Crysis Patch 1.1 Released
The first Crysis patch is finally available, updating the game to version 1.1. A 139mb download, the patch offers bug fixes, gameplay tweaks and performance improvements for DirectX 9 and DirectX 10 rendering modes.
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
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Sweet. I hope this smooths things out for those that have had low frame rates. Crysis deserves more love.
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I'm surprised how good it is, really. Also I'm running it on on low-medium settings at 1024x768 and while it may not look nearly as good as the max settings, it still looks really really good - better than a lot of games out there. People are just under the impression that unless you have a top of the line computer you won't enjoy yourself playing it.
I can't think of many games before this that have succeeded so much in making the player feel like the ultimate bad ass.-
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- What's wrong with the AI?
- How many PC games have co-op? None that I know of, for good reason.
- The first 3/3rds is only the beginning. Crysis is the first of a trilogy that will continue with Crysis Wars and World in Crysis (current names, possibly subject to change and not necessarily in that order). Besides that it is already longer than most modern games.
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