Evening Reading
- Hot robot facials!
- Cute Japanese cars
- Mozilla smartphone... hot?
- Flying car. Yawn.
Lastly, wireless USB please. Ok how about without bigass external adapters though?
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Golden age of gaming folks! ;D
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Nope, there is only one good RPG on the horizon and there has been a lack of them this year. Plenty of other years have this one beat. While people may be basking in the Glory of HL2, Halo 3, TF2 and ET every single one of those were a sequel. Some of the other notables were RTS games that were good but not really all that memorable. 1998 for the win.
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I used to think that, then I realized that no most adventure games suck, even the ones I used to love.
I tried playing Day of the Tentacle last christmas break when I was bored and it sucked balls. I remember liking Lucasart games back in the day because unlike other games (Space Quest) I didn't have to worry about getting randomly killed. Now I can't stand it because there is isn't even a need for thinking. There is some puzzle solving which can be alright, although its typically arbitrary, but there is no decision making.
Conversations were an absolute chore. I was just running a shitty DFS algorithm on them and it was painful. Nothing I said mattered it was simply a matter of discovering every dialogue path where 85% are useless, 10% provide hints, and 5% unlock some aspect of the game that you must unlock to proceed. Thats fucking lame as shit and making going through meaningless dialogue suck balls.
"Puzzles" typically result in go into every room, pick up every item, locate every 'hot spot', use every item on every item (might combine!), use every item on every hot spot. Do that and you beat the game. Can't get that chewing gum off the floor? Try coming back later when you have more items and try all of them - eventually one will magically work.
You could argue that 'good' games don't do these things but I argue that the good games did do these things. Day of the Tentacle? Fate of the Atlantis? Sam and Max? Monkey Island X? All of them did. I need to play through Kings Quest 6 and maybe 5 as I loved those games but I'm not sure if they really did hold up as well as I like to pretend.
So my argument is that adventure games need to involve to a new level of interactive story telling with a new style of puzzle design. The old shit was good for 10 or 15 years but eventually died out and I don't care.
If Remo sees this he'll chime in with Full Throttle I know. I tried playing that again a couple of months back and got 30 minutes in before I had one of those painful dialogue trees with repair chick at which point for the aforementioned reasons I got bored and quit and haven't picked it back up.
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