Morning Discussion
Good morning Shacknews, I hope the end of this week finds you well. Decent amount of interesting news from TGS, nothing too shocking but it was nice to see Populous and hear that No More Heroes has a publisher for the US. Anything get you guys excited? Also, I'm going to put up a Halo contest today, and if you would care to contemplate a topic for it, I would say "Halo Product Placement". Godspeed. Rejected Chatty Title: DNF Is Gonna Ch@t
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I haven't even played TF2 yet but today's penny arcade made me laugh from reading all of your guys comments.
http://www.penny-arcade.com/comic-
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I really like this game but I think the pyro needs to be boosted a bit more. I have a really hard time coming out of a fight with the pyro but that is true with a lot of classes. He just doesn't have the CQB power that the heavy weapons guy has or even close to it.
The flame length is pretty perfect, the damage effect it does needs to be upped a bit.
Hey this is what betas are for play testing and balancing.-
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I disagree. I used the pyro for about 45 minutes on 2fort earlier and was destroying every class. I just had to completely alter my style of play. I'm usually an extremely aggressive player, charging straight towards people from the front as soon as I see them. That doesn't work with the pyro. If people see you coming they can take a good chunk of your health off before you're close enough to even think about shooting back. Lots of people will also start backpedaling as soon as you run at them, which makes it impossible to get close enough to most classes. You have to wait for the enemy to get in a vulnerable position and then ambush them, then retreat and repeat. It's the guerrilla warfare class.
I spent most of my time in the enemy base, at the top of the stairs that lead to the water. When I saw someone heading out the front door, or heard rockets, grenades, or a minigun being fired by someone who'd dropped down off the battlements I'd run out and attack them from behind. Just hitting them with a quick blast and leaving them to burn doesn't seem to do much good, but if you stay within range and keep it firing at them even a heavy weapons guy will die extremely quickly. The pyro moves fast enough to circle strafe around a turning heavy and avoid being shot as well. I took out a bunch of heavies, soldiers and demomen as they attempted to cross the bridge. After every fight I'd drop down into the water and make my way through the tunnel to the health, then back to the top of the stairs again. Every so often I'd venture upstairs and take out all the snipers. Not only was it effective, it was also a hell of a lot of fun. -
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Yeah, I play that class way too much...
http://steamcommunity.com/id/KoolAidMan/stats/TF2
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So...
Last night I'm running around in my own base when I pass a teammate scout getting continually healed by our medic. I turn for a half second as it dawns on me that the scout shouldn't really be here. So then I turn back and the enemy spies attempt to stab me in the back fails as he gets me in the face. I start unloading on him (I'm a real scout) but I fail to kill him.
Why?
Because the f%ing medic on our team never stopped continually healing him during the entire length of our about 5 second fight. Just one sleepy, steady stream of free health for the guy trying to kill his teammate.
I can't imagine what playing this thing on the xbox would be like...-
Yesterday on 2Fort I was a spy disguised has a HWG in the enemy flag basement guarded by a soldier and a medic.
I must have stayed with them for half a minute, always healed up by the medic before I killed the soldier a second before our scout runs down the stairs to grab the flag. He made it in and out with the flag in no time for a problem free capture :) -
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Truth:
It can be difficult in a jumble of teammates to know who actually needs health, and since this game's method of healing is not passive - physically dropping medpacks, or simply radiating health - flipping my reticle over a leaping flea circus to find my patients does not produce joy. When I think about performing sweeps like that with an analog stick, I immediately think about not performing them, playing some other game instead. -
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The Engineer's turrerts are reatardedly strong against scouts though. You pretty much just hear a beep and then die and there's usually next to nothing you can do to kill the turret, you just have to run around in circles waiting for someone else to do it. It's the kockback that kills it. If you are int he air it'll just pin you to a wall with the first hit, nothing you can do. It's one of the reasons I'm thinking about going back to Warhawk sommer than expected. I don't like running into situations I can't win no matter how well I do.
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