Morning Discussion
So given this hypothetically unlimited variety from XNA and the strong current of PC indie gaming, what game idea would you like to see revived or created?
ShackBlog is here with the answers to questions that are too bold for the front page:
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So given this hypothetically unlimited variety from XNA and the strong current of PC indie gaming, what game idea would you like to see revived or created?
Are there titles of old like MULE and Sun Tzu's Ancient Art of War, or perhaps there's something that takes a nod from modern gaming? What do you think about other people's suggestions?-
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I'd actually like to see some board games translated to Xbox Live. MULE would be a great game to remake with XNA and release.
I'd go for a top-down shooter game like the old arcade game Jackal. I have yet to buy that Assault Heroes thing but that looks kind of close to what I'd like to play, but with less boss-style battles. That spider thing always kicks my ass. haha
I will say this -- I'm tired of Geometry Wars/Super Stardust HD style games. -
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+ Heart Of Africa
http://en.wikipedia.org/wiki/Heart_of_Africa
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It's coming to XBLA (hypothetically) http://www.gamespot.com/xbox360/strategy/warlords/news.html?sid=6161098&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1
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http://en.wikipedia.org/wiki/Detroit_(computer_game) was a good game.
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"Have a pineapple, Goodnight!"
http://www.the-underdogs.info/game.php?id=3706
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Shack the game. Dognose explosive weapons + Chinese food power ups. Rosewood with a backhand attack + acid Sprite bombs. Where in the world is Carmen's Filthysock. g0nk's scion rally - enemy cars = BMWs. missylu shooter - ship would have wide radius shackmeet force field + double pew pews. Have to knock down the forcefield before you can penetrate the hull.... Sorry. And I'm sorry to dognose for saying sorry.
Make some others!
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Honestly, I'd rather let the franchise go than see another abomination like mech assault.
I don't think we'll see it come back anytime soon though, for whatever reason, no one is making sci-fi sims. The whole gaming market is moving towards more casual games, and Mechwarrior, at it's best, is a hardcore game for hardcore gamers.
Not that I have anything against the casual game market, in fact, I generally prefer it. It's just a damn shame that Mechwarrior got killed in the crossfire.
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This was in the works, unfortunately the project was shutdown by Square.
http://www.opcoder.com/projects/chrono/ -
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Both the NFLPA and NFL licenses will be impossible to get considering EA has those exclusively until 2011, I think. In fact, Tecmo Bowl was recent released for the Wii Virtual Console but of course without the names of the football players. It is not because of the Players Association though.
By the way, Tecmo Super Bowl is way superior not only for the licenses but the number of plays you can choose.-
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No, Tecmo Bowl only had 4 plays you can choose. 2 passing 2 running. Tecmo Super Bowl doubles it.
http://images.google.com/images?um=1&hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=tecmo+bowl+playbook&btnG=Search+Images -
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It was fun for awhile, but I remember some of those combos taking forever near the end. One of the reasons I gave up on the game was that the random battles were so frequent, so long, and save points were so few and far between, that I realized, in the < two hours I had to play on most days, I wasn't necessarily guaranteed to hit the next save point.
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I think they did make a game recently that was very similar to X-COM, called Laser Squad Nemesis: http://www.lsnemesis.com/
Of course, even the sequel to X-COM sucked, so who knows what it would take to get the magic back.
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I'm just going to mess around with it initially to see how it is to work with. I love the idea of these starter kits they have out there. I'll probably start with one of those and start hacking it into something simple.
I'm thinking of multiplayer stuff just for the simple reason that I don't have to program AI. :)
There are two very different games I could see making with this thing:
1) A Warlords clone. Very easy from a programming side; the trickiest bit would be getting the ball bouncing to feel right. Four-players on one 360 would be cake, but lag might kill the idea of it online.
2) Multiplayer Dicewars sort of like that KDice. The cool thing about that idea is that it's turn-based, so lag isn't an issue .
What kind of thing were you thinking about doing?
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i've done a ton of tutorials, started just trying to throw a game together myself... did pong, started going the framework for an RPG (but any RPG is a pretty big project)
made 1 sprite and was able to walk him around a cornflower blue screen :D thinking about how to do a tilemap.. or a DoomRPG esq game.
I also was able to do a lunar lander type game, fairly easy. Platforms are a little more difficult IMO, but there are a ton of games that can be thrown together.
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I'm fine if you want me to be a project lead on a small project. I've even got a few simple game designs that we could use to boot.
However, a weekend isn't a significant amount of time for a project.
I'd say that anyone who wants to be involved should spend the weekend playing around with XNA and the samples to get a feel for XNA 2.0 itself. I'll create a Visual Studio 2005 Express Edition project skeleton (so that everyone can be involved whether they own Visual Studio 2005 or not) and set up a site for hosting.
On Monday, those who want to be involved can work with me to hammer out the design and once the design is fairly solid we can pass out tasks/responsibilities. -
I'm experienced, but definitely not that much time on my hands (at least right now). I can help program and provide simple art/design for a project.
However, this reminds me of high school/college where a group of friends go "hey, let's make this awesome video game" and they started working on it. A month later, it gets abandoned and half-complete. Not to say I've never seen a group finish a game, but I've seen that happen a lot. The Shack won't let me down, right? :)-
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Yeah. Any developer who started off self-taught and had exposure to the Internet has probably gone through this.
I'm enjoying my hobby game dev work outside of my work work game dev work but the teams that successfully complete a project without a close, physical proximity to each other are such a rarity.-
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Oh man I miss flipcode.
Shame your game didn't work out. I taught myself to program about 10 years ago, and in that time I've finished school, finished a Masters in Computer Science, and been in a full-time (non-game) development job for 18 months. All this time I've had aspirations for making my own game, and still do. It's so frustrating when I think of all the cool projects I started eagerly and soon forgot. Other than knowledge/experience, I have literally nothing to show from all my years of hobby programming :(-
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GameDev.net and, in part, NeHe are the reason I'm at Stardock now. I didn't major in Computer Science so, to learn everything I have, I relied on books and internet resources. After I wrote some stuff for NeHe I ended up getting in contact with Dave Astle (CEO of GameDev.net), we became friends, and then he put me in contact with Andre LaMothe. LaMothe got me in to write a couple of chapters for a book his friend was working on, then gave me a book deal of my own.
In short, I fucking love The Internet.
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I actually have a functioning version of tetris in XNA... 8D
http://str8dog.shackspace.com/NotmyTetris.png
It is a port from a DirectX book I bought.. but it works... 8)
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