Flagship Responds to Hellgate Subscription Issues
"We've contacted every single one of [the affected users] to work out the problem," said Flagship's Ivan Sulic to Shacknews. "We should be sailing a lot smoother from here on out."
Hellgate senior community manager Kaiser Hwang issued a statement on the official forums further explaining the situation.
"After burning several drums of midnight oil, we have resolved all current billing issues with our payment processing partners," wrote Hwang. "We've completed our payment reconciliation process and players that were incorrectly billed will see paybacks credited to their credit card accounts in the next few days.
"There is also approximately an equal amount of players whose subscription status has been approved, but their cards were uncharged as we did not process their payment until the issues were resolved. Again, we're sorry to those of you who were affected by this."
While it appears the credit charge issues have been widely resolved, some users are still claiming to have problems with the cancellation of subscriptions and access to subscription features.
"We apologize for the inconvenience this has caused, although it impacted just 3% of people that requested to become subscribing members," added Hwang.
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Did Ivan Sulic and Kaiser Hwang used to work for IGN? Or some other game site? Am I correct in remembering Sulic as a very violent/crazed reviewer? Guy was pretty funny.
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http://www.flagshipstudios.com/employees/ivan_sulic
If he pissed off IGNs management he's my new hero! -
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I'm afraid that's not true.
I changed almost no text in Patch 0. I couldn't, actually. It would have been impossible given our localization deadlines.
It works like this (a little lengthy, but I think it's pretty informative):
Every bit of displayed text in HG:L is contained in a string. Change any part of that string and the entire string must be resubmitted for approval and localization, which goes against the total word count cap and estimated localization turnaround and QA time. A single quest dialog can be between 50 and 250 words, BTW. So... No changing existing strings. That was rule one for Patch 0.
What I did do, however, was add text. Specifically, I added three disparate gossips for every storyline quest. These made direct mention of the end boss, elaborated on current objectives, and tried to tell a little more of the backstory. This, granted, is a hard thing to get right with 50 to 250 word monologues. Anyway, an additional string is far easier to deal with than a changed one. So gossips became a priority.
I also sat down with a coworker and went through all NPC voices. This is where the most dramatic change occurred. We found people were complaining vigorously about how awful or inappropriate the story was, but these same people couldn't give specific examples...
Which dialog did you take issue with?
"That one guy is a total asshole!" Or whatever.
We discovered that this perception was largely attributed to NPC voices, which were designed with uniqueness in mind. For instance, a voice would be "Crazy Mumbler." That voice would be unique. Additionally, the lines that voice spoke would also be unique. This, unfortunately, led to some pretty off-the-wall NPCs just because I desperately struggled to make each character: 1) sound different from every other, and 2) say different "entertaining" things.
So, realizing the mistake, we went in and edited the spoken lines, cut entire lines, rearranged lines, redistributed lines, redistributed voices, and even cut entire voices. This involves no localization work. It's a pretty simple data change, but was very time consuming.
Suddenly...
Presto! Most folks stopped complaining and appreciated the "change" to the storyline. Well, "most" doesn't include those players who valued the "Merchant Sexy" and "Taskmaster Enthusiastic Stalker."
Anyhow... No changes to the "writing" were made in Patch 0.
p.s. Every voice actor who sounds British is actually British. And, the accents they do are almost always their original, unaltered accents.
We went to London for two weeks of recording. When there, I commented that the authentic actors actually sound faker than people faking it! Now we get comments like, "Way to get some dude from down the street to pretend he's British. It doesn't even sound like a Londoner!" Hilarious.
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You really, really need to read my post in the context it was written. Taking it out of context will probably lead you to interpretations I did not intend. I'm not going to try to argue you if you refuse to interpret my posts correctly.
My statement was made in direct response mourningstar's assertion. You can respond with whatever inane bullshit you want, but it's ultimately meaningless if you refuse to consider my posts with the context they were written.
For the record -- I wasn't defending Ivan Sulic. I was merely pointing out he probably has nothing to do with "fixing [the] broken game." If you have issues with that, then please blow them out of your ass. I don't care. -
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A game development team is comprised of many different people fulfilling a wide variety of roles. I am no programmer nor am I an engineer, but I do manage the Marketing & Communications group and I write quests and help Dave Brevik with various design relating things whenever possible.
So... Yeah, I think I have one or two minutes to formulate a quick message board response, especially for a site I've been frequenting for years. And most especially when it concerns the product I work on.
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Here is a link to your quote Ivan. http://www.hellgateguru.com/forum/showthread.php?t=3756
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Wow. Looks like I really did say that. PMS maybe? Wait... Do you absolutely need ovaries for that? Can't it just sort of happen by osmosis?
I can see how I was trying to be lighthearted, but yeah, it doesn't read well. It's funny, though, I actually do play LAN games fairly often. Pretty much Rainbow and Ghost Recon, but still.
I will tell you this... We do have legitimate reasons for no LAN support. A big one is that with server code, unscrupulous people can setup fake versions of our game and swindle users out of their cash.
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