Morning Discussion
So have you taken a seat at our new Replay Couch? It's like having a little video game channel so small that it doesn't have time to annoy you. Maybe it needs more Star Trek or Man Show? Nah. So while I've mentioned this holiday game glut before, I'm actually pretty excited for the next year too. For all three, this will be about the point in console's lifespan where the third wave of games comes out, where creators are comfortable enough with a machine to truly push it's boundaries and some of the really legendary games come out. Exciting! Oh, and I think we should have a pretty cool contest for you later today, stay tuned.
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Need for Speed: ProStreet Demo short review.
I downloaded the demo off XBLM last night and tried it out just a couple minutes ago. Yes, I said minutes. This is the shortest demo of any kind I have seen on XBLM. 2 races total. 1 speed challenge, and 1 "grip" challenge, which is just to say, laps on a race track.
This is not NFS: Most Wanted or even Carbon here folks, I am very sad to say. Judging from the demo, it seems as though everything has been changed. They have changed the physics, sense of speed, damage, camera, just about everything. No longer do you have the fun sense of unrealistic seat of your pants speed. They have gone to the speed of a sim. The camera is oddly placed, it fees slightly to the left of your car, even in bumper cam mode, which I always use in any racing game. Physics and Damage are more realistic. Off the start of the 1st race I tried, I punched it, and like any other NFS game I'm used to, I rammed the car in front of me to get it out of the way. Normally, I might get a little damage and a slight pull in the steering at the most, I thought anyways. Now it's more like a sim, likfe Forza where it impacts the performance of your car. Damage is modeled well, the car looked wrecked to shit, which was cool. But the whole "bash the next car and bully your way through the race" you are used to from a NFS game is gone. Nitrous seems to be limited too. They even have the assist lines from Forza 2 in here.
The length of the demo leaves you with a "ok, that's it?" feeling. Yes I know it's a demo, but you get 2 races. And if you are half way decent at racing games at all, you'll be done with both races in about 5 minutes (not including loading times).
I'm sure that in the retail product, the sense of speed will get better once you progress, and new tracks open up and such. Don't get me wrong, it was a fun racing game for a demo, but this isn't the NFS we all know and love. It's something different... Like a Forza Lite or something.. hard to pin down.
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Now this really pisses me off to no end...
NFS Most Wanted was probably the only racing game I ever liked. The fact that they are taking this series this directions sucks.
Carbon was Ok - as it was sort of like Most Wanted, with the emphasis a bit more on efficiency
This game should not turn into a sim --
I'm interested in reading reviews of the full game to see if the "sim" feel stays throughout the game.. like I said, this is only the demo, and only 2 races, but the feel of the racing is definitely taken a turn to more "sim" like feel. Granted though, just playing this demo has completely turned me off from buying full game..
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