Carmageddon Vets, Wizards of the Coast Team Up

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Independent developer Stainless Games and tabletop game maker Wizards of the Coast are working together on a new downloadable game, the two companies have announced. Stainless is best known to the gaming public as the studio behind the long-dormant vehicular murder series Carmageddon, which is owned by SCi Games.

Few details are known of the new project, though Stainless CEO Patrick Buckland claims it involves "one of the most treasured IPs in the games field" and promises "a real gaming revolution." Notable properties held by Wizards of the Coast include Magic: The Gathering and Dungeons & Dragons.

No platform was specified, though Stainless Games' recent efforts--which includes released Xbox Live Arcade titles Novadrome and Asteroids/Asteroids Deluxe along with the upcoming Happy Tree Friends False Alarm--imply XBLA is a likely destination for the untitled game.

According to its website, Stainless Games has the licenses to develop for PC, PlayStation 3, Xbox 360, Wii, and PSP.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    December 6, 2007 11:18 AM

    I'd so buy a new Carmageddon with update graphics and Physics, as long as it stuck close to Carmageddon 2 (3 sucked) and had no holds barred. Blood/Guts the works!

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      December 6, 2007 11:27 AM

      haha, I remember playing C2 while listening to a combination of prodigy, white/rob zombie, and other angry-white-boy music back in my early college days.

      It was glorious.

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        December 6, 2007 11:36 AM

        Ditto to that.

        The world clearly needs a new Carmageddon to fill that void.

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      December 6, 2007 12:10 PM

      Agreed.

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      December 6, 2007 12:31 PM

      I preferred the first game. I remember having a real blast especially with the network play and when the human 'patch' was released and the zombies were no more. I have played both (not the 3rd), but I can't even remember why I never enjoyed the second one as much.

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        December 6, 2007 12:51 PM

        The second one was something of a system killer when it was released, I remember one level/track/map had a big pile of logs that were physics objects that'd reduce a Pentium 166MMX to 2FPS when something hit them.

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          December 6, 2007 1:42 PM

          ah... my first real computer... P2 400 with a voodoo 2, it ate that shit up and spit out begging for more!!

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        December 6, 2007 4:13 PM

        The second game does have a very different feel to the first one. I think the pixelated graphics did a lot of it, or the art style. Carmageddon 2 was a little too early for all out completely 3D, with everything so low poly. Also the low resolution textures gone through the bilinear filter is always terrible. Washed out crap. Actually, I remember really enjoying the graphics even in Splat Pack-- the hardware enabled expansion to Carma1. So maybe it was just the art-style. I think the main mode progression of the first game was far superior to the 3 track then boss tiers of Carma2 aswell.

        The cop car in the first game used to scare the shit out of me, throwing itself around like a missile to take out the fragile player car. That thing was a complete nutcase.

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      December 6, 2007 1:37 PM

      IAWTT. ;)

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        December 6, 2007 4:04 PM

        Oh god, so much time wasted with Carmageddon back in the day.

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      December 7, 2007 4:24 AM

      Fox n hound :)

      Carmageddon 1-2 was good. I think I preferred 2, if I remember right (so long ago)...

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