The Witcher 1.1 Patch Released
The game isn't out in North America yet, but the first patch for The Witcher is now available. The 113mb download offers a number of gameplay and code bug fixes, along with this important tweak: "a child in epilogue cutscene doesn't look like badly sewn young Frankenstein." Patch 1.1 Major Fixes ============================================= Gameplay & text bugs fixed: - Fixed character development issues with some abilities and skills. - Fixes for some storyline related progression breaks. - Fixes for druids' day-night cycle in Act 5. ---- Fixes for sex scene with nurses in Act 5. --- - Signet fixes (some signets were received twice). - Fixed story incoherency regarding Erkyn in Act 3. - Experience gain indication localization fixes. - Mutagen potion - new fixes for showing up a message. - Fixed items used in eating animations. - Geralt's allies fixed to always react properly to all mosnters. - Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you... - Echinopses and Archespores now use their own spikes instead of arrows. - Fixes for alchemical ingredients extracted from some monsters. - Raven Crypt - few fixes for geometry and placeables. - Fixed few places where player was supposed to meditate, but couldn't. - Fixed story incoherence in Berengar quest. - Soldier practicing on training dummy won't penetrate... it. - Berengar won't disappear on sight when sparing him. - A whole lot of localization fixes (some of them won't work with old savegames!). Code bugs fixed: - Fixed all diagnosed stability issues and crashes. - Fixed few gameplay issues with WSAD and mousedrive controls. - Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking). - Cat potion estimated time display - fixed. - Dropping items from the inventory fixes for better spread. - Weapon visual FXes fixed during dialogues. - Confirmation box shown when player uses Quick Load. - Tooltip fixes for lower resolutions (for example 800x600). - All read books now have the appropriate note in description. - Sitting animation fixes for few characters that sat beside the chair. - Alt-Tab fixes for dialogue lines and gameplay options. - Savegame option blocked around Aard throwing time. - Audio: rat squealing sound fixes for minimized mode. - Movies and cutscenes fixes for Alt-Tabbing. - AI: fixed NPCs chasing enemies that were no more. - AI: few poker fixes. - Fixed problems with items appearing back in storages. - Fixed blizzard problems with cutscenes and dialogues. - Fixed toxicity effect for Alt-Tabbing. - Finishers fixes - animation sometimes did not play. - When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one... - Fixed saving in tight places (player got teleported after load... sometimes). Art & sound bugs fixed: - Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes. - Kaer Morhen: Wild animals fixes. - Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes. - Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black. - Old Manor: Koschey boss movement fixes. - Mutants fixes for decapitation. That means no decapitation now. - Werewolf physics fixes. - Chainmail stand placeable now has collision surface (player/npc can't pass through it). - Celina brightness fixes for interiors. - Order knights lighting fixes. - Bread item fixes for eating animation. - More detailed model of Horse+Wagon for opening cutscenes. - Journal entry for crypts fixed now. - A child in epilogue cutscene doesn't look like badly sewn young Frankenstein. - Old lady and dwarves - idle animation fixes.
-
Fixes for sex scene with nurses in Act 5.
Werewolf physics fixes.
Sold.