Evening Reading

Welcome to the evening reading of values! Hope everyone's weekend has been good, I for one am happy to join a growing statistical group: Those who live in fear of the 3 red rings of death. I put the shack hooker and blow fund to my own purposes, and now am the proud owner of a 360 premium. We've had a HDTV for a long time, and the 360 + Bioshock combination is the first thing that's really brought hi-definition home to me. Neat! How about I share some carefully cultivated links?

This looks like another busy and exciting week. TF2 Shack vs. Valve, Halo 3 and plenty more. Then again, maybe I should shut up, because I'll be writing that for the next 3 months.

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From The Chatty
  • reply
    September 23, 2007 6:06 PM

    TF2 is still fun OK?

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      September 23, 2007 6:07 PM

      i think i had more fun with q3f. but tf2 will be a lot of fun once the bugs are worked out in the release.

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      September 23, 2007 6:07 PM

      TF2 is OK, still fun

      just kidding- TF2 is awesome

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      September 23, 2007 6:10 PM

      Are you crashing now but didn't before? I have a shitty box, and release day I was playing perfectly. Now I crash every 5 mins after the patch. Add -directx 81 to you startup properties. Fixed it for me, and I've played all day.

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        September 23, 2007 6:32 PM

        [deleted]

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        September 23, 2007 6:42 PM

        Careful, I started crashing because I started messing around with forcing directx levels.

        I finally got rid of the crashes by loading with -autoconfig. From what I understand that will reset everything back to original settings. Just take it out again after.

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          September 23, 2007 6:51 PM

          In my case. Clearly something was changed in the patch to help people that were crashing, but it manifested itself in destroying my DX9 stability.

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        September 23, 2007 6:57 PM

        8800GTS 640mb + C2d here and that just started happening to me. Almost like clockwork every 5 mins my whole system freezes up. Weird though because just last night I was playing for hours with zero crashes.

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        September 23, 2007 8:28 PM

        oh yeah, this has made my TF2 play solid for 24 hours. self bump, and i'm shamed for it If you are having crashes, try it, and stop pulling your hair out.

        I hope they fix it, but at least I can play.

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        September 23, 2007 9:55 PM

        It almost fixed it for me, but it stuttered for a bit, then the sound looped and the game froze. :(

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      September 23, 2007 6:12 PM

      so much fun that it's past 3am and I hardly noticed it. this will not be pretty seeing how tomorrow will be that last day of sick leave and I have to be in at 8:30 again tuesday...

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      September 23, 2007 6:32 PM

      What we needed most of all right now was another TF2 thread. Thanks. Good work.

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        September 23, 2007 6:33 PM

        It was actually the first post in the chatty and was all I could think of.

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      September 23, 2007 7:02 PM

      [deleted]

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        September 23, 2007 7:03 PM

        yes, the grenades will come back

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        September 23, 2007 7:03 PM

        doesn't it come out in a few weeks? i doubt they'll have time to make substantial changes

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          September 23, 2007 7:05 PM

          [deleted]

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            September 23, 2007 7:32 PM

            I think it lets them fix a few hardware compatibility issues and is a brilliant marketing move. Instead of releasing and then everyone forgetting about it in two weeks, they get a few weeks of beta publicity and then release hype.

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        September 23, 2007 7:06 PM

        doubt it, they've been playing with it for months and months, the gameplay is done. maybe some bug fixes, but that's that

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        September 23, 2007 7:28 PM

        Nuh-uh.

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        September 23, 2007 7:31 PM

        In one of the Shackcasts (in the last one, I believe), Remo said that we're basically getting the game early.

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        September 23, 2007 8:29 PM

        I wouldn't be surprised if they do a few stealth tweaks to the game, but I wouldn't expect anything more than that.

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        September 23, 2007 8:47 PM

        No. It's funny how everyone has a different class they think should be nerfed. I think it shows how well the game is balanced - when the teams are actually playing as teams.

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          September 23, 2007 9:00 PM

          [deleted]

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            September 23, 2007 9:38 PM

            I agree, it feels like punishment.

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            September 23, 2007 10:55 PM

            i hate to agree with Osiris_Brad, but...

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            September 23, 2007 11:00 PM

            SUDDEN GAY. Fuck sudden death, it is fucking stupid for this game. It encourages a team to sit around and not attack, while the other team gets raped by turrets and heavies. Just have one team win, or one team lose, end of game. No sudden death, just FAIL or WIN.

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            September 23, 2007 11:05 PM

            I figured it out.. They need a mist or a fog to come into each base that takes off health, forcing the players out into the middle sections. Something, shit.

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              September 23, 2007 11:10 PM

              that's actually a really good idea...

              It can just squeeze together, forcing everyone to the center of the map, eventually blanketing the whole map altogether, forcing people to make an assault...

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            September 23, 2007 11:22 PM

            the major issue I have with sudden death is that it seems to be awesome if you are certain classes but horrible for others. I've been a spy during sudden death and it's mostly useless because since there's no respawining people will just shoot whoever they are suspicious of when in a normal round they'd be more worried about map objectives. likewise if you're a pyro you aren't very effective at long range so the second you're in view you have to watch for random projectiles being fired at you.

            but then if you're a demoman or a soldier or a heavy you can pretty much just spam away and you'll do awesome. it just kind of takes the balance of the game and throws it out the window for this weird random deathmatch... they should just reset the clock or I don't even fucking know but god it's just bad :(

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              September 24, 2007 5:46 AM

              [deleted]

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                September 24, 2007 7:21 AM

                So sudden death should only be for Soldiers/Heavies/Demos & Medics? That's hardly a good solution.

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              September 24, 2007 5:50 AM

              I'll try to spawn as a scout or medic right before going into sudden death. Medic's are gold at this time and scouts are great at capturing points.

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          September 23, 2007 9:14 PM

          nerf demomen pls

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            September 23, 2007 11:23 PM

            I see that spam and raise NERF SCOUTS, the blur of bats and shotguns that can't be hit!!!!!!!1111 FUCKKKKKKKKKK

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              September 24, 2007 7:37 AM

              Drop the range of their shotgun, and bring their health from 125 to 100 = scouts fixed (also maybe change their shotgun clip from holding 8 to 6) - the scout shouldn't be an offensive class, hes a flag capper. Right now you've got teams of all scouts dominating everything in their path.

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                September 24, 2007 7:39 AM

                Right now not many people know how to play either.

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                  September 24, 2007 7:52 AM

                  True indeed. Being an engie right now or even a spy is like "here, have some infinite free kills"

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              September 24, 2007 7:41 AM

              [deleted]

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          September 24, 2007 7:49 AM

          I don't think any particular class should be nerfed, I think the Pyro should be buffed a bit. I don't know how many times I've seen enemies inside the flames coming out of the flamethrower and yet not catching on fire. Also, I think the Soldier's rockets could be a little faster, but not a whole lot.

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      September 23, 2007 8:42 PM

      When it works. The stuttering has made it unplayable for me. I doubt I'll ever get a fix so I'll have to get new hardware of some sort. I just wish I could figure out whether it is my video card, or motherboard.

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        September 23, 2007 8:43 PM

        did you try forcing dx81?

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          September 23, 2007 8:54 PM

          8.1? no... is that supposed to fix anything? Where have you heard about this?

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            September 24, 2007 7:37 AM

            yes, this is how I fixed it completely. I couldn't play the game before at all without stutter crashing until doing this.

            go into steam, games list, right click team fortress 2, properties, launch options, and put in -dxlevel 81

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        September 23, 2007 8:55 PM

        i've heard limiting the fps can fix that

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          September 23, 2007 9:09 PM

          Limiting how? Lowering settings for a higher framerate, or forcing a max framerate?

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            September 23, 2007 9:53 PM

            a command to limit the max framerate! also you can lower sound quality and sound acceleration

            i used to get the stuttering but i did something and don't get it anymore. sure does crash, though

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          September 23, 2007 9:57 PM

          how to limit fps?

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      September 23, 2007 9:14 PM

      nerf scout, soldier, pyro, demoman, heavy, engi, medic, and sniper but give the spy a mech

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      September 23, 2007 10:35 PM

      this is the longest i have played an online FPS in a long long time... fuck it's fun.

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        September 23, 2007 10:55 PM

        This is the longest I've played anything in a long long time. 36 hours in four days, that is huge for me since the most I'll ever play games a single day is three hours, average is 30-90 minutes.

        So yeah, awesome awesome game.

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          September 23, 2007 11:04 PM

          44.5 hours. Fuck ;(

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            September 23, 2007 11:17 PM

            I'd be there had I not banned myself from playing it today. I've gone way overboard and I had to stop before it got completely out of hand. :)

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              September 23, 2007 11:20 PM

              I've got 16.7 hours but I missed out on 2 days playing and have kids. I haven't enjoyed a MP game on the PC like this in ages. Can't wait for more maps too.

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            September 24, 2007 7:47 AM

            I almost don't like the time played feature. . . I don't like to know how much of my life I'm squandering ><

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          September 24, 2007 7:47 AM

          that's 9 hours a day on average

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        September 23, 2007 11:01 PM

        amen to that.

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        September 24, 2007 5:42 AM

        Same here. Last one I played this much was probably Quake II CTF.

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      September 23, 2007 11:00 PM

      I would even go as far as "hella fun."

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      September 23, 2007 11:02 PM

      [deleted]

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      September 23, 2007 11:12 PM

      AITOO: sudden death is growing on me... anyone else? it's a neat touch of DM at the end

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        September 23, 2007 11:13 PM

        You mean a neat touch of CS, right?

        DM is more like the rest of the game...

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          September 23, 2007 11:20 PM

          well yeah but I just mean the 'you have to kill the other team and not die' mentality

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        September 23, 2007 11:16 PM

        What bothers me is that one team can have all but one control point, go into Sudden Death, and due to an unlucky/poorly planned battle lose the entire match. It just doesn't make sense...just like how on 2Fort if you cap the intelligence twice, you stil go into Sudden Death and can easily lose.

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          September 23, 2007 11:19 PM

          I did have a time tonight that I thought was a "tricky" situation - all but one of the members of my team died to a group of 2 heavies and 2 medics, but the last person on my team was a scout, who waited until the battle was full force (before the opposing team started capturing the control point) and ran off to the enemies territory to capture the final 2 control points, locking down the "contested" control point and screwing over the heavies/medics. it was sweet revenge, but seemed "cheap" given that they had originally captured 3/5 control points and lost all in sudden death.

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          September 23, 2007 11:19 PM

          Wait, you mean it doesn't just pick the one w/ the most caps when the time runs out?

          That's.... stupid.

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          September 23, 2007 11:19 PM

          ok I agree here. a couple caps up versus ZERO means you should WIN. the control point style I think it's fun to see who can beat who straight up.

          and maybe we need a 'last man standing' issue if there's an engy bunkered down all alone, or a spy just camping.... YOU LOSE !!!111 111o32i4io234

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          September 24, 2007 5:53 AM

          I think it's to encourage the losing team that they're still in it even if they're getting dominated.

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            September 24, 2007 7:45 AM

            My only problem with that is that it gives no incentive to actually try winning if you know you'll be going into sudden death because the momentum changes so radically. Most of the time winning Sudden Death requires a vastly different strategy than the team was using just before. I don't know how many times I've tried to coordinate a better survivability combination of classes for SD.

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          September 24, 2007 7:33 AM

          One solution to encourage the teams when in sudden death was to reset all capture points and that the first team that takes one of the points, wins.

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          September 24, 2007 7:35 AM

          [deleted]

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        September 23, 2007 11:46 PM

        I don't like it when my team has 4 capture points, the other team has 1...and we get forced into OT and lose. OT only when capture points are equal please.

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          September 23, 2007 11:52 PM

          I agree with this. Either that or it needs to always add a crapload of time for the final point.

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          September 24, 2007 5:45 AM

          If you have 4 points and the other team has one, there really is no way your shouldn't win. All you need to do is pretty much touch the last point and it caps.

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        September 24, 2007 7:46 AM

        [deleted]

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          September 24, 2007 7:48 AM

          ^^

          especially the map timelimit going off.

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      September 24, 2007 12:36 AM

      TF2 is made of win, awesome and then some.

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      September 24, 2007 5:48 AM

      Yes, but I prefer to play on pubs than on the shack servers. Pubs tend to occasionally even things up. The shack servers play like 8 year olds on the sportsmanship thing. More interested in winning than having a good time or things being remotely fair. Auto team balance isn't fast enough. But yeah awesome game! Don't get to play it as much as I'd like though.

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        September 24, 2007 7:42 AM

        Really? Last night teams got uneven with people leaving and then someone actually volunteered to switch teams (we were up) before that auto team balance kicked in.

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      September 24, 2007 7:36 AM

      my problem with the game is people who just refuse to play needed classes some time.

      being on a team of 10-12 with no medic or heavy is the dumbest shit ever... please, just always have at least 2 medics/2 heavies, regardless of map, if you want to win.

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        September 24, 2007 7:41 AM

        IAWTP, and even though I hate playing as medic (see my earlier post about my stupid mouse) I'll do it if no one else is.

        I can see why though- once you spawn as heavy or medic, people just assume "oh, so and so is going to be the heavy/medic now, great!" Then you're stuck. With the other classes you can switch around more.

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          September 24, 2007 7:56 AM

          why would you buy a mighty mouse? those things are shit.

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        September 24, 2007 7:52 AM

        I played Medic a ton last night. I think its great. Something I can grasp. Also gives me a chance to follow someone that knows where the fuck they're going, so I can learn the map somewhat. Atleast I got props somewhat.

        Was called a retard when I tried out demoman and blew up my stickies a few seconds too early on an invulnerability duo that came to the control point in the final seconds of a match. That is not so fun.

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          September 24, 2007 7:58 AM

          it can still be useful to do that if you can blow them out of a spot that can be very bad and/or into the range of a turret and teammates. Knocking off an invulnerable team off a CP right as it's running out can be huge.

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        September 24, 2007 7:54 AM

        I enjoy medic on occasion. Learning to use the syringe gun properly is tough though. since those little syringes fall.

        Heavy I just can't enjoy, the wall of bullets gameplay bores me to death.

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