F.E.A.R. Perseus Mandate Demo Released
Now available at FileShack is the F.E.A.R. Perseus Mandate demo, for those of you interested in trying this new stand-alone expansion pack where you play as a different F.E.A.R. soldier, encountering enemies never seen by the team in the original game. The 735mb demo includes the Underground level. Developed by TimeGate Studios, F.E.A.R. Perseus Mandate is due out November 6. It will also be part of the F.E.A.R. Files release for Xbox 360, which includes Perseus Mandate and the earlier expansion pack Extraction Point.
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Its still kind of fun to play but holy shit the graphics are bad
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FEAR was designed with the most repetitive "art style" ever, a grey color palette that is even more monotonous than Doom 3´s...and that is an achievement on it´s own. Apparently with Project Origin Lith wanted to carry on that legacy, although they managed to make the levels look better than barren boxes for firefights. Seriously, i consider the levels in FEAR to be some of the worst ever created for an FPS game.
Awesome combat though.
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This sounds more like an intro speech for a meditation session than a serious comment on graphical rendering. Like it or not, technical proficiency is (as would seem obvious to me!) a part of graphical output, and while the relative weighing of stylistic and technical aspects is subjective, it's rather judgmental to say that one side has no effect at all on "the visuals."
In addition, FEAR has more graphical advantages over games from 2002 than polygon count. Its lighting system and particle generation are still fairly first-class today, actually.-
To the contrary, a game's visuals should stop getting constantly dissected into a sum of their parts. If you were to show NOLF 2 and FEAR side by side to someone who is not tech-savvy, they would clearly point out NOLF 2 as an overall winner.
I don't care if your engine can do specular quadrant zit-mapping with subpixel precision, if all you produce with it are drab, neverending, inorganic, square-looking office cubicle environments. The end result is what matters. The SUM of all parts. -
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I think this goes down in history as the most uneccessary screenshot ever released. http://www.shacknews.com/screenshots.x?gallery=8485&game_id=4511&id=106964
seriously. I couldnt purposely compose a duller shot. -
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