Morning Discussion

How is your week looking Shacknews? Fat and sassy? Excellent. Managed to stay up a bit too late with the 360 and Bioshock, just enjoying everything so much that really nothing feels spoiled for me. Good times. So what's the deal with co-op and 2 player local games on this thing anyhow? Where are my Ikari Warriors? Where's my 8 Eyes? I've got Aegis Squadron and that's cute, but I want more. Inform me, Shacknews. Also, I'm going to try and spice up the postscript area below. I'll keep trying different things until I know Abrasion dislikes them all.

Random Shackthread of the day: Crazy Multiplayer Experiences

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From The Chatty
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    September 24, 2007 7:56 AM

    my week better be productive, TF2 killed my last week

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      September 24, 2007 7:57 AM

      The honeymoon with TF2 is over. :| I'll be way more productive this week.

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        September 24, 2007 7:59 AM

        [deleted]

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        September 24, 2007 7:59 AM

        Not for me. I'll be wasting my free time with it again. :(

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        September 24, 2007 8:00 AM

        Are the shackbattles already dying out? I haven't been able to play too much due to work.

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          September 24, 2007 8:01 AM

          They're still going strong with at least one full server. You shouldn't have a problem.

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            September 24, 2007 8:05 AM

            My problem is that I'm in europe. The timezone and lag just kills me. Pubs/office lan for me :(

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          September 24, 2007 8:48 AM

          man i hope not :( I hope halo 3 doesn't steal too much thunder from TF2, playing with Shackers is top-notch awesome-ometry

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          September 24, 2007 11:09 AM

          Speaking of shackbattles, can I get a password to the servers? Been on here for awhile (seems like I never properly registered though) and TF2 is making me post here for the first time. I'm having too much fun with engineers and demomans.

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      September 24, 2007 8:05 AM

      Okay I've played enough TF2 to complain:

      1) Respawn timer sucks
      2) Game feels very slow even playing as a scout
      3) Pyro is weak
      4) Scout is too strong
      5) Maps are good but quickly getting bored with them
      6) No gernades is really really starting to bother me

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        September 24, 2007 8:07 AM

        Pyro seems to need a slightly longer range. Scouts are insane unless you're looking at decent sized groups. Soldiers just seem weak in general, and completely eclipsed by demoman.

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          September 24, 2007 8:08 AM

          The problem with the pyro, for me, is that I have very little indication as to how far and where the flame is.

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            September 24, 2007 8:09 AM

            when in doubt, get closer :D

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              September 24, 2007 8:30 AM

              ubastard. i'm STILL smoking :(

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              September 24, 2007 8:33 AM

              Pyros are really good for roasting scouts, because many will forget and inevitably get closer to you while running around like a tweeker...

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          September 24, 2007 8:10 AM

          Demoman pisses me off (as a soldier player) because apparently, he is nearly as hard to kill as a soldier, but his ordnance does apparently way more damage :/

          Direct demoman grenade usually kills most players. Direct soldier rocket, not always unless it's a crit.

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            September 24, 2007 11:45 AM

            demoman's nades are way less predictable though, and don't have the range of rockets. a demoman needs to be close to a sentry to get rid of it while a soldier just needs line of sight. demoman really only has one weapon that can be used for combat as well, and if you're up against a scout or even a pyro (someone quick) you'll lose most of the time unless you're really good with the grenades because they just bounce right out of the way if it's not a direct hit.

            sticky bombs are super fucking good for protecting cap points though. oh man so many scout parts flying through the air :D

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        September 24, 2007 8:07 AM

        Re: 3: you haven't seen some of the Shack pyros

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        September 24, 2007 8:09 AM

        1) I agree, 20 seconds while a point is being contested is ungodly
        2) I disagree - I like that it's not Quake-speed. Gives us old fogies a fightin' chance.
        3) I'm not sure. I've only played an hour or so of pyro. If you get a congested area you will get several kill assists and maybe a kill or two. It's more of an assist class. You're not going to dominate with pyro. You can't run at guys. You have to ambush, or rush into a clusterfuck situation and just douse everyone with fire (knowing full well you'll die as well). I got maybe 10 kill assists, all after I died. Sure it doesn't make your score go up, but it helps your team. And fire is fun!
        4) I disagree. The scattershot is really not that powerful at anything further than point-blank range. The engineer's shotgun will destroy a scout. So will a well-placed rocket.
        5) Not bored yet (only have ~ 20 hours in though)
        6) I love this choice. Cuts way down on the spam, and forces players to focus on their class-specific weapons and talents rather than tossing 'nades.

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          September 24, 2007 8:28 AM

          100% agree with you Evil. put the old skool away and embrace the new HAWTNESS

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          September 24, 2007 8:36 AM

          Something about Scout Scattergun is fucked up. I was playing vs. Andrew_, scout vs scout. We traded kills back and forth with the shotty, once however, I caught him looking, I stuck that shotty right on him. I mean, I pushed it into him. Fired, and he didn't die.

          WTF, I often get oneshotted as a SOLDIER from a scout, but I just unloaded on his and he didn't die. Then we ran circles shooting, I even grabbed a health kit, and he still got the kill... It's fights like that I miss the quake honk and/or RPG damage numbers floating above my target.

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          September 24, 2007 8:38 AM

          I think two is reasonable for console gamers. They slowed the speed down for the controller.

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            September 24, 2007 9:04 AM

            FPS games in general have slowed down since Quake 3 I think.

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              September 24, 2007 9:07 AM

              tactical shooters have increased since then too

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          September 24, 2007 9:09 AM

          Bring back the Special grens though. (Not the grens themselves in all cases, but similar secondary abilities.)

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        September 24, 2007 8:13 AM

        1] Force timers suck. Would be cooler to enable disabling serverside (enable disabling... right).
        2] Disagree. It feels perfect. Style and speed work best this way. Imho.
        3] Agreed
        4] I usually rape them, but that is not an indication of any kind
        5] Disagree, allthough 6 more would be rad
        6] No concussion sucks, but i love the lack of normal grenade spams

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        September 24, 2007 8:15 AM

        #2 = True. I can't really enjoy it for some reason, and the only thing I can think of as a reason is the speed and general pace of the game. Just seems slow. I'm not hating, just doesn't feel the way I think it should.

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          September 24, 2007 8:17 AM

          I think that the designers kinda grew up, literally, and slowed down the gameplay. A lot of the nuances and subtle touches (animations, sounds, weapon effects) might be lost or jumbled if the game was even as fast as Quake 3.

          Personally, I like it.

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          September 24, 2007 11:45 AM

          i'd hate it if it was much faster, i suck against real people in fps' as it is.

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        September 24, 2007 8:25 AM

        1) Agreed. I think it would be just barely tolerable at 15 seconds.
        2) I've probably played as much TF2 as I have QWTF and TFC at this point... and I like it better. I'm just not good at fast-paced tactical games I guess, I need time to think and plan. Fast enough for me anyway.
        3) Yeah, maybe I haven't seen any good ones, but I am having NO LUCK with the Pyro. It feels like the flame doesn't go as far as the graphic indicates. I would be happy with only a range increase.
        4) I haven't been dominated too much by Scouts yet, but they're tough alright. I'm most comfortable dealing with Scouts when I'm a Soldier, Engineer, or Heavy.
        5) I like them all, but I've been playing a ridiculous amount of 2fort. :)
        6) Meh. I haven't missed them, like I would in other games.

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        September 24, 2007 8:34 AM

        [deleted]

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        September 24, 2007 8:41 AM

        1) I don't mind it, but 20 sec is too long.
        2) Better that TFC, slower that QWTF. I'm not having an issue here.
        2) needs about 10ft added to his flame range, thats it.
        4) brutal
        5) no comment
        6) I'm not feeling this. The only time I think I wish I needed some grenades is when I'm a pyro or medic and there is a sentry I can't get past. BUT thats when I get my TEAM to come take it out. I think it is the perfect choice to instill more teamplay, and less rambos.

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        September 24, 2007 9:09 AM

        Respawn timers seem to be necessary for the offense to be able to make progress. Whether they should be as long as they currently are sometimes... I dunno. It's not too bad, it's kinda good for dying to have a tiny little sting to it.

        If they decreased the respawn timers they'd certainly need to increase the round timelimit.

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        September 24, 2007 12:04 PM

        I've logged a decent amount of time as a pyro so I'll comment on it a little... I don't know if it's too weak but it's definitely incapable of dominating like other classes can. soldiers, demomen, heavies and even spies can decimate a team if you are skilled enough, and likewise an engineer who knows his stuff can rack up sentry kills like there's no tomorrow. scouts likewise are monsters at capping and stealing the intel, and medics have a very rigid role as well.

        and then there's the pyro. he doesn't really have a definite role. he can't rush in and own bitches because of his limited range, and he's fast enough but he's not exactly going to get to a cap point in half a second and he lacks the extra mobility a scout has with the double jump.

        I will say one thing though, the flames are powerful. I think a lot of people when they play as a pyro are worried about wasting ammo because traditionally when you have a flamethrower it eats ammo, but the TF2 one is actually pretty conservative. The main thing is of course you need to get people in range... now pyro has good speed. he can outrun a soldier and heavy any day of the week and if you catch one of them while they're not watching (especially heavies) you can take them down in seconds. the flamethrower, at close range, can take down a fully healed heavy in like two seconds, making it the second fastest way to kill someone after a backstab.

        people have said extend the range of the flames but I have a feeling if that happened the pyro would be unstoppable. if you can light someone up and then keep them in your flame while they run around in a panic, you are going to take a huge chunk of their health and the afterburn will probably kill them. now if you extend the range even a couple feet the pyro becomes a monster.

        pyro is also at home in some maps more than others. I did really well with one on 2fort (even though my team struggled the entire time, but that was mostly due to having only one engineer and no scouts) because there are tons of tight corners to ambush people with. he's not so great if the map is wide open, but in close combat there's no other class I'd rather be. he was also amazing for toasting the fuck out of snipers. the other team had two snipers on the battlements almost the entire match, so I'd just run under the covered bridge, up the stairs (which thankfully weren't guarded by an engineer) and toast them. less than a second in the flames and they were down.

        that also said, there's a lot of stuff that's somewhat obvious with the pyro. fire is your best friend. aside from a cloaked or disguised spy, a pyro probably incites the most fear because people freak the fuck out when they're on fire. they run for cover, they get pissed and attack, or they flee to find a medic/dispenser. the chaos caused by lighting two or three guys on fire is crazy and if your team is behind you you'll get assists on every person you lit up because a rocket or couple shots from the minigun will clear them all out.

        as also said, pyro is the ultimate spy checker. cloaks and disguises are useless when you're on fire.

        so essentially, yeah, you're not going to dominate with a pyro, but your role is to cause as much havoc as possible and knock down the other team's health and generally just annoy the fuck out of them.

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          September 24, 2007 12:23 PM

          I think the effect when you are actually on fire needs to be more obvious. I think it would cause a lot more disruption if it blocked your view or made black smoke billow everywhere or reduced your accuracy.

          Also to give them more of a role, I think fire damage to sentries should be increased so if they are just round the corner you can pop round set them on fire and retreat. Maybe let them clear demo charges but burning them or something.

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      September 24, 2007 8:33 AM

      Same for me. I got shit to do. :/ The game is great, but it's one of those games that's so good you have to force yourself out of it.

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      September 24, 2007 8:39 AM

      Yeah, I got next to nothing done last week because of that damn game. Not because I was playing while I should have been working, but because I had been up the night before until 3 a.m. playing. Unfortunately I still have that incredible urge to play it constantly AND this week Halo 3 comes out. Bastards.

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      September 24, 2007 8:40 AM

      Yeah. Last week TF2 annihilated me. This week World in Conflict will. Next week Company of Heroes will.

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      September 24, 2007 9:03 AM

      I still haven't gotten into a game with more than 1 player. I keep hanging on 'retrieving server info'. Tried waiting it out, but after 10 minutes... :(

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      September 24, 2007 9:09 AM

      Do you guys really see gaming time as wasted? I spent almost every evening of the past week playing TF2 and I have no regrets.

      I go to work each day and I'm productive there, so I feel perfectly entitled to do what I like with my evenings. So there's no possible way I can 'waste' them. Doing something 'constructive' is just a bonus. (And I'm not claiming that games can't be constructive/worthwhile).

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        September 24, 2007 9:25 AM

        No way I <3 my gaming time, but I lead a very busy schedule and so I really shouldn't have played TF2 for more than an hour or two in the evening, but I liked it so much I would stay up way too late. This lead to tiredness the next day which lead to lack of productivity. Oh well I'll probably do it again tonight cause I'm retarded.

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        September 24, 2007 11:53 AM

        Never. I place gaming time into the same category as reading or other "enriching" activities. It's something I'm actively involved in, keeps my brain working, and serves a social function. The only activity I consider to be a "waste" is television, and I watch very little of that.

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        September 24, 2007 1:15 PM

        "Time you enjoy wasting, was not wasted." - John Lennon

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