

            Yes, but much, much worse. I love old school RPGs, I just remember making 3-4 forays into the final dungeon in Legend of Legaia and each time having to quit out because I couldn't reach the next save point before real life kicked in.

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              February 21, 2008 12:29 PM

              FF 1 was that bad as well. Except it was more of 'I fucking died AGAIN!!!!'

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                February 21, 2008 12:31 PM

                ever try FF1 with 4 black mages? ... ouch

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                  February 21, 2008 12:33 PM

                  That would definitely be harsh.

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                    February 21, 2008 2:09 PM

                    at the start, yeah... but man, you get SO powerful at the end. I never had the courage to do it myself, but my buddy did... Chaos actually ran away instead of fighting >:(

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              February 21, 2008 12:34 PM

              But did they improve on that in the second one or not? I can't remember.

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      February 21, 2008 10:26 AM

      Bonk's Adventure

      Splatterhouse

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      February 21, 2008 10:47 AM

      Im starting one this weekend, but im not going to be giving any info away yet.

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      February 21, 2008 10:54 AM

      I would love to see Outpost done properly.

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      February 21, 2008 11:39 AM

      Bushido Blade on the wii with online multiplayer would be nice.

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      February 21, 2008 11:54 AM

      X-COM, Metal Warriors

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        February 21, 2008 12:43 PM

        I think they did make a game recently that was very similar to X-COM, called Laser Squad Nemesis: http://www.lsnemesis.com/

        Of course, even the sequel to X-COM sucked, so who knows what it would take to get the magic back.

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      February 21, 2008 11:58 AM

      BLASTER MASTER

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      February 21, 2008 12:08 PM

      [deleted]

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      February 21, 2008 12:24 PM

      I want another Monkey Island game dammit!

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      February 21, 2008 12:32 PM

      So who is starting the shack XNA project? Let's get an experienced game dev who is bored (RomSteady I am looking at you) to guide a group through creating a puzzle/board/rts game...

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        February 21, 2008 12:57 PM

        I got it all downloaded and installed. I'm hoping to take a look at it this weekend and start seeing how tough it would be for me to mess with.

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          February 21, 2008 2:05 PM

          Well count me in if you want to start a small group.

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            February 21, 2008 2:10 PM

            i know little and would hold you guys back, but I can help wherever. I've been messing with XNA for a few weeks, and teaching myself C# for a few months.

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            February 21, 2008 2:12 PM

            [deleted]

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            February 21, 2008 2:12 PM

            I'm just going to mess around with it initially to see how it is to work with. I love the idea of these starter kits they have out there. I'll probably start with one of those and start hacking it into something simple.

            I'm thinking of multiplayer stuff just for the simple reason that I don't have to program AI. :)

            There are two very different games I could see making with this thing:

            1) A Warlords clone. Very easy from a programming side; the trickiest bit would be getting the ball bouncing to feel right. Four-players on one 360 would be cake, but lag might kill the idea of it online.

            2) Multiplayer Dicewars sort of like that KDice. The cool thing about that idea is that it's turn-based, so lag isn't an issue .

            What kind of thing were you thinking about doing?

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              February 21, 2008 2:14 PM

              I was thinking something along the lines of a board game or card came... multiplayer would be fun. Something simple (conceptually).

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              February 21, 2008 2:15 PM

              [deleted]

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        February 21, 2008 2:10 PM

        I'm doing some tutorials and reading a book. Let me know what you're up to if you really get something started.

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          February 21, 2008 2:16 PM

          i've done a ton of tutorials, started just trying to throw a game together myself... did pong, started going the framework for an RPG (but any RPG is a pretty big project)

          made 1 sprite and was able to walk him around a cornflower blue screen :D thinking about how to do a tilemap.. or a DoomRPG esq game.

          I also was able to do a lunar lander type game, fairly easy. Platforms are a little more difficult IMO, but there are a ton of games that can be thrown together.

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        February 21, 2008 2:15 PM

        I'm fine if you want me to be a project lead on a small project. I've even got a few simple game designs that we could use to boot.

        However, a weekend isn't a significant amount of time for a project.

        I'd say that anyone who wants to be involved should spend the weekend playing around with XNA and the samples to get a feel for XNA 2.0 itself. I'll create a Visual Studio 2005 Express Edition project skeleton (so that everyone can be involved whether they own Visual Studio 2005 or not) and set up a site for hosting.

        On Monday, those who want to be involved can work with me to hammer out the design and once the design is fairly solid we can pass out tasks/responsibilities.

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          February 21, 2008 2:17 PM

          sounds cool. I'd be in it for the long haul because it'd be an awesome way to learn (which is my goal anyway) :)

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          February 21, 2008 2:22 PM

          This is what I am looking to get involved with. An experienced Game Dev to kinda guide all us web devs though the process. I am so in on this.

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            February 21, 2008 2:23 PM

            hey, im no web dev >:(

            just a guy looking to change career choices eventually... going back to school ATM :D

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        February 21, 2008 2:26 PM

        I'm experienced, but definitely not that much time on my hands (at least right now). I can help program and provide simple art/design for a project.

        However, this reminds me of high school/college where a group of friends go "hey, let's make this awesome video game" and they started working on it. A month later, it gets abandoned and half-complete. Not to say I've never seen a group finish a game, but I've seen that happen a lot. The Shack won't let me down, right? :)

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          February 21, 2008 2:29 PM

          You know you're experienced with game development when you have this response.

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            February 21, 2008 2:33 PM

            [deleted]

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              February 21, 2008 2:35 PM

              Yeah. Any developer who started off self-taught and had exposure to the Internet has probably gone through this.

              I'm enjoying my hobby game dev work outside of my work work game dev work but the teams that successfully complete a project without a close, physical proximity to each other are such a rarity.

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                February 21, 2008 3:20 PM

                [deleted]

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                  February 21, 2008 3:28 PM

                  Oh man I miss flipcode.

                  Shame your game didn't work out. I taught myself to program about 10 years ago, and in that time I've finished school, finished a Masters in Computer Science, and been in a full-time (non-game) development job for 18 months. All this time I've had aspirations for making my own game, and still do. It's so frustrating when I think of all the cool projects I started eagerly and soon forgot. Other than knowledge/experience, I have literally nothing to show from all my years of hobby programming :(

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                    February 21, 2008 3:35 PM

                    [deleted]

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                      February 21, 2008 3:50 PM

                      Oh, I know, and in all my years of frequenting amateur game-dev forums, I've only ever seen one completed MMORPG. Some of "let's make a MMORPG in space with pirates, I can't pay you yet but I will when it's finished, I already have some code I found on NeHe" posts were good for a laugh though.

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                        February 21, 2008 5:14 PM

                        god bless NeHe though :)

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                        February 21, 2008 5:30 PM

                        GameDev.net and, in part, NeHe are the reason I'm at Stardock now. I didn't major in Computer Science so, to learn everything I have, I relied on books and internet resources. After I wrote some stuff for NeHe I ended up getting in contact with Dave Astle (CEO of GameDev.net), we became friends, and then he put me in contact with Andre LaMothe. LaMothe got me in to write a couple of chapters for a book his friend was working on, then gave me a book deal of my own.

                        In short, I fucking love The Internet.

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          February 21, 2008 2:31 PM

          I guess that is why I am suggesting we do something small and keep the team smallish.

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            February 21, 2008 2:33 PM

            I'm thinking three coders and three artists, each paired up.

            One coder/artist pair for HUD/UI
            One coder/artist pair for world
            One coder/artist pair for players/creatures

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              February 21, 2008 2:35 PM

              sounds good to me, I am very interested in the process but HUD/UI would prolly be where I would be most useful.

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                February 21, 2008 2:48 PM

                Str8Dog, pick your team. Three artists, three coders. I'll go through my game designs and pick three simple ones that I think an inexperienced team of that size could get to alpha in 7-10 days. I'll post the synopsis of them in Evening Reading.

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              February 21, 2008 2:45 PM

              Hmm, I can definitely code the players/creatures and design a HUD/UI (as an artist).

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            February 21, 2008 2:34 PM

            MMORPG, Quake Clone, Final Fantasy 12, Contra, Bubble Bobble, Tetris is it! :D

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        February 21, 2008 2:38 PM

        I would really like to offer my services at sprite/art development. I've never done any 3d stuff before, but 2d and backgrounds are something I'd like to do.

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          February 21, 2008 2:39 PM

          For a short project, this would definitely be a 2D job.

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      February 21, 2008 2:38 PM

      i'd like to see some civ type games that are way awesome. maybe a remake of SMAC or something

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      February 21, 2008 3:02 PM

      [deleted]

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      February 21, 2008 3:06 PM

      Star Control 2-esque Super Melee via Xbox Live!

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      February 21, 2008 3:50 PM

      Whats the legality of remaking a classic game? Obviously not direct copies, but using game play & ideas.

      For example, MULE. If someone redid the whole game , would they be able to get it released on Xbox Live or sell it?

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      February 21, 2008 3:51 PM

      some sort of space dogfighting game

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        February 21, 2008 3:51 PM

        Could call it SPACE VICK

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