Morning Discussion
So there were some pretty nice screenshots yesterday, and props go to thekidd for this recollection of a proper toasting. See the full thread for more!
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How dare you interrupt our EvE OnLine discussion!
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Continuing from Evening chatty -
Use People and Places to search for the faction with which you wish to do missions. When you have the info up, there should be a 'corporations' tab, which will list all NPC corps that belong to the respective faction.
Generally speaking, the factions' military corps will have the most missions that involve killing, though there are some exceptions based on corporate divisions. Anything Security, Internal Security, and Command will give you mostly kill missions, while Administration will give you a good mix of kill and courier. I prefer the Administration missions, since you get Important Storyline missions more often (I believe it's every 10-15 missions).
There are a couple of R&D Corps (Amarr's Carthum Conglomerate, for example) that will allow you to do research for datacores when your standings get high enough. If you plan to do research at some point, this is favorable. Mechanical Engineering and Nanite Engineering give the best returns if you just want to sell the bitches off.-
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Well... the only real advantages to doing missions for standings are...
Datacores
Loyalty Points
High-Sec POSs
Empire Jump Clones (though you can get around this if you have 0.0 space to live in)
It's entirely possible to never run an agent mission and do just fine. If you want to do production, or reprocessing, it would be advantageous because the penalties to each are reduced as your standings get higher.
For Invention, you absolutely want to have high standings to an R&D corp or faction as a whole so you can get datacores (ESPECIALLY for ship invention, because Mechanical Engineering cores are expensive).-
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That's kind of a tough call to make... There are a lot more options available to new players now than there were when I started.
Generally, I would say when you can fly a good, fast Frigate or Interceptor, fit it with a microwarp drive, small guns, and a warp scrambler, you're set for PvP combat.
Everyone has to start somewhere, and 'tackling' is one of the best ways to get small gang and fleet experience.
You WANT to start with a Frigate for PvP, because you WILL lose ships.-
I keep cutting off my thoughts before I finish them...
The main determination of whether or not you're ready for 0.0 is you. I started out in 0.0 w/ about 2 million SPs and spent my entire Eve life out there, 3 1/2 years and 45 million SP's later. I've only recently come back into empire to try out parts of the game I haven't done; mission running, invention, etc.
But as with any aspect of this game, you do get bored of what you're doing, and will eventually want to change it up.
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NWS requirements are battlecruiser for ratting, or mining barge for mining to join us in 0.0 (just so ya know).
But for instance, for missiles, have all the support skills up to level 3, the main missile skill (heavy, torpedo, cruise) to 4. Then have tanking skills to level 4. (well, not for the miner). That's recommended. Plus, navigation skills to level 3. Basic and support skills to a decent level. -
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Empire is horrible. Get out of empire ASAP. Do whatever it takes to get into a newbie friendly alliance so you can get into 0.0.
I you learn that killing 1 rat in 0.0 gives the same ISK for killing 100 rats in empire -- well getting off the ground as a newbie is much easier. After that it's just a function of time until you're totally self sufficient.
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new shit :-)
Basically, jump clones allow you to put a 'clone' in stations. In 0.0 you can put them in any station that your alliance owns. Once every 24 hours, you can 'jump' to a different clone, leaving your current clone (with implants) where you jumped from. With the skill at level 5, you can have 5 jump clones.
Datacores are the replacement to the Lottery system for Tech 2 blueprints; Tech 2 BPOs are no longer given out. Instead, they replaced it with Invention. You take a Tech 1 blueprint copy of any item, throw it into a research slot with the datacores, a decryptor, a data interface, and a tech 1 variant of the object. After a few minutes/hours/days depending on the item you're trying to invent, you may or may not get a limited run Tech 2 BPC.-
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You have to pause training when you use a jump clone. The training continues on at the rate of your new attributes in the clone you're in.
I'm planning to have and R&D clone with level 5 attrib implants and the implants that reduce research time. He will never leave the station, but I can jump into it when I'll be away or need a big skill trained.
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Here's a list of how often what divisions give out certain mission types:
http://eve.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=7&meid=18 -
If you are Gallente I would recommend two systems to shoot for to get lvl3 or lvl4 kill mission agents. One popular mission hub is Aunia and the other secondary system I use is Arraron. Aunia has Federation Navy lvl4 agent...2 jumps away is another lvl4 agent of the same faction in Dodixie. Then for Arraron the faction is Astral Mining but, there is a lvl4 agent in the 2nd station of Arraron. You can find the lvl2 and lvl3 agents for these factions in the neighboring systems of what I mentioned. Drop some time into the social skills to give yourself a jump on the standings for agents...you should be able to get lvl2's without trying after like 1 day of social skill training.
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Ow shi... well, just case someone needs a reference:
http://www.shacknews.com/laryn.x?id=15776875#itemanchor_15776875
That was the previous mainthread. One where fellow Shacker Henzel promised he's going to jump into 0.0 sec space with his new Vexor. And die.
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Thanks for putting up with my noobery last night. How was I to know they had opened up two agents to me, one of which I wasn't supposed to visit yet? That's not quite as bad as my first WoW session where I couldn't figure out why I was doing such terrible damage. Turns out you're not supposed to click for every attack Diablo-style.
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I think the big difference coming from WoW is that nothing is logically layed out. In WoW, if I wanted to sell something to a player, I went to the Auction House. If I wanted mail, I went to the mailbox. If I wanted to smith something, i went to the anvil. If I wanted to talk to someone, I walked to their house and they were standing there. I've got no sense of space because all travel (so far anyway) is effectively automatic.
In EvE everything is hidden in buttons and menus which is extremely usable if you know wtf, but damn is it ever confusing to learn.-
AFAIK:
Systems = zones (like STV, barrens, etc)
Station = towns (like booty bay)
Mission deadspace = instances (warp = enter)
Planets & Asteroid belts = areas with mobs and mining ores (cauldron fields in WPL)
Stargates = instant ports from one zone to another. I wish WoW had that (undercity to sillithus anyone).
At first you autopilot a lot. But once you enter a system, instead of warping to dock, you can try exploring by warping to planets or asteroid belts to get a better idea what that zone looks like.
Amirite?-
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unless you're in a shuttle on a 60-jump trip to 0.0... and you already have a clone out there... and no implants.
So many times while travelling back to 0.0 I've gone that route, you just have to accept that you're already dead before you get there. That way when you come back to your computer and see yourself floating in a shuttle 15k off the gate in your destination system, you can be pleasantly suprised :D -
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Actually autopilot is good, if used properly. Warping to 0km, then activating the AP, can actually save you, since there is no small amount of lag if you're warping in on some bastard running a smartbomb and causing grief, and the AP can get you thru the gate before you unlag as opposed to sitting there, lagged, as an easy target.
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Unless you enjoy a game with very high risk, WoW is probably a better choice.
By "high risk" I mean that it's entirely possible to lose weeks or months worth of work as the result of a single fight. If that level of risk is appealing to you, you might like EVE.
Also note that almost everything there is to do of substance in EVE is somehow PVP-related. You're mining, or trading, or attacking other players, or researching, or other things of that nature. The quests (missions) are mostly an afterthought. -
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DO NOT FORGET TO UPDATE YOUR CLONE
Consequences:
Dying without a clone contract will cause you to lose FIFTY PERCENT of skillpoints in your highest-ranked, longest-trained skill.
CASE-IN-POINT
I got podded without updating a clone, and my top skill trained was Amarr Battleship V. I lost exactly 1/2 of my total skillpoints in that skill; 2,048,000 - 50% = 1,024,000
Can we say 'ouch!'-
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This is the correct way to do it.
Back when my corp was in empire "I lost my _______ and have to start over so I'm quitting EVE." Was the #1 cause of turnover. We frequently told new members that very maxim (If you can't afford to lose it, don't buy it) but there's a definite sense of gamer's entitlement that can be really hard to combat.
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added a character creation section to the battle wiki:
http://www.battlewiki.com/wiki/index.php/EVE-Online#Character_Creation_Guides
feel free to edit lol -
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http://www.ineve.net but it's not coming up for me.
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http://ineve.net/skills/character.php?charID=NDMwMjE4NzA1 guess i should update that sometime
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i think you can export xml from here: http://myeve.eve-online.com/character/skilltree.asp
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If you download the EveMon program, you can configure it to your characters using the Eve API. In your Character information on the Eve O website, there's a unique API key for each character. Plug that in to EveMon along with your account name. Through EveMon, you can set it to automatically update to InEve.
http://evemon.battleclinic.com/
Great utility, you can use it to set up a 'training schedule' based on what modules you want to use or what ships you want to fly. It's as simple as selecting, for example, "Thanatos" (gallente carrier). When you go back to your training queue, it will show you a list of all the skills you need to be able to jump into one. Bear in mind that just because you have the skills to get in the ship, doesn't mean you will be able to use all of it's capabilities. A whole lot of skill training in other categories is necessary :-)
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You can train up and fly any ship or any skill. The only thing character creation does for you is attributes.
Except for specific character templates (cyno alts), the only thing a specific race/clan/etc gives you is a few days training in something you might not use. (Caldari get good missile skills, but if you want the attributes, it would only take a few days to get the equivalent Gallente (drone and ship) skills.)
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man I had so much shit trained from my zerg-up techniques in GoonFleet. Yet I want to reroll to account for the possibility of paying game time with ISK, and planning accordingly. large scale pvp was just a trainwreck at the time. (basically a year ago, also lol@ all the time not skilling up)
probably mining guy to start, all optimized, and jumped out to Shack HQ, then start building combat guy for missions/ratting, and I could pay for skillup books.
teaming up with shackers sounds a lot of fun, moreso than the bloodthirsty super 0.0 combat in Goonfleet when I didn't even know how to outfit my shit properly.-
I don't understand why people reroll in EvE.? I mean, a except for attributes, it's only a few days training.
And you would have to pay for a new account ($20), whereas you could just reactivate the old one ($15), then that character sounds like he already has fighting skills, just pop him out to 0.0 and start killing drones, and your raking in the iskies.
I dunno, thats just the way I see it. Course if you didn't like your old character at all, I can understand wanting a fresh slate.
Oh and ya, we're way laid back as far as pvp,etc, but we are going to do some.-
my problem was my first char was completely unfocused. i thought i wanted to participat ein the economy and pop rats and do whatever else, so he had a broad range of pretty useless skills. i started goldband with the intention to be able to pull in isk so he has much more focused skills.
i didn't really start branching off his skillset until this week. -
basically I went in to fill a niche in a HURRY, I really didn't even know wtf I was skilling up.
I made a lot of poor decisions and didn't understand that it would be like a level 10 guy with his first talent point in WoW facing a battle hardened level 70 with full season 3 gear out in 0.0... I mean I really was a meatshield. I didn't know how far out advanced folks could engage you and you can't even target them when you are a noob.
this time around I'd be more practical and PvE focused to be honest, to then fuel PvP stuff which would grow later as I have fun playing a free game because I planned ahead! :D
I did have a lot of fun for the 3 seconds I was alive in 0.0 though hehehe
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Well, alot of PVP skills translate over to killing rats in PVE. Obviously the mining skills take different .. skills. But really, if you even had a month or two of training with that PVP character, it very well may be worth it to resurrect him.
If he was just a trial character.. not so much.
And I and others in NWS all make our isk from shooting rats/drones. Those skills are both PVP and PVE, so you dont have extra mining crap skills in there. -
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Interesting. I haven't either. So you get ISK, sell it to an authorized external retailer in exchange for a code, I take it? Thusly plugging in to the Account status page and then CCP authorizes your account for that next month?
Does anyone have experience with this system? Is there any competition for the ISK?
Drunken late night mining was a good way to wind down the day with super trance music in the background.. o_O
Time to investigate the latest n00b mining build-out flowchards!!!-
players buy GTCs, and sell them to other players for ISK, with CCP's blessing
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=480961-
ahhhh. so the external sites are just for paying real $$$ for a time code. so this whole thing can be done in-game. cool stuff.
Needs to be on the trade hubs like any other item, though, I suppose that's the next step. Requires some out-of-game forum+account trickery, but I suppose that's not all bad.
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