Morning Discussion
Still more stuff to bring together this morning, but I think we'll run a contest in the chatty today too. We have two copies of Gears of War PC, courtesy of Microsoft and Epic. In order to qualify, post your best co-op gaming story in this thread, and we'll post winners tomorrow.
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Post your best co-op experience story in this thread for a shot at Gears of War for PC. I'll post the winners in tomorrow's chatty.
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Now I'm blanking, and it's not a good story, but, there was this xbox 3rd person shooter that my buddies and I rented one night and beat it in literally 2 hours (maybe less) in co-op mode. This is gonna bug me, can anyone think of the game? Like, I dont think you were a human character, but these animal / human creatures. . .damnit!
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True story: One of my guitar students (young boy) once told me that he played a sequel to Halo that was really awesome (this was before Halo 2 came out) and I asked him what it was and he pulls a game out of my collection and shows me 'Brute Force' (which I got as a free game with my XBOX was back when).
I think at one time Halo + Brute Force were packaged together?
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I don't want the game, but I'll post a funny one anyway.
Halo 3 coop with multisync. I'm charging down a hallway and he's behind me. I walk through a door and a grunt chucks a plasma grenade my way, I back up but multisync charges right in and catches it in the face. BOOM.
I pause for a moment to have a good chuckle at his expense and say "Idiot, I wasn't backing up because I felt like it". By now, he has respawned and we're assaulting the room again. He replies "Man, fuck you, I can't see these things coming..." and RIGHT as he says that - literally the very second those words come across my headset, he catches another plasma grenade in the face.
I had to stop playing for 30 seconds to compose myself. -
Definitely Golden Axe on the Genesis. We'd spend most of the time fighting each other, the enemies just seemed to die when they got in the way. Throwing an enemy at your friend to knock him over a cliff was so satisfying.
Also Konami code + Contra on the NES and playing the metagame of trying to be the last one alive was fun too - especially racing up the waterfall. -
Probably not the co-op story you are expecting, but way back in the day, my buddies and I were HUGE into the EA NHL series on the Sega Genesis. I forget exactly which one allowed you to play with 4 players, 95, 96 maybe? But anyways, we were all pretty good at the game, my one roommate and I were easily the top 2 though. We paired up for a game and proceeded to just DOMINATE everyone. scores were like 15-5. It was insane. One-timers were flying, manual goalies were taking down opponents in front of the net, players were checked into the boards left and right. It was amazing. Those EA NHL games on the Genesis are still one of my favorite games EVER today.
After that, my roommate and I weren't allowed to play on the same team anymore. :)-
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All you had to do was take out Roenick and the Blackhawks became amazingly average. Roenick was a tank. So tough to bring him down. But yeah, the opening of Swingers was so great. Just the sounds of the game as it fades in from black. Those NHL games were the best sports games ever. The newest NHL games are just too complicated for my non gaming buddies to get into. The NHL demo on the 360 is fun, but just doesn't have the quick and easy pickup that the old genesis games had. :(
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Guerilla War for regular NES. Me and my bro sat down one day and finished that game from start to finish. It's the most fun I ever remember having in a co-op game, start to finish.
More recent would have to be Gears of War itself. Running through the first part of that game for the first time was crazy fun. Me and a friend sat up late the first night I got my 360, HDTV, and surround sound all hooked up and played Gears for hours. When the Berserker first showed up I was shitting bricks. It was pitch black in the middle of the night and I was standing up screaming like a little schoolgirl. Such an intense moment in the game when you play it the first time through. -
Not really your typical co-op experience but those tower defense maps for Starcraft are what immediately spring to mind.
My friends and I all used to lug our computers over to this one guy's house one weekend a month. His computer was such a piece of shit that it could only really handle Starcraft (this was around 2001). We'd load up a tower defense map and basically play it all night, setting up the most immaculate plans and tweaking it every time we got to a point where we couldn't contain the waves of monsters. The most critical position was the last line of defense, so we'd always chip resources in that direction. Of course, if you were the last line and you let something through people would come down on you like a ton of bricks and you'd get objects coupled with obscenities flying at you. Finishing this one particular hardcore map (I think it was 200 waves or something ridiculous) was one of the most satisfying gaming experiences I've ever had :D -
My best coop stories lie in the form of Serious Sam ep 1 and 2, with my brother, with the newly installed roger wilco. we cranked up the difficulty and the scaling, and ran into the most ridiculous amount of enemies killing them all of course and respawning countless times. I remember the first time we did that, we finished the game in a sitting iirc, or up to the last level (the long road up to the pyramid where le last boss is) I don't think a game has ever done coop (on pc) as satisfiying as Serious Sam was.
but hey, maybe gears will ! -
My brother and I were playing FFIII on the SNES, with each of us controlling two characters. I don't remember exactly why, but neither of us really liked Terra. We were fighting some beasties when I decided to cast Lightning 3 on Terra, whom my brother was controlling. It wasn't enough to take out her out. He had the next two turns, which he spent killing off my two characters so I couldn't do anything. After the fight, he used Phoenix Down to bring back both my characters. The next fight I went after Terra again, and this time managed to off her. I lost both my characters again, but it was still a victoly!
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Yeah, I miss lugging my huge CRT monitor to my trunk, putting all the other PC parts in there, driving over to some friend's basement, lugging it all in there. Going out to the store to buy the CAT-5 cables we realized we don't have. Fuck with finding a power outlet, get the computer turned on, try to figure out why Windows won't start. Realize you broke your hard-drive on the trip over, everyone helps you for about an hour. Then everyone will abandon you and start playing games while your frustration rises. You start drinking lots of Code Red Mt. Dew. You start cussing a lot and trying to get someone to help you out. Everyone feels bad for you but ignores you. Stuff breaks, people die, AIDS.
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Yeah, and it's so funny because while everyone is setting up they try to help each-other so the games can get going. Once you have enough people for a full game, though, that one poor bastard who still isn't working is left to fend for himself. Most likely the computer will never work the whole evening and he'll end up watching a movie and chatting. I also love the point in the evening when everyone kinda gets bored of playing the "this is the only game we all play" game and just starts fucking around. You have 2 or 3 people playing some obscure shit together, maybe another 2 or 3 on something else. Other guys are playing single player games or on the "internet computer" or just listening to music. :D
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Yea, this would be one of my top 5 moments playing coop--
Get a to a lan party, everyone's playing CS or Q3RA, and I whip out Serious Sam and the majority of people didn't know wtf it was.
We got a game going, maxed out the players, jacked up the difficulty and went in. EVERYONE WAS SCREAMING - ZOMG HOLY SHIT LOOK AT ALL THAT CRAP --- AHHHHHH...
and then we got to the bull arena and more OMG WTF IS GOING ON TOOO LOUD ROOOOOOOOAR!!
more screaming and shouting ensued and we started the epic trip to the final pyramid - huge cannon balls flying everywhere - green lasers lighting up the sky - and lighting something else coming down the road - HOLY SHIT THAT THING IS HUGE!!
We finally clear everything up and just as the end battle loads up...
server crashes :(
At least it gave everyone a moment to catch their breath. We finished it shortly thereafter. Between this and Op Flashpoint - probably two of the greatest lan games. -
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It was during my Freshman year of high school about 8 years ago. I had just moved to a new area and had met a great group of friends who were all into PC gaming, just as I was. It really alleviated any fears I had about going to a strange new school.
Shortly after we had met, I went to my first-ever LAN party my friends basement. I had just started playing the original Quake, and had ended up playing A LOT of Team Fortress online. So playing on the LAN was a huge thing for me. We decided to fire up some Quake and frag the hell out of eachother for a few hours when one of my friends suggested playing co-op. We all bit, and ended up playing through the first two and a half episodes.
Somewhere along the line, at the start of a level in Ep 3, one of my friends 'accidently' gibbed another in the spawn point. After respawning, the dude that was killed realized "hey, I didn't lose any of my shit!" and proceeded to kill everyone else. It turned into a 15-minute bloodbath, everyone killing eachother in a make-shift deathmatch in a tiny room. Frag after glorious frag we laughed and enjoyed ourselves until we decided we should continue with the level. We ended up finishing the game, but each level had it's own little deathmatch - As soon as someone had a clear shot, someone else was dying and starting over in the level. It took us nearly 3 hours to complete Episode 3 and 4... -
One time a friend and I waited til all our friends (at college) were gone for class or something to play Madden coop. We were doing just fine until a group had skipped a class and came back home early and caught us doing it. It almost felt like they caught us having sex. They all called us gay and laughed at us. So I guess this is one of the worst, but I laugh about it when I remember it.
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The first time I ever played Final Fantasy tactics was co-op. Three friends and I all assumed one of the characters that you hire, and the four of us played through the entire game, passing the controller whenever it was someone's turn. Ramza was the red-headed step child of the group who'd be controlled by whoever went last. At the end of the game, we were destroying those end bosses before they had a chance to go, thanks to the brokenness of having four mimes and a master calculator/priest. There aren't any cool details that I can give beyond that, except that when we were gaining JP early on, we'd often bop each other over the head if we couldn't get to the enemies. Also, I often killed everyone else as long as I also destroyed over half of the enemies on the screen. The two knight/ninjas would usually punish me for that on the next battle.
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More people need to try FEAR Co-op Warfare. It's insane. Some levels have dozens of enemies coming at you, with ghosts and mechs thrown in. You will literally be spawning hundreds of times trying to kill everyone.
One level is specifically designed to fuck you in the ass. There are nearly 25-30 enemies on you at all times, grenades flying, ghosts haunting, invisible soldiers kicking you....it's hilarious. You have to make it ALL the way down the end of the level with no mid points. Considering enemies respawn in this level it's almost impossible. Once you get to the end....BAM, a turrety ou didn't see kills. :D Some players literally have to stay behind and make sure the main room doesn't get overrun with respawning enemies. It's that rough.
FEAR was never designed for this sort of thing so it's just funny to watch. :D Especially when you start breaking out the melee to kill a group of 5 guys at once. -
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Operation Flashpoint! The mission was to storm a town with a BMP and some infantry. We all met in the living room to plan our attack, drawing maps and diagrams and everything. Turned on our speakerphones and started off. We were all prone in the tall grass with our targets picked out. Just before the call to open fire, a couple guys started going into the Budweiser Whazzup commercial spiel over the speakerphone. That pissed off my roommate who proceded to just yell and fire everywhere. So of course the enemy saw us and killed us all.
tl;dr - old memes get you killed -
Playing Gyromite on the NES with my bro. One of us would run that stupid little scientist guy around and the other one would try to almost but not quite squish him with the columns. It was great to kill the bird things too, and I loved that when you died it sounded like you farted. My bro was a better player then Robby the robot. Robby was too slow. :(
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A buddy and I used to play Starseige: Tribes cap-the-flag a minimum 4 hours a day/night. For the longest time in that day game there were several easily exploitable bugs. One of our favorites was this: if a flag carrier drops out of the game, not only does his body disappear, but so does the flag. AND IT NEVER RESPAWNS!!! So when faced with insurmountable odds, we would forego our usual tactics and make a mad dash for the flag as early in the game as possible. As soon as we'd secured a single flag-cap to gain the lead, one of us would run in to the enemy base, nab the flag, and press Alt-F4 to immediately close the Tribes window down and exit the game. After rejoining the server, we would gloat over the team while letting them walk right up to our flag and run off with it, knowing they won't ever be able to capture it with theirs. We were bastards, and we were damn good ones.
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Playing Quake 2 co-op back in '99 with my roommate, and it's his first time trying this co-op stuff. So we jump in and we're clearing Strogg room by room having an awesome time, when he accidentally doubly-shotty's me... to death. One thing led to another, and pretty soon it's deathmatch with monsters.
After a while I get tired of him blasting me in the back and turn on God mode. I can't help but knock him off a couple more times before he figgures out how to do the same. We go on to clear another level or two, and get to a break point.
I shout "HEY" at the wall, switch to the double-shotty, and send a chat to him: "Turn off God mode for a second." He stops moving, and a after a bit, stops glowing.
Boom.
We never played co-op again. -
Set the way back machine to 1987. There was a simplistic rpg called Swords of Glass. Two people could play at the same time on the same computer with the same keyboard. My friend Ron and I decided that were were going to beat that game. It was summer vaction, we had no jobs, no girl friends, we cut off all ties to the outside world and forged ahead. We played this game for 4 days straight. Drinking lots of soda, watching bad movies on my VCR, and playing this game. In the instructions it said that there were 9 levels and somewhere a sword of glass. Both were a lie! At the end of the four days, we gave up to never play that game again.
You can check out the game
http://www.thealmightyguru.com/Reviews/SwordsOfGlass/SOG-TheGame.html -
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↑ ↑ ↓ ↓ ↠→ ↠→ B A SELECT Start Aka the Konami Code if you had friends.
Two old school remembrances involving that beloved code.
I played a good bit of NES with my good childhood friend and most of the time his younger brother was there as well and we had to let him take turns playing or else the system got shut down by parents, so we let him play. We got Contra and my friend and I were getting decent at the game, it was still hard but you eventually learn the enemy patterns and start making it farther and farther in the game. That is unless his brother was playing... then it was the very much the stereotypical, "STOP DYING! You're stealing my lives!" Yep, even with 30 lives, it wasn't long until your precious life supply started getting eaten up by this "burden" we had to let play. In retrospect I feel a bit bad for him, because we were sure mean, doing everything we could to not let him play but still keep the NES on, elaborate "continues" and "do-overs" all the while telling parents that he was indeed up next to play.
The other game was Ikari Warriors. I think it was the first one, I can't really remember now, I know we borrowed it from another friend for the weekend so my buddy and I sit down to play it, and because we had the all powerful code, we could continue as much as we wanted - so long as we got the code off in time. We got ... well into the game, I don't know how far, but it was a brutal and long game and we weren't that good really and got kinda sloppy since we had unlimited continues so we were just trudging through. Eventually, after a continue, I come back but I can't shoot anymore. I find out I can walk through enemies, bullets, and most terrain but I just can't interact with it at all. We're slowed down since then it's only my buddy playing, but we realize we never have to continue again since I will never die! We keep going and I'm just kinda running circles around everything making fun of my buddy, complaining about how long it's taking him to kill everything. It's not that much later that we get to the end of this level, there's a gate at the top of the screen, and waves of baddies. While he's killing these baddies, my buddy dies next to a jeep or tank or something, and he respawns IN the stupid vehicle. He's now stuck.
So we've got me, who can move around, but who can't kill anything or interact with anything, and my buddy who can't move, but can interact with things and shoot. I can't open the gate to get to the next level and he can't get to it.
We turned the NES off and that was the one and only time we played Ikari Warriors. -
in 6th grade, i played through all of marathon 2 and marathon infinity with a friend of mine in one night-long coop session. we played on two appletalk'd macs in my family's office room. i remember awesome white-knuckle moments when, each of us almost out of ammo, we collaborated to take down s'pht, hunters, and cyborgs in some frantic battles. i have never enjoyed a game's story more than when he and i pored over the terminals and backstory. it was utterly surreal. we spent that night completely in the marathon universe, and i'm still a devoted fan of the series to this day.
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My best co-op experience was also my first co-op experience. I had a shitty little laptop that I inherited and my friend had this massive beast of a machine with a giant screen. We had played Doom against each other before over a twisted cable and it was glorious. My little laptop was so bad that I had to run the game in a really, really tiny screen. For you young ones: Doom had a feature where you can make the rendered screen smaller on the fly (like zooming in and out) and usually I had to play at about 50% of full screen.
One day I discovered a mod for doom called "Aliens" and since I was a huge fan of the Aliens movie I decided to download it and give it a try. I called my friend we setup a date to play it. We started a friday evening and even though I had a postage sized rendered area on my screen, the mood and the quality of this mod was so good that we didn't come up for air until 5 am saturday morning.
Booting it up and walking through that first empty level was an amazing feeling. Since we were sitting right next to eachother we were talking and laughing as we started but as we progressed through the first level our chatter and laughter died down and it suddenly became very very serious. We talked in quiet tones giving orders to eachother, covering eachother as we progressed down the quite, empty hallways ready for anything to jump out at us. Anything would have been better than this oppressive emptiness that filled the our monitor screens. When we got to the end of the level and realized that we had become scared of nothing we both realized we were in for a hell of a ride.
As we progressed through the levels, shooting aliens, watching baby aliens burst out of chests, getting completely overwhelmed and going down firing our maching guns into aliens that when shot, exploded into alien acid goo and tearing our armor up, we became completely lost in this mod. Fredrik and Petter that sat in front of those two computers seized to be and we suddenly became hardened marines that were scared shitless of knowing that we had to progress further and further into this alien infested hell.
As sunday evening came and it was time for me to go home, I had absolutely and very clearly realized what computer games were capable of. Not only for entertainment, but in some rare cases they allow you to become someone else and allow you to experience something out of this world.
The feeling that Aliens TC mod by Justin Fisher gave me is something that I have never really fully captured again. It could have been the unexpected quality of it. Maybe the seriousness of it. Or it could be that we both just really went for it and let ourselves, for those 2 days, become those marines who landed on that alien infested planet. -
No single even in particular, but: Diablo 2
At work we had everyone ranging from casual gamers to hard core gamers anticipating this game. At least 7 of us grabbed it at lunch and we already had our classes chosen even before loading up the game. Needless to say, we didn't get work during work hours for the rest of that day (and probably that week) as we moved through the game.
It was both awesome and frustrating in the beginning because the game was great, but battle.net couldn't handle the load so it was hit or miss when we could play. Our group was awesome, and we didn't know it at the time, but we probably were made up of all the imbalances that got patched out of the game later (but we still continued to adapt and play new characters up until a couple years later). I was a corpse explosion abusing necro, we had a jab-azon, frost orb sorc, and whirlwind barb among others. That game made such great strides in uniting people from different departments as well as allowing us to get to know other employees we didn't really. D2, breaking boundaries I tell you. -
My buddy Wan and I used to get together every weekend and play Delta Force for hours on end. We loved that stupid game.
http://www.mobygames.com/game/delta-force
It was pretty fun, but annoying as hell when one of us would die. That's when the game turned into a "walking simulator" as we liked to call it. When one of us died, the dead guy respanwed back at the original spawn point and would have to walk over miles of terrain to catch up to the other guy.
It was pretty ridiculous. The funniest part though is that we'd be talking shit the whole time while we were playing and sometimes to get revenge on the other guy we'd break out the knives and attack each other. One of us would inevitably end up playing "walking simulator". haha -
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I got into the IT field because of Doom 2 or Quake co-op.
I was a receptionist in a mall and was really bored so I installed the game on my work PC. A buddy from the other side of the mall thought it was cool so he asked me to install it as well. It took forever to figure out how to get the work modems to allow the connection but since this was mid 97 security was a joke. So the IT guy comes in one day to fix a machine and notices what I did. I thought I was about to get fired but he offered me a position since he needed help. -
Me and my buddies would play co-op Ghost Recon for hours. Still do - this was the original on PC, mind you. We'd count down the days until the weekend, and then all drag our rigs over to a mate's place to play for hours on end.
One particular mission, 6 of us were attempting to clear an urban area of hostiles, and we got pinned down in an old polling center. Shouts of "Someone get on the second floor and cover to the north!" and " I've got a visual... three! three! from the east!" rang across the room. There were no respawns, and this was a long mission. We were in it for the long haul and we meant business.
We were running low on ammo, and two guys who volunteered to run outside and scavenge weapons off the enemies we killed got taken out by an RPG. We were pretty much screwed... and after 20 minutes of tense firefighting where each gunshot you hear could be your last, that was not a good thing.
Enter: My best mate LittleJohn with a heavy machine gun.
He sets up on the second floor overlooking the front door, while I crouched in a corner to cover his back. He laid down there and must have taken out about 30 guys. I just laid there, rounds whizzing over my head and snapping off a round here and there to kill anyone who tried to sneak up on my mate.-
Also, Guitar Hero coop parties with beer and women. Footage here: http://tastywheat.shackspace.com/video.avi
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SNES Bomberman with the 4 player adapter port. On Tuesday nights in the summer when I was out of school, my best friend and my other best friend would come over in the evening. We would fire up bomberman and play until 3 or 4 in the morning on most occasions, laughing like idiots the whole time. My parents were by no means night people, but they never complained. Looking back, it was probably because they realized how harmless we were compared to the activities we could have been engaging in, especially considering that my one friend who played with us was 16 and had a car (she was 3 or 4 years older than me) and we could be out tipping cows or drinking or some other kind of nonsense. My parents also paid for the game rental every week without complaint even though money was always tight. I think they actually enjoyed us having so much fun playing such a simple game. Looking back it probably isn't just the best "co-op gaming experience) of my life, but is probably one of my most fond memories of childhood.
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I was playing Operation Flashpoint with two friends of mine at a LAN. We downloaded a zombie mission (volcano was the name of it) and had some fun. During the mission we all were in a Ural Truck which I then crashed into a tree. We hopped out and one of my friends discovered that his legs were broken and he couldn't walk. So we decided I would be the person who would make the LONG run to a town to hopefully find another vehicle. The other person would stay with our injured man and protect him in case of zombie attack. During my long run back to town I gained about 10-15 "friends" who wanted my brains. After about ten minutes of running back to town with zombies chasing after me, my exausted character found a little car that would seat us. As I climbed into it my friends said that zombies had found them and they were closing in. Apparently they were also short on ammo from a zombie fight that had occurred earlier. I arrived back at our incommisioned Ural as they emptied their remaining ammo. They got in my car and we were off as the zombies reached the car. I sped off towards our next objective and about 1 minute later our car exploded - killing us all. Apparently the map titled "volcano" features these huge boulders that fall out of nowhere without any warning and kill anything they hit. Seriously wtf.
Was still fun though. -
It was just the two of us. There were so many, I can't remember how many ships we ended up taking down. We had three barriers for cover, but they were slowly eaten away by enemy fire until they were all but dust.
We each kept half of the battlefield covered and somehow made it though until one final enemy ship was left. It's speed increased, it was almost at ground level!! This was the last pass before it touched down, it was up to me, I shot at it with all of humanities hope behind me... and missed. It touched down and we lost. I shouldn't have shot at it, rather shot where it was going to be.
Such a tragic ending is possible outcome when dealing with Space Invaders. -
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Oh, right, and the story:
Anyone remember the Sega Channel? You know, big clunky thing you put in the cartridge slot of the Genesis and connected to the cable line, and got to play any number of a bajillion games? Yeah, it was sweet as all hell, and when I was 7 or 8 my best friend got it for the summer. So anyways, after hours and hours of me bitching at him to stop playing Shining Force and find something we can both play, he searched through Sega Channel's crappy interface until he happened upon the title "Gunstar Heroes." Even our little kid brains realized how nonsensical the title was. So of course we played it.
And it was awesome! I maintain to this day that Gunstar Heroes is the greatest two player experience around - throwing a huge oversized die to play a boardgame within the game landing on spaces that let you fight such enemies as "Melon Bread," shooting guys with homing fireballs you could control in the air, throwing each other at dudes til they blew up, a space shooter minigame in which one guy flies while the other mans the turret, and definitely some of the coolest slash most androgynous bosses this side of Japanese shooters who required pretty hardcore teamwork to take down. Hey, all of that with your best buddy? Who could ask for more?
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DOOM (over modem) - Back in the day I was playing some co-op in DOOM with a buddy who didn't exactly know what he was doing. I was getting so frustrated and my brother who was watching was cracking up. Best Moment Ever -> I started banging on the screen with my index finger and yelling "OVER HERE!! DUDE..NO HERE" and my brother is on the ground dying of laughter yelling "He can't see you dumbass!!!"
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My best co-op experience happened last week, starting out with Halo, we played through the whole series. moving on to Star Wars Battlefront II, playing an entire conquer the galaxy mode. After that I plugged in Power Stone 2 for Dreamcast and played "co-op" arcade mode. Aside from the occasional need to take a dump, it lasted nonstop. My eyes still hurt.
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Me and a friend played Oblivion Co-Op on the 360. We both created the exact same characters and walked down the same paths together while talking over the mic. It was really fucking cool. We're not gay either.
Oblivion was new to me and I've never played that kind of game before so I was pretty clueless on what to do. He showed me the ways, ever so gently. I posted about this in the past and got made fun of, but it was really fun =( -
Heretic LAN in the school's computer lab, after school was beautiful. I remember in the background on the giant screen people had hook up their new N64. But we had a great time going from start to finish covering eachother and slaughtering so many demons, exploring the craziness of that game. Lightning gauntlets for the win!
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My favourite co-op story is with a fellow Shacker, Moonbase Commander, and Splinter Cell: Chaos Theory for PC was the game. For those of you who have no idea WTF, it is a quintessential high-stakes sneaker-thriller starring none other than our favourite NSA ninja, Sam Fisher. Stealthiness, terrorists, silent-killing, high-tech gadgets, and flexibility in completing your objectives are all hallmarks of the series.
For the co-op portion, however, you star as two up-and-coming NSA operatives (we'll call 'em Red and Blue) engaging in a variety of missions that were eluded to in the singleplayer portion of Chaos Theory. Not only does Chaos Theory allow you to play out your secret super spy fantasies...it allows you to play out your secret super spy fantasies with a friend. It's hard to really pinpoint a *particular* favourite incident, because the whole experience is incredibly awesome. I'm sure this is going to end up as a hella long post...
*Ahem!* Some of you may know that Moonbase Commander and myself are cousins. Therefore, we had the luxury of playing this co-op campaign over LAN during a family get-together at my house. I think it was Christmas of last year, or so.
We hunkered down in a darkened room, the door closed, caffeinated beverages at the ready, our faces bathed in the glow of our monitors. Occasionally, one of our other cousins/aunts/uncles would pop their head in, give us a funny look, and ask us: "What the hell are you guys doing?"
We'd invariably end up turning our heads to our disruptive relative, a silhouette in that glowing portal to the outside world, and hiss a simultaneously vicious: "SHHHHHHHHHH...!" A few of our other nerdy cousins came to watch (provided they were quiet and could offer helpful advice), but the rest learned to stay away from the room o' nerds.
Despite being in the same room, we decided to nerd-it-up a little more, and use Chaos Theory's excellent built-in voice chat system which delightfully has real in-game consequences. Your voice actually has the potential to alert soldiers to your position, so you have to be really quiet. You have to whisper...or they might hear you.
Additionally, being the hardcore nerds that we are, we opted to use "the lingo".
"Get in position. I see your target approaching at nine o'clock. Can you see him?"
"Roger."
"Get ready to take the shot..."
How's that for immersion?
Another factor in the awesomeness of this experience is the benefit of sitting right next to your partner in crime. You can coordinate things; in fact, you can coordinate things really, really well:
"Okay. I've lined up my target."
"Hold on...the other target is being an elusive little bastard...okay. He's in my sights."
"3, 2, 1..."
The best part about this game is your ability to either go in and take everyone out with a bullet to the head, or to be sneaky ninjas. Get in, get out; fire as few bullets as possible. We opted for the latter. Sometimes, however, we had to use our Fifth Freedom (KILL EVERYONE). That was usually when we fucked up. We'd come around another corner, and another challenge would be laid out in front of us.
"Take that one out...nice...and slowly."
"Oh, shit. He has friends. Lots of 'em."
"Okay. We'll take them all out...Frag out!"
Now, I haven't had as much time to play videogames as much as Moonbase since I picked up another rather time-consuming hobby, so he is much better than I am. Frequently, he'd have to save my ass from some epic fuck-up I managed to incur.
"Ah, shit! They spotted me! I'm taking fire, I need some help!"
"Hang on, I'm on my way. Stay in there."
Thankfully you can be revived once via a syringe, and there are health kits around. I don't think Moonbase had to use them nearly as often as I did.
One of my fondest memories is of the excellently integrated mini-games. There are tons of these. There are parts where you have to simultaneously coordinate to defuse a bomb, mix an antidote for a viral weapon, and...my personal favourite - rappelling.
There are certain parts in the game where you have to use your partner to rappel down. The fellow rappelling down can control the vertical up/down movements, but the partner above can control the horizontal side-side movements. This makes for some REALLY intense portions where you're trying to coordinate a rappel down a windowed building to avoid the unseemly gazes of your AK-toting terrorist lunkheads.
"Okay, uh...shift me a bit to the righ- OH, SHI'. NO, LEFT, LEFT, LEFT!
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"Okay. It's all good. He didn't spot me."
However, the best part of this game comes when something unexpected happens. In one level, we were in some sewers. We had to be careful not to alert the enemy, as we were low on ammo. There were TONS of enemies, and not enough bullets to take them all out. This meant we had to be stealthy, and we had to be on the ball. No mistakes.
As we crept along the sewer (ever so slowly), ducking from one alcove to another, always making sure to stay in the shadows, we saw a couple of long shadows flit across the slick walls of the South American catacombs.
"Shit. Enemy spotted."
"Yeah. I see. What's the plan?"
"Let's hide, and wait for them to pass."
"Roger."
Luckily for us (and thanks to the level designers!), there was a pipe running along the ceiling of the sewers. Conveniently, we could attach ourselves to the pipe, and wait for the soldiers below us to move away.
We hurriedly leapt to the ceiling, and tried to maintain a low profile, that is, until they were right under us...
[In a very quiet whisper.] "Uh, shit. They're not moving."
"Fuck. I can see...wait a second. i'm in a good position to...hang on."
"What are you doing?"
At this point, Moonbase shimmied along until he was right on top of one of the soldiers.
"Okay. Get ready to grab the other one."
"What? What the hell is going on? Okay...I'm in position."
"Drop down...NOW!"
With this, Moonbase reached down from his ceiling hiding place along the pipe, and snapped one of the soldier's necks. I dropped down from my perch, grabbed the other soldier, and put my hand over his mouth to silence him, a knife to his throat to let him know we meant business.
If I weren't a super professional spy, I would have exclaimed, rather loudly: "HOLY SHIT! THAT WAS FUCKING AWESOME."
It *was* awesome. :D
Our hearts pounding, Moonbase dropped down, hoisted up the body of the unfortunate soldier he had dispatched, and we made our way to an area where we could interrogate the living one, and then dispose of the bodies. Fucking PRO, am I right?
In my opinion, Chaos Theory was the epitome of the Splinter Cell series. Not only do the singleplayer and co-operative missions coincide with one another, but they are superbly executed. The visuals (for the time) were top-notch, the gameplay oozes with attention to detail, and the necessity of teamwork was been carefully considered and highlighted through the various challenges.
The co-op is nothing short of bro-lovin', masculine camaraderie, and I was horribly disappointed to see that the latest iteration of Splinter Cell lacked my favourite feature (or a decent implementation of it).
Anyhow, that's my...uh...mish-mash of stories. Hope you enjoyed reading.
*Some parts of this post have been embellished because I don't remember the actual details...just that it was fucking awesome. -
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Long long before I knew there was a shacknews and an internet me and a buddy used to play doom2 modem to modem with doom95. He was quite a bit better than me so he'd take on most of the challenges while I spent time respawning. WIth very few exceptions we would end up knowing where the exit was, but just roaming the stage, killing each other. He again usually had the upper hand. Well this time I was going to get the last laugh. I found the BFG9000 and hid in th exit. *I knew about F12 to view team screen, but he didn't. He searched and searched and couldn't find me, so finally he comes to the exit. He opens the door, and for a split second he paused, and I swear if you could see his eyes grow big through that visor and he started running the opposite direction, but it was too late, the green energy ball caught him and liquidated him.
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First time playing GOW, played co-op on a beautiful 42" HD screen, I'm trying to explain to my noob friends how to play, actually managing to do most of the work. Every time something cool happened I'm stoked, look at my friends screen to find them looking at a wall because they haven't figured out how to use the stick to look. :(
Bummed me out : ( -
PLaying Gauntlet on the old school Nintendo back in '89 or so. A friend of mine (the owner of the Nintendo) was absolutely convinced that due to the architecture of the bitrate of the hardware (or some such bullshit, it was all over my head) there was no way that the game could consist of more than 99 levels. So, we started a crusade to test his theory.
Our plan was for four of us to play until our eyes bled, pause the game, turn off the TV and return at a later date to continue the carnage. This cycle worked, and continued for probably about a week and a half or around 4 or 5 play sessions of numerous hours. I can't tell you how many times I've heard "Elf needs food, BADLY!" and all of the other warnings. Anyways, we were getting close; I believe we were into the upper 70's but we were getting pretty burned out on the game so we decided to take a couple days off and then do a monster weekend marathon to finish this shit.
I show up at his place Friday night and we were ready to rock. We take our spots on front of the TV and he starts turning on the TV when he realizes that SOMEONE TURNED OFF THE NINTENDO. I seriously thought he was going to lose his mind... the look on his face went through so many emotions at once, his eyes kind of glazed over, his face started to get red (he was pissed) then I think he almost started to cry. After about 45 seconds of stunned silence, I just started laughing my ass off, and soon we were all laughing hysterically like idiots. Later we found out that his mom had decided to watch her soap's on that TV that day, noticed that the Nintendo was on and turned it off.
Since that time I have never EVER played Gauntlet again... even though my friend tried on multiple occasions to start up the crusade, he was shot down by everyone. We were done with that game.
As a side note, my friend with the theory went on to work for Intel designing CPU's so I guess even then (sophomore/junior in High School) he had a pretty good grasp of understanding the hardware an their limitations. Who knows if he was right or not? -
I was playing this mod for Half-Life 1 called Sven Co-Op, so these guys were playing with me, and we were playing this level called Surface Extension, I think I had a lot of fun, but anyway I'm sorry that this story is so short, but play Sven Co-Op, if you think you've had fun with co-op before this game OR Serious Sam, you're a fucktard.
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Duke Nukem 3D my frosh year at college. I tried to get everyone into Quake and it just didn't take, but everyone loved DN3D; I think it was the absurdity of it, and the pretty low system requirements. Rule one was having to have your speakers maxed; nothing like hear the clink-Clank of the pipe bombs laying down or the SQUISH of someone else getting shrink ray'd. I miss those years; the wonder years.
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Playing Duke3D on Kali back in the day. I set some pipebombs up in a elevator, i ran across the level and watched the security camera that pointed at that elevator. As soon as my friend would step in the elevator, i would detonate. That was so completely awesome. I still laugh about it sometimes. He would get so pissed lol
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Quake! On one computer. My brother would be on the keyboard moving the character and jumping, while I was using the mouse to aim and shoot. I shit you not, we played through most of the game this way.
This was the early days before mouse+keyboard really caught on. When playing alone I still used 100% keyboard, with A and Z to look up and down. For some reason it never occurred to me to do mouse+keyboard alone, so when we did this coop thing we were actually doing better than I could do alone, because of the advantage of mouse aiming. -
I am posting a second one for double the chance of winning!
Contra for the NES. This goes beyond just the fact that it was as fun as hell, because we needed more than two people to do it! How you ask? Well, as everyone knows it's almost impossible to beat Contra without using the Konami Code. The added problem was that my brother and I were quite young (I was 7 and he was 5) and we couldn't enter the code fast enough. We always had to go get my mom to enter the code for us because she could do it. Of course she had it memorized because we played it so often.
To this day, my mother remembers liking Contra because it always caused us to cooperate. There was a level in Contra where you kept jumping up higher and higher and higher and if you went too fast, your buddy would die from going off the bottom of the screen. During that level, you could hear us both saying "watch your buddy!" over and over and over again, as a warning to the other person if they were getting too high. My brother and I used to fight a lot at that age, but when we were playing Contra we always got along great and had a ton of fun. -
Two instances come to mind...
1) Gears of War on 360 playing with my friend and us working together to take out a turret was probably one of the more satisfying gaming experiences I've had.
2) Doom 2 coop over modem to modem play on the last level. I would kill my friend at the respawn countless times and find it to be the greatest thing ever.
I think 2 is a more significant story. -
Original Diablo:
My best friend and I, after returning back from random dungeon #156154, decided we were bored. It was almost midnight and we had just about decided to give up for the night. About that time a noob had wandered over to us and asked if we could help him go through random dungeon #15615.
My buddy and I decided we would .
My friend always played a warrior...tonight he had picked the name Snif DeCrac (yes, that's where my Shacker name came from). I was playing a rouge (Robin DeCradle). I led us out of town. As soon as we were out of the "no attack" zone, Snif yelled "HOLY CRAP! IT'S DIABLO!".
The noob replied "Where...I don't see him?".
At that time Snif started attacking the noob. I turned around and joined in the attack.
The noob responded "NO! It's me. I'm not Diabl" But it was too late. His lifeless body fell to the ground. I walked over to the corpse to raid his loot and saw something I had never seen before. Next to the pile of loot was an item that would change our Diablo games forever.
It was the noob's ear.
My buddy and I decided that we had to do that again.
We quickly returned back to the town and waited for another noob to show.
We didn't wait long. The same noob that we had just slain moments before had come back to join us. He said "You guys, what happened? One of you guys yelled I'ts Diablo, then you started attacking me!" Snif replied "Sorry, this game freaks me out...you looked just like Diablo for a second."
"It's okay," the noob responded, "Wanna go again?"
We decided we would love to go again.
Once again, as soon as we were out of the safety of town, my friend said "There he is again!"
And once again, we killed the noob and collected his ear. We were laughing so hard that we almost missed the noob saying "I think you guys are doing that on purpose". That sent us over the edge.
I started laughing so hard I fell out of my chair.
As soon as we composed ourselves, we returned to the game.
We were up 'til 5:00 am collecting ears. -
How about some videos instead? http://www.dslyecxi.com/screens/Operation_Flashpoint/Havoc's_OFP_Shackbattle_vids_(uber)/ .
Good times. -
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Not really a coop game but it was a coop moment.
I remember back in 2000 I finally got a Cable Modem installed at my home. Games were incredible with pings of 50 versus 250+ with a 56K Modem. Another added benefit was the ability to use a telephone for in game commo with my best friend, Phil (no relation), as VOIP programs were in their infancy.
We played all sorts of games together throughout those years even when I went to college. System Shock 2, Tribes, Day of Defeat, Forgotten Hope, Desert Combat, AAO, and one with some great memories, Counter-Strike 1.6.
We did so much together online with our communication capability. For a while we did Ghosting where when one of us died we would scout as a spectator. Many LOL moments and this was way before wall-hacks became prevalent and players assumed you were just good. Then there was that one time that led to many like it.
It was the map de_cbble, we were playing as the Terrorists and round after round we were losing badly to the CT's. We were good enough to plant the bomb numerous times but the CT's would wipe everyone out and defuse the bomb. We nearly gave up until an idea donned on me. I knew that in earlier games we would boost each other up to higher areas such as the lighting fixture in cs_militia, I knew Bomb Site B had plenty of crates and all too high for one player. So in one round I had my friend Phil jump on my head and get on top of the box. Amazingly enough he could still plant the bomb and we knew that none of the CT's had our coordination and went to go defend the bomb. Suddenly we were taken out by the CT's whose entire team showed up and killed us both. They ran to the bomb site as it beeped ever faster. They circled left and right but couldn't find the bomb. They then all retreated from the rapid beeping but it was too late, the bomb exploded taking out the entire CT team and bodies flying everywhere.
We continued this tactic for many rounds making a comeback and continued this tactic on other maps like Aztec and even Dust. -
I know it's supposed to be co-op but I need to share this PvP experience. When I got Doom 2, I bought a 14.4K modem for myself and my friend Scott. We jumped into the game and started playing. So while we were on the first map I got a hold of the BFG and fragged him. But the way the first map was set up, if you got unlucky there was a point where your respawns would all happen down a single hallway. So as I hit him I triggered the BFG again and it would fire just in time for him to respawn and the bolt hits him, another frag. This happened like 3 times when he types "I can't SEEEEEEEEEEEEEEEEEE!!!".
If you got gibbed in Doom 2, your screen went red and the red would fade as you respawned. I killed him so quickly that his screen was just solid red the entire time.
I think I fell out of my chair from laughing so hard. -
Quake 1 - summer 1996. I ran the student computer lab for the Community College I worked at, and we were closed for a few weeks, so I had some friends come out and we played Quake 1 co-op. I can still remember this vividly today. We are on one of the early levels, where you take an elevator up and face a room filled with knights. Well, one of my friends runs out in front of the group and gets on the elevator before we could get to it, and he goes up solo. He started screaming "Oh shit!" from his computer and streams of blood begin pouring down the wall near the elevator. We were stuck below him with no way to help. He did not survive.
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