New Year's Discussion
So I ask you Shackers, what were some of your favorite gaming moments of 2007? And would it be silly to have a "gaming resolutions for 2008" thread? Also, if you're looking for different games to check out, maybe this thread will help. Have a good, yet safe New Years!
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Favorite moments in gaming for 2007?
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It sounded really good if you did it as a bad ass as well, I thought it was going to sound like how optimistic the SF Captain in Transformers was but it was more like, "we don't need those motherfuckers!"
I think the game would have been great if Keith David did the voice of Shepherd if you made your dude black.
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BioShock spoiler: beating the crap out of Andrew Ryan with a golf club
CoD4: The gunship mission. Ka-boom.
Portal: The whole damn game, but esp. the battle with GLaDOS (or however you capitalize it) and the credits.
Hitting level 70 in WoW, and starting over again from level 1.
Playing Rock Band with my family over the holidays. -
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DMoMM: Bashing a support post and seeing several barrels of oil roll down a hill, over a patch of flaming oil, catching fire and hitting the group of orcs coming up the incline, turning them into ugly versions of the human torch! This game had some great moments, mainly due to the source engine physics. The ending, however, was really weak
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The last battle of Heavenly Sword was great fun. Like the end of Half-Life 2, the last level in a game should be more fun than any other... it's like a reward for sticking it out. Same for Call of Duty 4... that airplane hijack was my favorite mission in that game, but there were so many other great ones, too.
The big last battle of Episode 2, intense the whole way through.
Portal was great throughout, but the sections after 18 through me for a spin, it was a nice change from the sterile levels.
In Bioshock, seeing the bathysphere thing being destroyed by Ryan and hearing Atlas freak out about his "family" dying was pretty dramatic. And the confrontation with Andrew Ryan was also cool. The last part where you get to the hidden area with the Little Sisters was good, too.
In Halo 3 I remember scraping by a few battles in the Campaign and thinking, 'damn, that was nuts.' Such great pacing and gameplay.
I played Shadow of the Colossus back in January and that entire game was like a movie. Just amazing.
The first half hour of Assassin's Creed just blew me away. I was expecting something poorly cobbled, but it was really well made.
I actually liked the combat in Mass Effect. It could've been better in a few ways, but I played soldier and really enjoyed it. Just wish the random planets had more variety. And the music was fantastic. -
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So damn many.
Hearing moaning right after a gunfight in STALKER, looking around for the source, and realizing I had only wounded one of the bandits, then finishing him off with the pistol.
Mentioned before, but Bioshock's showdown with Ryan
Getting "Impossible Defense" in TF2
The entire concluding sequence in Mass Effect, starting with Virmire.
Almost every "flashback" in The Witcher, where I got to witness exactly how my actions led me to my current situation. -
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Pretty much the defining moment of the year for me with a game is in Half-Life 2: Episode 2. The ending of that game was the most unexpected and sad moments in any game I have played. Beyond this, as everyone is saying, the whole Portal experience was amazing, and to round out the Orange box, realizing that the medic was a fun class for once in TF2 was another defining moment. Non-Orange box related, Half of Crysis was awesome.
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The Harbor level of Crysis. An awesome, cinematic opening, a large open-ended part with some spectacular non-scripted action follows it, and when you are done with it and think the level's going to end, you find out that it was only the first half of it! That's followed by more open ended action with lots of detours and strategies and a beautiful closing with your allies arriving with airstrikes and VTOLs to clean up the remainder of the enemy forces.
One of the best and most memorable levels in all FPSes I've ever played, for sure.
Also, deserving mentions: Portal, the nuclear strike in World in Conflict's SP campaign, a number of minor moments in Witcher and the Red Forest mission in STALKER. -
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I loved that it really captured the essence of Duke so damned well...I mean the scene with the weights and the cigar and all was just perfect. I had no doubt that they would really capture what made the original so special...but seeing that just re-affirmed to me that they really do get it more than I could have guessed.
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Really, arcadey doesn't bother me. I feel too many games are trying not to be games...and trying to be "cinematic experiences" and they seem to be willing to drop things that could enhance fun for the sake of "immersion" or having an "epic cinematic game from beginning to end" when I don't necessarily care about that stuff. Then again I loved the turret part in Nova Prospekt (one of the few challenging parts of that game) and the part when the helicopter spews out a shitload of mines when you kill it in HL2.
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Portal - everything
Sam and Max - Most of it, but Look! A three-headed Internet! and The moment the game turns into a text adventure.
CoD4 - the moment after the end credits where you REALLY have to run to get the airplane mission done. CoD4 is definitely not my type of game, I don't like tactical-ish shooters and specially an SP as on rails as that, but it was really well executed imo
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Eve Online -
An ore thief switched the containers of a corpmates ore (making it stealing and flagging him as okay to attack freely for 15 minutes if he took it back, for the uninitiated). Corpmate has a braindead moment ang goes to retrieve his ore while in his hauler (big ship, not combat oriented). The ore thief was waiting for this and locks our corpmate down so he can't run and tries to ransom him (make him pay to not be blown up). He tells us over vent and two of us fly into the system to save him while we have him stall. One brings him ammo for the single gun he has on his hauler and I jump in with my cruiser set for remote armor repairing.
Just as the guy says he took too long to decide and begins to fire at our corpmate to destroy him, the two of us warp in next to him and drop of the ammo and begin repairing the damage done by the thief. The theif can't break through the repairing I'm doing and begins taking damage from the hauler's newly loaded guns. His response in local was: "LOL. Looks like I was the one who took too long." And he warps off.
That was the most satisfying moment I've had playing Eve to date. Nothing quite like ruining the plans of a pirate. -
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Call of Duty 4 had a moment in the single player campaign that literally made my jaw drop.
After the nuke detonates, you play a "mission" that consists of you crawling very slowly out of the downed helicopter. It takes a while before you even get out, and you fall to the ground. If you try to stand up you just kind of grunt and fall over again. I kept wondering what the fuck was going to happen and how I was going to get out of this situation. Then the screen faded to black, the camera zoomed out in that way it does after missions, showed the name of the guy I was playing and the status changed to "KIA". Holy fucking shit that left me breathless. I think I literally shouted out "holy shit!" after a few seconds of silence. -
Getting on a TF2 server on christmas day - loading 2forts - to find party mode was on - every single player on the bridge - as pyro - with their voice chat turned on - piping xmas carols - doing the "guitar playing axe" taunt - constantly typing "merry axe mass".
Seriously - TF2. So much fun and laughter to be had. -
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ROFL @ GladOS
Mass Effect. The amazing combat (no really), fantastic story, setting, characters, SCOPE... I am in awe of Bioware. How did they fit it all on one disc too?
Bioshock - Big Daddy fights. Brilliant. And just the wonderful setting - so delightfully unique.
WoW - Raiding Kara with the guild; some of the boss fights literally get my heart racing, love it. Can't wait for Grull and onwards. (And yes, this is the reason I'm behind on finishing some games :( )
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Portal: "weeeeeeeeeeeeeeeeeeeeeeeeeee!" GLaDOS is the game character of the year.
Team Fortress 2: burning 3-4 guys trying to cap the flag at the very end of the map and WINNING THE GAME ahahahahahaha
World of Warcraft: beating Kael'thas and getting into Hyjal and Black Temple.
Episode 2: awesome ending (not the strider battle, that totally blew) and it does the job of making it almost impossible to wait for episode 3
Witcher: just about all of it, but specifically the 4th act was great. Favorite RPG of the year.
Stalker: that first underground mission where you encounter a mutant was horrifying, but to top it off the game actually becomes fun from there on so yay to that.
Crysis: the harbor mission that starts at night and ends in the daytime where you get into tanks. also the tank mission, which i actually completed on foot since my aim in the tank sucked.
ugh there is so much more its physically painful to think of how much i am leaving out... -
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So many its hard to say. Some of the combat moments where I've been fucking around with North Koreans in Crysis are up there. I mean cloaking inside of a bigass truck....driving it into a tin shed...and climbing out and running to cover as I watch all the NK guys walk slowly over to it with weapons drawn all freaked out and puzzled...as I switch to strength mode jump onto a rooftop unoticed, cloak real quick, take aim with my rocket launcher, uncloak into armor mode, and launch a rocket right into the vehicle making a huge ass fireball and sending bits or corrugated tin, pieces of truck, and dead NK soldiers EVERY FUCKING WHERE in an orgy of destruction and then I cloak again and run to cover as everyone is fucking going nuts and the whole thing turns into a running battle where I'm cloaking for short periods to escape near misses with death trying to escape the fray...and then I get to a pickup truck and haul ass out of there to make a second run at it to kill some more and restock on AK ammo.
The gas station moment early on is another great one...great way to introduce the rocket launcher...you grab one and the guy suggests that blowing the gas station would make a good distraction...so I do it and I'm rewarded with an awesome fucking explosion and an ensuing battle that was really damned memorable.
Getting inside of that pill planet early on in SMG...it reminded me of Doctor Mario for some reason and was just a fun little touch. Hell that game holds so many great moments and I'm not that far in.
The final battle with the computer GLaDOS in portal was amazing (in what other game does the final boss tell you that you're adopted and no one likes you). That game on a whole was just one great moment after another.
Hearing Jayne from Firefly (Adam Baldwin) in HL2:EP2 was a real treat...being an insane rabid Firefly/Serenity fan that made my whole day...I love Valve's casting department.
When you've finished off the first stage of the first level boss in Contra 4 and you're thinking whew I'm finished with that...that was just like the old days...nice touch, that and then WHOOSH it rises up taking up both screens and you're all like "WTF" and you die and start over and kill the second stage and you realize that the designers are bigger old school gaming nerds than you are and you pee a little in your pants with happiness...ok, well you don't lose bladder control even slightly but it was cool.
I also had some oh shit moments playing SupCom with my brother...when I didn't realize he had nuclear subs and silos that had somehow gone unnoticed (so I didn't bother with countermeasures until it was too late)...so we both all went WWIII and then had the mother of all naval battles (we both love big naval battles...have yet to play on a map without a large body of water)...but that moment of realizing that I was getting nuke raped and having to quickly respond was brilliant.-
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The voices of some of the nameless soldier resistance dudes you run into (the first time you hear him is in the ant lion siege battle with the Vorts patching up Alyx...he's one of the dudes fighting them off with you).
I love that they put some serious attention into making the nameless soldiers in the game have some personality...it really made it that much better for me!
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