Scaled-Down Crysis on Consoles Depends on PC Version Success
"What happens next we haven't decided yet, because first we want to see how the game is received, publicly and critically, ratings wise, et cetera. We believe it will be received at least as strong as Far Cry. I hope personally a 5% average increase," Yerli said. "That would give us an argument to, 'OK, let's see how we can bring Crysis to consoles.' The engine right now is running on consoles so there's no reason why we couldn't."
Crytek has not begun any development of a console version on any platform, but Yerli said these "derivative" renditions would certainly not have the graphical fidelity of the PC version. "You cannot get Crysis as it is on PC on any console," he said. "What you would have to do is compromise the design and the level design--in order of the PS3 and Xbox 360 regards you have to fulfill the memory constraints."
For more on Crysis, check out Shacknews editor-in-chief Chris Remo's recent single-player and multiplayer hands-on previews.
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"The reason for no consoles is simple: any console development would have deviated from our efforts."
-Cevat Yerli
August 28th, 2007
"...the original Crysis game as we designed wouldn’t be possible on consoles that’s why and our key reason to ignore other platforms is to focus on quality and the game."
-Cevat Yerli
September 24th, 2007
"The engine right now is running on consoles so there's no reason why we couldn't."
-Cevat Yerli
October 5th, 2007
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At some point you might want to license your tech out, and if thats the case, you'll need scalability, and you'll need console versions.
That doesn't mean that the lead programmer was taken off of Crysis and put the entire project on hold for a month to get sub surface scattering working on the PS3 or something inane, though. -
That doesn't mean anything. They're point was there's no console version now because they want their true version out. They know they can scale it down and run it on consoles. It's gonna take so much reworking to get it out on consoles it will be sick. The game they designed wouldn't work on consoles, and working on a degraded version for it would waste time getting the PC game in top condition. I don't see any hypocritical statements there. "we can degrade it and run it" is infinitely different than "we've been developing it on consoles"
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