Epic Designer Says PC Gaming in 'Disarray'
"For me, the PC is kind of the secondary part of what weÂ’re doing," Bleszinski told MTV Multiplayer. "[PC is] important for us, but right now making AAA games on consoles is where we're at.
"I think people would rather make a game that sells 4.5 million copies than a million and Gears [of War] is at 4.5 million right now on the 360," he stated.
At last year's Game Developers Conference, Epic president Michael Capps attributed the company's increasing number of console projects to PC piracy. "PC gaming is really falling apart," Capps noted. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it."
Bleszinski offered similar commentary in his recent statements, blaming the increasingly casual-driven PC market for the console-focused attitude.
"I think the PC is just in disarray," he explained. "That's driving the PC right now is Sims-type games and [World of Warcraft] and a lot of stuff thatÂ’s in a web-based interface. You just click on it and play it. ThatÂ’s the direction PC is evolving into."
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I kind of glance over any paragraph which attributes poor sales entirely to piracy. That's kind of a de facto standard for PR speak (mentioning pirates) but, really, I don't think it's as huge as an issue as it's made-up to be.
I mean, Unreal Tournament 3, for example, didn't sell poorly on the PC because so many people pirated it so much as there wasn't really much of an incentive for most gamers to care about it. If I was going to buy a PC multiplayer shooter that wasn't Team Fortress 2 then I'd buy Enemy Territory: Quake Wars. Not a rehashed Unreal Tournament with one of the most visually unappealing art styles I've seen in a game.
Though I did buy Unreal Tournament 3. I'm not sure why. -
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