Morning Discussion

Good morning Shackers, let's get the day started. We're making a few changes around here, as articles now have tags which can be used for searching and sorting purposes. If you're looking at the front page, check out the news by category, maybe you'll find some stuff you didn't even realize you were looking for. If nothing else, it would be hard to go wrong with trying this one.

So everyone loves mods right? As in game-changing additions? But there's so many, for so many different games, that it can be hard to personally try out every one. So maybe you could name your favorite and tell us why in this thread.

ShackBlog: Bringing you the answer to your second most burning question:

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From The Chatty
  • reply
    February 19, 2008 6:05 AM

    In this thread we list our favorite game mods. Also:

    -It's good to say why it's a good mod
    -A download link?
    -What did you think of that other dude(ette)'s choice?

    • reply
      February 19, 2008 6:13 AM

      Project Reality for BF2 is sweeeeeeeet

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      February 19, 2008 6:13 AM

      Loki's Minions CTF
      Rocket Arena 2

      Both for Quake2

      • reply
        February 19, 2008 6:22 AM

        God LMCTF owned. I especially loved the different themed maps with different skins, flag capture sounds (Bad boys bad boys on a cops vs crooks map), and the maps themselves. So fucking good,

      • reply
        February 19, 2008 6:40 AM

        I wish someone would come out with a true successor to Rocket Arena. I miss it :*(

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        February 19, 2008 6:44 AM

        LMCTF was fun but I never really played on a map with a lot of players. They were so sparse and the teams never exceeded four or five per team. I resorted to playing with bots for most of my LMCTF action as a result.

    • reply
      February 19, 2008 6:15 AM

      I'm going to start with Point Defense Systems for Homeworld 2. It tries to take HW2 from RTS to naval tactics simulator, and until I get an Honor Harrington video game this will have to do. It's slower and deadlier to you when you don't understand the more complex unit interactions, but a whole lot of fun. Heck, I'd even be game to give a ShackBattle a shot.

      http://www.pds.hwaccess.net/news.php

    • reply
      February 19, 2008 6:15 AM

      [deleted]

      • reply
        February 19, 2008 6:23 AM

        this was great!

        last time i checked there were still 1-4 servers running this mod.

      • reply
        February 19, 2008 2:15 PM

        This is my favorite as well. There have been some imitators since then, but nothing has captured me like Gloom did.

        I think it was a combination of the character designs and moody levels. I really liked the visual theme they had for each side, which I can't say the same for when it comes to Natural Selection or the more directly Gloom inspired indie game - who's name I can't remember right now.

    • reply
      February 19, 2008 6:15 AM

      ThunderWalker - my first QuakeWorld experience online was with this mod. It led me to find friends I still keep in touch with over 10 years later, my current roommate (and one time coworker I met through TW), my current career (not game related, but computer/tech related almost directly due to this game)...

      It was so much fun, so fast, had a great community. The maps were pretty much all awesome to play on, and I miss it very much. In a nostalgic sort of way.

      • reply
        February 19, 2008 6:18 AM

        [deleted]

        • reply
          February 19, 2008 6:24 AM

          I saw that played, but I was a bit late to the scene. That had a ball/chain kinda grapple right?

          I got my first experience with Quake 1 at my job when I worked at ComputerCity and a dude there would load it up after hours and was destroying zombies and stuff... I thought it was the coolest. Then he told me about online play I think......

        • reply
          February 19, 2008 6:55 AM

          Serverside Threewave CTF. I have the files for it. I use to play it all the time, and it was doubtless the best time I've ever had playing a game online.

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        February 19, 2008 12:32 PM

        TWQW was some much fucking fun to play, I could play that all day long. I also miss it.

    • reply
      February 19, 2008 6:16 AM

      CS:S Zombie, The HIdden (Source), and I guess BGH for starcraft could be considered a "mod", also DoTA.

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      February 19, 2008 6:18 AM

      Slowmo 1 (and 2 - made by me) for quake.

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      February 19, 2008 6:19 AM

      [deleted]

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      February 19, 2008 6:19 AM

      [deleted]

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        February 19, 2008 9:05 AM

        this would be much higher on my list if i could fly the damn helicopter :(

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        February 19, 2008 11:52 AM

        DING DING DING! Flying the helicopters was fucking awesome. I have many fond memories of outflying pretty much everyone and killing 6 or 7 people at a time in rocket barrages. Great fucking mod for a great fucking game.

    • reply
      February 19, 2008 6:20 AM

      Deathball (for UT2004)
      The reason i bought UT2004 was that mod.
      Best team sports game i have ever tried.

      www.deathball.net

      • reply
        February 19, 2008 6:33 AM

        Holy shit, I thought I was the only person that played this! It was an incredibly underrated game; easily one of the best team experiences I've ever had online.

      • reply
        February 19, 2008 6:52 AM

        Deathball was great; it was my favorite UT2K4 mod as well (well, maybe after RO). I love games that are simple to learn, but difficult to master.

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        February 19, 2008 8:48 AM

        people are still playing 2.3!

        #Radical on quakenet

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          February 19, 2008 11:33 AM

          Yep, the version change between 2.3 and 2.4 caused a lot of split in the community.
          Both @ north america and europe.
          Its a long story though.. (deathballs history) - and its still not over with yet. I should write a book about it one of these days :/

          • reply
            February 19, 2008 11:51 AM

            So are the euros back to 2.3 as well? I rarely join the euro channel for mixes because my ping is unplayable on those servers.

            I know most of the story as I've played db off and on for a while now. From 2.0 to 2.4m or whatever the hell it was. Wasn't a fan of 2.4 (or the many tweaks & changes with every release, gg davidm), but It was still fun most of the time.

            I got back into 2.3 along with a lot of other NA'ers late last year. I was even on a team for a while in the league this year ( http://www.dbleague.com/index.php ) but my video card shit out so i haven't played in a while, but I want to. Great game.

            • reply
              February 20, 2008 1:21 AM

              Afaik, most pickups running @ #deathball chan is 2.4 atm (3v3). Some euros play 2.3 @ #radical also (I've joined a few mixes, but yep not the best ping as you say).
              Anyway nice to hear that more shackers play(ed) this. \o/
              Yep gg davidm (Its ALL his fault.. kidding of course i am).

    • reply
      February 19, 2008 6:21 AM

      LMCTF, ACTIONQ2 all time favs

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      February 19, 2008 6:21 AM

      Max Payne Kung-Fu Mod - you got to run around doing crazy HK action shit

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      February 19, 2008 6:22 AM

      Me, I got mad game son.

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      February 19, 2008 6:22 AM

      quake2: tourney, ra2, litium, action q2
      quake3: urban terror, ra3, freezetag, that ctf mappack addon (freewave?)
      warcraft3: any fucking tower defense
      source: i really dunno, haven't seen any great multiplayer mods
      quake4: still looking for a great mod to get into that game
      doom3: aliens :(

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      February 19, 2008 6:24 AM

      flashlight mod for Doom 3.

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      February 19, 2008 6:25 AM

      Forgotten Hope: a ridiculously comprehensive realism mod for BF1942.

      http://www.moddb.com/mods/4402/forgotten-hope

      It was also lol-huge (2 GB).

    • reply
      February 19, 2008 6:26 AM

      Rocket Arena 2.. The chaos of playing it in teams was just so awesome and the pace of q2 suited that mod perfectly.

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        February 19, 2008 6:31 AM

        I hear so many positive opinions of the various Rocket Arenas, it makes me sad that I never played them. It wouldn't be the same playing them now, of course.

    • reply
      February 19, 2008 6:28 AM

      RA2, Desert Combat (BF1942), CS:S Zombie

      • reply
        February 19, 2008 6:39 AM

        Awesome picks right there.

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      February 19, 2008 6:31 AM

      [deleted]

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      February 19, 2008 6:35 AM

      Firearms for Half-life was so good.

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      February 19, 2008 6:38 AM

      I forget the name, but the Unreal Tournament '99 mod where it was basically Counterstrike. Back before I could play CS with bots, this sucked up a lot of my time.

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        February 19, 2008 6:41 AM

        Oh and Eraser bots for Quake2. STILL some of the best bots ever, with a slick Win32 interface ... oh my god, so much CTF was played.

      • reply
        February 19, 2008 6:46 AM

        [deleted]

        • reply
          February 19, 2008 6:47 AM

          Yeah, TacOps was the one. I enjoyed it quite a bit.

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        February 19, 2008 7:45 AM

        I've still got one of the installers for that on a cd somewhere. It was fun but for some reason it never hooked me like CS did.

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      February 19, 2008 6:40 AM

      Quake 2/3: Rocket Arena
      http://rocketarena.planetquake.gamespy.com/downloads.shtm
      The ultimate mod. Fast paced, unadulterad deathmatch mayhem on equal footing. I don't think I need to say more.

      Quake 2: OSP Rocket Olympics
      http://www.orangesmoothie.org/rocketo/
      Get from point A to point B on various courses. The only resource you have is a rocket launcher. This mod was simultaneously fun and instructive. After mastering the courses in this mod, you could rocket jump anywhere. It was simple yet retardedly fun.

      Unreal Tournament 2004: Alien Swarm
      http://www.blackcatgames.com/asv1/index
      Top down squad based marine action with an element of suspense and terror through tight narrow hallways. There were different classes and weapon load outs which added for some great strategies. Incredibly addictive, fun and atmospheric. I never got to play this as much as I would have truly liked, but it had production values through the roof.

    • reply
      February 19, 2008 6:41 AM

      I have a history of supporting awesome mods that go nowhere.

      Generations Arena for Quake3 was my baby for years -- and I mean years. It brought some much-needed diversity to Q3, and it was a ton of fun. Being able to play the dudes from any old id game was nostalgic. The team's still alive and kicking, apparently, although I haven't seen much in the way of new material in months. The over-long development cycle is what killed this one. http://www.wireheadstudios.com

      Checkmate for UT2k4, made by a shacker, was a class-based team DM mod where every class had attributes based on chess pieces. Knights could jump like crazy and had a grenade launcher great for indirect fire, Rooks were slow walking tanks much like the Heavy from TF2, the Queen was death incarnate, and the King was a goddamn masterpiece: fast, melee-only, had 'auras' that healed allies and replenished their ammo. This was the best UT2k4 mod ever made. And no one plays it.

      As far as mainstream goes...
      Rocket Arena 2 for Quake 2 was my multiplayer game of choice for several years. I got quite good at it and I was in several clans that took #1 on the OGL ladder. Rocket Arena 3 never had the same appeal to me. It was fun but not great.

      • reply
        February 19, 2008 6:46 AM

        I can vouch for Checkmate's awesome qualities. I really enjoyed it. Also, good call on Generations.

    • gmd legacy 10 years legacy 20 years mercury mega
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      February 19, 2008 6:42 AM

      Jailbreak: Quake 2. Reason, best mod ever.

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        February 19, 2008 6:44 AM

        I remember this one. It was fun. I loved Q2.

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          February 19, 2008 6:47 AM

          Hey what's up fellow Q2 worshipers. Best multiplayer game ever.

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        February 19, 2008 6:47 AM

        [deleted]

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        February 19, 2008 6:49 AM

        TF2 needs a Jailbreak mode as an alternate for Sudden Death.

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      February 19, 2008 6:48 AM

      Natural Selection for Halflife. Its a fun spacemarines vs. aliens mod, where one person can play as the commander and get a top down view of the action somewhat like a RTS. They are making a new source mod and should be out soon.
      http://www.unknownworlds.com/ns/

      • reply
        February 19, 2008 6:57 AM

        Hell Yes!!

      • reply
        February 19, 2008 8:22 AM

        No no no, Natural Selection is so much more than this.

        Marines and aliens are two entirely different teams. More than that, they're even two entirely different games.

        First, a few basics. In the future, mankind spreads out across the galaxy encounters alien blah blah. Natural Selection maps are set on space stations, research stations, industrial colonies and other dank, unfriendly - okay, with a few exceptions, hi KungFuSquirrel! - places, clanking, dripping, droning and rusting in on you. Each map has ten resource nodes. These need to be capped with a tower (not actually a tower, bear with me) to slowly provide resources for your team. Obviously a huge part of the game is killing off the enemy's resource towers and defending yours, as well all know that resource points mean prizes.

        The marine team functions basically as an RTS. You spawn in at a predesignated point with your pistol, rifle and trusty combat knife. At your spawn point will be a command chair, which one player can hop into and use to live out their fascist fantasies. With a view identical to every RTS - http://www.unknownworlds.com/images/ns/screenshots/ns-comm-ayumi.jpg - the commander can drop structures, which marines must 'use' to build. While every marine spawns with the same equipment, they can be individually given better weapons, welders to repair buildings and players' armour, mines and special armours.

        Every RTS has its research buildings and tech tree and NS is no different. Your armoury, as well as doling out extra ammo to marines, can be upgraded to allow dropping of heavy machine guns and grenade launchers. Marine observatories offer the ability to respawn the entire marine team at once in return for a chunk of resources and can be upgraded to give motion tracking indicators on the HUD (both commander view and on the marines' HUD) and phase gates- teleporters. The arms lab allow weapon damage and armour amount upgrades across the entire team. The tech lab can let you drop jetpacks (oh yes!) and heavy armour (think Fallout power armour, it's awesome).

        So, you give your marines orders to go out and cap nodes and they of course head straight for where they think the aliens will be and die horribly. Ah. This is a problem. This time, you drop a handy little waypoint indicator down on their HUD and they... head in the opposite direction. Eventually, by bribing them with promises of mines, shotguns and upgrades, you cap a node or two by sheer dumb luck and maybe even kill some alien nodes. You slowly tech up, fending off alien attacks and pushing into their side of the map, before finally you have their hive in sight. You fight to build a phase gate so reinforcements can teleport in, fight to hold it, fight to build a turret factory to defend your position, fight to upgrade that turret factory to siege turrets then fight to hold out long enough for your siege turrets to destroy the hive through the wall, while aliens heal the hive and kill your marines and buildings. Or you give your marines shotguns and jetpacks and loose them into a hive room you have filled with medpacks. Or march in an entire team of heavy armour marines decked out with grenade launchers and machine guns. It's your choice. In the end, the hive goes down, everyone cheers, someone plays C + C Music Factory over voice but... oh. The game hasn't ended. They must have another hive. Oh dear.

        The alien team is in ways more selfish but also relies heavily on teamwork and collaboration. Aliens spawn from a hive, a big fleshy womb hanging from the ceiling. This putrid uterus spreads bacterial filth around it, it's awesome. This concept from NS2 shows basically what a hive would look like: http://www.unknownworlds.com/images/ns2/screenshots/hiveconcept.jpg . Each map has three possible hive locations, one of which will be chosen at random for you to spawn in. You can eventually build all three hives and indeed you want to for each hive gives every alien an extra ability, leading up to some downright awesome skills at three hives, but they are expensive and take a long time to build.

        All aliens spawn as a skulk, basically a dog made of fleshy bacterial scum which can neatly walk all over walls and ceilings. This is great fun but also crucial to master as while skulks' bites do massive damage, they are extremely fragile. You can then 'evolve' into another class - turning into a cute little egg http://www.unknownworlds.com/images/ns/screenshots/ns-gestation.jpg - for a chunk of your resources. I should mention the aliens' resource structure. While all of the marine teams go directly to the commander, points from alien resource nodes are distributed evenly among all players. Each alien has their own resource pool and can gain extra points for killing marines. Anyway, back to the various classes.

        First up is the builder class, the gorge, a cute pudgy little fellow who makes squishy noises and purrs when happy. As well as having a healing spray attack and eventually a building-demolishing bile bomb and entangling webs, the gorge builds everything for the alien team. He plops down wonderful organic stuctures in the shape of resource-collecting towers to hives, spike flinging offensive chambers to crucial upgrade chambers. Ah yes, the upgrades. Gorges can choose to build one of three types of upgrade chamber, each allowing every alien to evolve one of three traits. The defensive chamber gives upgrades of extra armour, regeneration or a chance to be teleported back to the hive when close to death. Movement chambers offer a speed increase, silent movement or increased energy regeneration - energy beng used for all alien attacks and abilities. Sensory chambers allow the ability to sense marines through walls, higher attack damage but lower attack speed, or a cloaking ability. You can choose a different ability every time you respawn or die.

        The next class is the lerk, a flying creature who spews poison gas and also makes cute noises. Then we have the fade, a large and monstrously terrifying lifeform who 'blinks' quickly into battle, swipes down a marine or two then zipping out again. The marines' game really needs to change when the first fade appears because fades have so much destructive potential. Killing a fade is a huge achievement and will buy you a fair bit of breathing room. Last up is the onos, a mahoosive space rhino cow. Onii (the pedantic squad love this) have teats even though all lifeforms are fully-grown. Worrying. An onos is a gigantic problem for marines, easily able to kill several at once, and can demolish an entire base extremely quickly. Hunting onos is a favourite sport of jetpack marines everywhere, as they are slow and have no ranged attack.

        Each team basically wants to wipe out the other, killing all players and their spawning structures. Which is a simple enough objective but in practice, well, think how long an RTS game can go on for. Now throw in individual people playing every single unit in the game, each bringing their own personal playstyle, plans, priorities and strategies. It's an RTS played by two players with godlike micro skills and a myriad of different personalities. Sure, sometimes these personalities will come together for a single goal but even then they will go about it in an entirely different way. That is what makes NS so fantastic. Games can last for a single minute or for over an hour and both are just as fun.

        Natural Selection played different across each of its three major release versions, each changing both teams' priorities, goals and methods in fairly big ways, but it was consistently fun. Alas, most of the players moved on and Natural Selection is not what it used to be. But once, oh once my friend... The upcoming Source-based Natural Selection 2 sounds promising. Some beautiful concept art has been released as well as this incredible tech demo of the bacterial infestation that spreads around hives: http://www.unknownworlds.com/ns2/videos/

        I cannot even begin to properly explain Natural Selection and so shall leave you with this odd, rambling, poorly-structured and basic explanation. Hopefully this incomplete account is enough to show that NS has a whole ton of stuff and is pretty darn complex.

        All I can say is that on a good server with good players, Natural Selection was the most fantastically tense, exciting, fun, challenging and rewarding mod.

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          February 19, 2008 11:14 AM

          Rambling is right, but you certainly capture the feel of NS. I loved that game and can't wait for NS2.

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          February 19, 2008 12:54 PM

          I want NS2 now!! I'd pay $200 for it.

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            February 19, 2008 1:12 PM

            I wonder if Valve has considered picking up these guys...

            Though at the same time, I wonder if there will be moves to eliminate the commander, as it seems there have been too many complaints of people taking the role and not know wtf to do - ie Goldrush TF2 map replacing VIP with an NPC mine cart.

            Personally, it would be awesome if they implemented both systems. Classic NS gameplay with a PC commander and then a version that is similar to say BF or ET where upon capturing a point, automated tasks are performed by the AI or npcs, ie defensive turrets go up around point, followed by rearming station. Or rather than a set queue of commands to be performed, the team as a whole could vote for a build queue and a simple majority could approve or deny a player's build requests.

    • DM7 legacy 10 years legacy 20 years
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      February 19, 2008 6:51 AM

      There's so many good mods for Oblivion, those that play know what they are. The one that makes the map larger, and inventory view screen smaller is great.

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        February 19, 2008 7:13 AM

        DarkUI, Deadly Reflex, Francesco's, Martigen's, etc.

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        February 19, 2008 7:28 AM

        Well then this is the opportunity to tell everyone else what they are.

        • DM7 legacy 10 years legacy 20 years
          reply
          February 19, 2008 7:42 AM

          I think the one I like the most is Quarl's Texture pack (sp?), it makes everything look really good up close. And keep in mind you need a pretty good video card to run this well.

          I run so many others, yet I cannot think of them here since I'm not at home. :(

    • reply
      February 19, 2008 7:02 AM

      Even though it was always really unstable, I had a blast with Hidden: Source.

      Premise: Smear the queer.
      1 guy is the "hidden" who is invisible and armed only with pipe bombs and a knife. He can leap huge distances and cling to walls/ceilings.

      The other team had to kill the hidden with conventional weapons.

      Fun mod.
      www.hidden-source.com

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      February 19, 2008 7:12 AM

      Alien Swarm for UT2004.

      This game is tons of fun for up to four players. Top-down perspective where you run around in alien infested locations. It builds a lot upon mood and suspense, sort of like the early Alien movies. It's often dark and you can equip your soldier(s) with flashlights and/or flares, but at the cost of things like grenades, so you have a few tactical choices to go for.

      This shit is really good, but also really hard a bit into the campaign.

      http://www.blackcatgames.com/asv1/index
      http://en.wikipedia.org/wiki/Alien_Swarm

      • reply
        February 19, 2008 7:44 AM

        this man has the only true answer.

        A couple of quakecons ago I was playing mod with my buddies and every couple minutes somebody would come ask us what we were playing, of course it could have been that they were wondering why we were all screaming at each other and at the screens :)

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        February 19, 2008 7:54 AM

        it was awesome but DAMN it was hard. you NEVER had enough ammo.

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        February 19, 2008 8:36 AM

        This mod was really really close to being FANTASTIC, as it was it was just really great.

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        February 19, 2008 9:06 AM

        Why did it die is the question. It had real promise.

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          February 19, 2008 9:26 AM

          They're making a commercial version on the source engine so they stopped working on the free one.

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            February 19, 2008 1:14 PM

            they've been working on it since before HL2 released. I wonder if the game is even still being worked on.

            These guys (black cat studios i think?) and Troika made big waves for being the first two people to do development with Source prior to HL2's release IIRC.

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      February 19, 2008 7:42 AM

      Action Half Life, by far.

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      February 19, 2008 7:54 AM

      Killer Quake Pack for Quake.

      Tons of weapons that really spiced up deathmatch, and were way before their time as far as FPS games go. See: portal gun, hand-guided missiles, flamethrower, freezethrower, blood letter, orbs.

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        February 19, 2008 7:57 AM

        I loved the Xena throwing disk in that and the dogs. I played that mod a ton.

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        February 19, 2008 8:09 AM

        wow, the page is still up: http://kqp.horoy.com/

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          February 19, 2008 8:15 AM

          Oh god thats a trip back in time. I love the little internet buttons that used to be everywhere (Netscape 3.0!). I really miss the old quake 1 scene. That had the most active mod community of any game.

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            February 19, 2008 9:25 AM

            Agreed. It was like one giant shack.

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      February 19, 2008 7:55 AM

      Complex Mod for Homeworld 2:
      http://www.homeworld2complex.com/
      - The newest version just came out yesterday, thanks for reminding me to look it up! It's crazy how much more they packed in on top of the original game. It's like a little bit of Total Annihilation (lots of units) and some elements of 4X strategy (economy, research tree galore).

      Firearms mod for Half-Life
      - I loved this mod back in its day. The pacing was great and they maxed out the possible number of weapons in the game. As realistic as it tried to be I loved exploiting the parachute bug where if you climb a ladder with it deployed it shot you straight up like a rocket and I drift down killing many with my M-60 maxed out on marksmanship skills (Yeah, it had a skill tree)

      Forgotten Hope for BF1942
      - The mod was fantastic add for realism and the lesser known vehicles of WWII. It also made artillery more unforgiving especially the side who controls the Katyusha Multiple Rocket Launcher. I loved exploiting the fact you can hijack the other team's carrier though, made so much fun parking a part of it over the edge of the map and then shooting down their planes taking off with their AA guns. After a few minutes of that I hit flank speed to the edge of the world and my friend and I did a daring escape by taking a two-seater bomber like something out of a video game.

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      February 19, 2008 8:08 AM

      Natural Selection or TF (how awesome was running around in that big room before a round would start hitting eachother with the quake axe).

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      February 19, 2008 8:09 AM

      Q3F

      rip :(

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      February 19, 2008 8:09 AM

      counter-strike best game mod ever.

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      February 19, 2008 8:23 AM

      GLOOM >:(

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      February 19, 2008 8:42 AM

      Can anyone suggest some good Civ4 mods?

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        February 19, 2008 8:44 AM

        I hear good things about Fall From Heaven II, but I've no actual experience with it.

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          February 19, 2008 9:05 AM

          yeah, it is very cool. the civilizations can play dramatically different, depending on their abilities, so it makes for some interesting variety. i haven't checked it in a while, it has quite a bit they are planning to add from the looks of it.

    • reply
      February 19, 2008 8:45 AM

      Definitely TF for original Quake, followed by Threewave CTF.

      And I can't wait to see some Star Wars or Star Trek mods for Sins of a Solar Empire.

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      February 19, 2008 8:58 AM

      Quake 3 Gridiron. I remember playing on Gridiron servers during Superbowls for the people that didn't care about watching the games on TV. Complete with team skins!

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        February 19, 2008 9:00 AM

        Also, Navy Seals: Covert Operations Q3 mod.

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      February 19, 2008 9:00 AM

      Quake 1 Painkeep mod w/ Can o' Beans

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      February 19, 2008 9:01 AM

      Tekagi's Treasure (Freelancer)

      Not that it's my favorite mod but I've been playing this recently and it's pretty cool.

      http://www.tekagis.com/

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      February 19, 2008 9:05 AM

      Lithium for Quake 2. Grap hooks and crazy power ups but doesn't go too far from the original game.

      http://lithium.planetquake.gamespy.com/

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      February 19, 2008 9:13 AM

      PVK 2 (Pirates, Vikings, and Knights)

      http://www.pvkii.com/

      One of the best source mods I've ever seen. Great professional quality work on everything: Music, Textures, Models, Map Design, Voice Acting. These guys did an awesome job.

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      February 19, 2008 9:27 AM

      - Max Payne Kung Fu 3.0
      - It's awesome
      - http://www.fileshack.com/file.x/2380/KungFu+Mod+3.0
      - (old) Video proof! http://www.youtube.com/watch?v=RIhjtSY-nxg

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        February 19, 2008 11:23 AM

        I remember that one. It was pretty fun.. that video makes me want to reinstall Max Payne

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      February 19, 2008 11:22 AM

      air buccaneers is the best mod ever and no one has ever, or will ever top it

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      February 19, 2008 11:25 AM

      Action Quake, RA3

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      February 19, 2008 11:54 AM

      not a mod, but if the Restoration Mod for KOTOR 2 ever comes out I will be VERY happy! http://www.team-gizka.org/

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      February 19, 2008 11:56 AM

      Jailbreak and Weapons Factory

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      February 19, 2008 12:31 PM

      Action Quake 2, Thunderwalker CTF for Quakeworld are probably my favorites.

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      February 19, 2008 12:38 PM

      Slave Master for UT2004.

      I find this game mode to be the most fun free-for-all gametype out there. Here's the idea:

      ► It's deathmatch. When you kill someone, they respawn as your slave.
      ► A slave is invulnerable and does not carry any weapons. Instead of picking up weapons/items, they are given directly to the slave's master, and the slave earns "favor" for it.
      ► If a master dies, all of his slaves respawn as normal players again, and they are granted some weapons/armor depending on how much favor they earned while a slave.
      ► A slave can also earn his freedom by gaining a large amount of favor. If this happens, he respawns with a lot of items (several weapons, full armor and full adrenaline.)
      ► You win by making everyone your slave at the same time (or a score limit if you want.)

      Download it here:
      http://www.apartment167.com/forum/viewtopic.php?t=153

      Also I made it, so that might have something to do with my undying love for it. Everyone I have forced to play it at LAN parties has loved it though. People generally prefer it over standard deathmatch.

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        February 19, 2008 12:47 PM

        This mod would be better with racist overtones.

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          February 19, 2008 1:11 PM

          I actually had more than one person complain about the name of the mod and request that I change it.

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        February 19, 2008 1:22 PM

        ??? There is a reply by SockMonkeh above this one, but every time I refresh the chatty it disappears until I manually refresh this thread. Why does the Shack hate me. :(

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          February 19, 2008 1:22 PM

          And now this one is doing the same thing. I give up!

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      February 19, 2008 12:56 PM

      Head Hunters for Quake, Q2 and Q3....

      Simple gameplay with a lot of depth. In FFA you basically DM and as you kill people you pick up their heads. You carry them back to an "altar" to score. The more heads you have the bigger your score. So it comes down to a risk vs. reward... do I want to risk losing all my heads to get one more to double my score... It also got really frantic when someone dropped a bunch of heads and everyone was spastically trying to get back to the location, pick up as many as possible and score.

      There was a lesser known team mode as well where teams could toss all their heads on to one teammate for massive scoring bonus.

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      February 19, 2008 1:05 PM

      The Specialists - Halflife mod.

      TS was inspired by the Matrix and other action heavy kungfu fighting slomo movies, but mostly the Matrix. Which is why you can find alot of the famous scenes from the Matrix as maps.

      Well, besides all that It has:
      Awesome stunts and stunt-fu/stunt-shooting
      tons of kungfu / melee moves
      melee weapons
      a shitload of guns, including almost all SMG/Pistols Akimbo'd
      lots of weapon modifications(silencers, laser sights, etc)
      great graphics for a HL mod
      Great particle effects and stuff
      tons of players, even today.
      a 'roleplay' community, which can be fun sometimes(I like to just go into serious roleplay servers and roleplay a drug dealer so I can kill people or something/generally grief everyone)
      fucking awesome as shit fast paced action FIGHTAN
      No source conversion :(

      http://www.specialistsmod.net/
      anyway pick it up here

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      February 19, 2008 1:09 PM

      I dunno about favorite, but does anyone else remember a mod called Science and Industry? Pretty sure it was for half life. I believe the gameplay involved stealing scientists from the other corporation. Your team also got to vote on what upgrade got researched next. The more scientists you had the faster the upgrade finished.

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      February 19, 2008 1:09 PM

      ChaosDM.

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      February 19, 2008 1:13 PM

      Frontline Force for Half-Life. I'm not sure if it was the first, but it was a mod that had capture points, much like TF2's is. Except the Capture Points involved a single person activating an object and waiting for it to be captured (kind of like deactivating a bomb in CS:S).

      The gameplay was crazy, and the strategies involved were awesome. It took some teamwork, but a lone soldier could do a lot of damage if he was good. Unfortunately, as they kept updating the mod, it got worse and buggier, and soon very few people were playing.

      Still, for a month or two, it was a very fun mod.

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      February 19, 2008 1:15 PM

      TFC Hunted.

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      February 19, 2008 1:27 PM

      Jedi Knight II - Lightsabers only.

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      February 19, 2008 1:47 PM

      Sven Coop - It was so great running through HL with 10 people as well as the ton of maps you could download that included puzzle and some great weapons. Where is my Sven Coop 2? : (

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      February 19, 2008 2:05 PM

      RA3 bar none. The original Team Fortress (for Quake) is a somewhat close second. I guess CS:S would have to be third (and last) even though I'm not sure if it even applies as a mod anymore or not.

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      February 19, 2008 3:55 PM

      quake:team fortress, q2:lithium, q3:ra3

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      February 29, 2008 7:16 AM

      Synergy coop mod for HL2

      Its coop
      Loads of maps
      You can play the HL2 campaign in coop plus i think EP1 and soon EP2
      Its coop
      Theres still a good number of servers
      and its coop.

      http://synergymod.net/

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