Sony Acknowledges In-Game XMB Access as 'One of the Most Requested PS3 Enhancements'
"We are looking at a number of enhancements related to accessing some of the XMB features during gameplay, including messaging your friends," PlayStation Network director of operations Eric Lempel told the ShackBlog. "While there's no timeline to announce at this point, we've heard loud and clear from consumers that in-game XMB access is one of the most requested PS3 enhancements."
Access to the in-game XMB would presumably allow inviting friends to online matches, like Microsoft has implemented in Xbox Live. Head over to the ShackBlog to read the full Q&A for info on additional PlayStation Network issues.
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If they are going to add it, it's going to have to be on a per-title basis like how Microsoft handled Live support for the original Xbox. The way that they handled their OS and system memory will make it very difficult to retrofit into older titles.
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If Sony have any sense, it only reserves what it needs.
Which means future expansion of its capabilities will be severely limited without increasing the footprint as there isn't any spare.
What they could do is change the spec for developers so that they can support this in the future and just have it disabled for older games, like how the 360 disables the dash in-game on BC xbox titles -
It isn't going to just be the memory and proc:
- Title render redraw issues
- Title mis-handling framerate changes generated by the overlay
- No auto-pause for single player
- When you select something in the overlay that will exit the game, there will not be a graceful title exit
- Lots of various 'other issues' that crop up when you try and paste in an interrupting, rendering system onto existing titles.
I bet it works only with some titles - and they will enable it for ONLY those titles then add TCRs to require support from future titles and patches.
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