Gran Turismo 5 Prologue Demo Hits Japanese PSN
The 736MB sneak peek includes one track and seven cars, but does not feature the online multiplayer of the full version. The demo will be offered through the Japanese PlayStation Store until November 11.
Gran Turismo 5 Prologue, itself basically a tease of the upcoming Gran Turismo 5, is slated to be released through traditional retail outlets and as a PlayStation Store download. North American release and pricing details have yet to be announced, though they are expected to fall in line with those of the Japanese edition, which arrives in December and will sell for approximately $40
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What kills me here is the lack of collision physics / damage. After playing Forza 2 this is a really tough pill to swallow. Cars just kinda bounce of each other. I hope they don't even dream of releasing GT5 without addressing this fully.
I hope the final game will allow switching to 720p independently of the XMB / system resolution like the GT HD demo did. The game just looks much better in 720+AA than in 1080 without.-
They still havent put that in?
Granted, its supposed to be "the ultimate driving simulator" so they cheap out on the car damage... but wouldnt a good simulator make your car wreck constantly if you hit other vehicles and walls?
I think just adding damage and physics would atleast make things less frustrating when you do wipe out... atleast you get a cool crash effect.-
It's the 'ultimate' on areas where they put in the effort. I mean so far they basically completely ignored AI, damage and online. This allowed an insane amount of polish and content everywhere else, but it just wouldn't be appropriate these days. I really hope they can get AI and damage modeling similar to Forza 2. Without damage, a racing sim just doesn't work for me anymore, you just drive completely different.
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I think you're missing the point. Forza has some restrictions imposed on it by the car manufactures, but that doesn't really matter because what they did is enough to make damage work in the game. I don't care about how damage looks or that you can't completely destroy cars. It's not for show in that game. I care that cars get damaged to a point where it hinders you or prevents you from winning a race and that accidents have consequences.
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I understand that there are restrictions put on by car manufacturers, but after playing a game like Richard Burns Rally or even Dirt the crashing just seems bad in Forza.
I agree with you that limited damage is better than no damage, but I guess my point is that even the best simulators still have relatively shitty damage physics because of the limitations imposed by the manufacturers.
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I'm totally with you on that one. As a time trial game, GT is great. But, when it comes to racing vehicles, I can't help but "cheat" by using the cars around me as cushions to take turns harder/rougher than intended. I think you should be able to get someone loose by bumping them and such.
IF Kotaku is to be believed (http://kotaku.com/gaming/gc07/gran-turismo-5-prologue-to-feature-car-damage-improved-ai-better-physics-293208.php), then there still might be hope for car damage once Prologue retail comes. But, I'm not holding my breath. :(-
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You can use the Logitech wheel that came out with GT4. I heard that was a decent wheel, since it has a 270 degree turn radius instead of the typical 90. I've gotten so acclimated to using the controller, I don't know if I could be comfortable with a wheel setup, it would probably be uncomfortable since I don't have a table to "mount" the wheel to thats close to the TV.
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