Morning Discussion

Good morning Shacknews, I hope the end of this week finds you well. Decent amount of interesting news from TGS, nothing too shocking but it was nice to see Populous and hear that No More Heroes has a publisher for the US. Anything get you guys excited? Also, I'm going to put up a Halo contest today, and if you would care to contemplate a topic for it, I would say "Halo Product Placement". Godspeed. Rejected Chatty Title: DNF Is Gonna Ch@t

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    September 21, 2007 6:15 AM

    I haven't even played TF2 yet but today's penny arcade made me laugh from reading all of your guys comments.

    http://www.penny-arcade.com/comic

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      September 21, 2007 6:17 AM

      lol, so true

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        September 21, 2007 6:18 AM

        oh yeh and in before "but he's not shooting at me!!"

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      September 21, 2007 6:21 AM

      [deleted]

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      September 21, 2007 6:34 AM

      I really like this game but I think the pyro needs to be boosted a bit more. I have a really hard time coming out of a fight with the pyro but that is true with a lot of classes. He just doesn't have the CQB power that the heavy weapons guy has or even close to it.

      The flame length is pretty perfect, the damage effect it does needs to be upped a bit.


      Hey this is what betas are for play testing and balancing.

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        September 21, 2007 6:36 AM

        The pyro is pretty deadly with a medic following him around. It enables the pyro to get up in the enemies face and torch the hell out of em.

        Demomen are pretty effecient at getting rid of enemy medics

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          September 21, 2007 6:50 AM

          I agree with this. Medics behind Demomen or Pyros are TOTALLY underrated. Talk about a bitch and a half.

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            September 21, 2007 11:18 AM

            yeah. i'd like to see this more. they can both really own face if they get close enough, and the medic allows them to do that.

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        September 21, 2007 6:44 AM

        I've been liking the pyro more and more for defense. Besides stopping mad rushes to cap points, and spy filtering, it also makes short work of Heavy/Medic combos. Most of time the medic breaks his bond with the heavy on the panic.

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          September 21, 2007 7:03 AM

          its pretty weird how they have the pyro on offense and heavy on defense. I do agree with you though pyro's are decent at defense and getting enemy spys out.

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        September 21, 2007 7:44 AM

        I disagree. I used the pyro for about 45 minutes on 2fort earlier and was destroying every class. I just had to completely alter my style of play. I'm usually an extremely aggressive player, charging straight towards people from the front as soon as I see them. That doesn't work with the pyro. If people see you coming they can take a good chunk of your health off before you're close enough to even think about shooting back. Lots of people will also start backpedaling as soon as you run at them, which makes it impossible to get close enough to most classes. You have to wait for the enemy to get in a vulnerable position and then ambush them, then retreat and repeat. It's the guerrilla warfare class.

        I spent most of my time in the enemy base, at the top of the stairs that lead to the water. When I saw someone heading out the front door, or heard rockets, grenades, or a minigun being fired by someone who'd dropped down off the battlements I'd run out and attack them from behind. Just hitting them with a quick blast and leaving them to burn doesn't seem to do much good, but if you stay within range and keep it firing at them even a heavy weapons guy will die extremely quickly. The pyro moves fast enough to circle strafe around a turning heavy and avoid being shot as well. I took out a bunch of heavies, soldiers and demomen as they attempted to cross the bridge. After every fight I'd drop down into the water and make my way through the tunnel to the health, then back to the top of the stairs again. Every so often I'd venture upstairs and take out all the snipers. Not only was it effective, it was also a hell of a lot of fun.

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          September 21, 2007 7:50 AM

          haha I just looked at my stats page and notice I got and achievement as a pyro for getting 5 guys in 30 seconds

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            September 21, 2007 11:21 AM

            Haha, me too, didn't even realize that.

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        September 21, 2007 11:20 AM

        I rampaged with the Pyro a few times last night. It's pretty good, you just have to use it in the right place. There are only a few areas and capture points where I would use it, but in those specific areas it is absolutely deadly.

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        September 21, 2007 11:26 AM

        Underpowered or not, I don't care. Pyro is too damn fun not to play. There is something immensely satisfying about flanking a large group of enemies and sowing seeds of chaos and destruction in their midst.

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      September 21, 2007 6:41 AM

      Hold's true for WoW.. I never could understand why 6 people would beat on a warrior while a priest is standing 10 feet away spamming heal after heal.. it's beyond frustrating.

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        September 21, 2007 6:55 AM

        Depends on the class setup. Focus firing a holy priest in the Arena while the warrior goes rampant usually is the perfect recepy for loss.

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      September 21, 2007 6:51 AM

      haha... yah I saw exactly this a few times last night on the shack servers. lol

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      September 21, 2007 6:58 AM

      Man, my first few games as a medic, NO ONE EVER shot me. Actually, on pubs, it doesn't happen much.

      But on Shack servers, I am consistently targeted first. :(

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        September 21, 2007 7:12 AM

        You killed me several times last night. Damn you to hell!

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          September 21, 2007 11:11 AM

          Hahaha. :) Bonesaw medic!

          I think I've killed one person with the syringe gun, ever.

          The rest I've killed with the bonesaw.

          (Seriously, melee fucking rocks.)

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            September 21, 2007 11:14 AM

            Yup, same here. I absolutely love the bonesaw. I've killed many a shacker with it. It's always satisfying to kill a spy with one.

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        September 21, 2007 7:31 AM

        Those medic heads just stick up to delightfully, they're like ripe oranges >:D

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      September 21, 2007 6:58 AM

      So...

      Last night I'm running around in my own base when I pass a teammate scout getting continually healed by our medic. I turn for a half second as it dawns on me that the scout shouldn't really be here. So then I turn back and the enemy spies attempt to stab me in the back fails as he gets me in the face. I start unloading on him (I'm a real scout) but I fail to kill him.

      Why?

      Because the f%&#ing medic on our team never stopped continually healing him during the entire length of our about 5 second fight. Just one sleepy, steady stream of free health for the guy trying to kill his teammate.

      I can't imagine what playing this thing on the xbox would be like...

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        September 21, 2007 7:07 AM

        Yesterday on 2Fort I was a spy disguised has a HWG in the enemy flag basement guarded by a soldier and a medic.

        I must have stayed with them for half a minute, always healed up by the medic before I killed the soldier a second before our scout runs down the stairs to grab the flag. He made it in and out with the flag in no time for a problem free capture :)

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        September 21, 2007 7:12 AM

        LOL, I wonder how many spies call out for a medic? :)

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        September 21, 2007 8:32 AM

        wait, so you're allowed to heal an enemy spy, even when they lose their disguise? If true, Valve needs to fix that quickly, as it can definitely be abused with all the griefers out there. . .

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          September 21, 2007 8:36 AM

          it's one of the achievements.. "get an enemy doc to heal you"

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            September 21, 2007 11:12 AM

            His complaint is that once they are revealed as a spy, they are still able to be healed.

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            September 21, 2007 11:13 AM

            but even after they lose the disguise?

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      September 21, 2007 6:59 AM

      Dammit, why did my wife's brakes have to go out and take all my money so I can't buy this game for another week at least...

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        September 21, 2007 7:01 AM

        you moron! when you cut the wife's brakes it's supposed to be a financial windfall

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          September 21, 2007 7:06 AM

          Lately you've been ending all your posts with flair

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      September 21, 2007 7:11 AM

      Heh, nice one! That's the first time I've ever cracked a smile over PA. Usually, I don't even bother looking.

      I have to admit, so far I've been one of those guys shooting at the heavy. It's like a reflex action. They're mowing down fools left and right and you think, "I have to get that guy. Now."

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      September 21, 2007 7:23 AM

      Yup :(

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      September 21, 2007 7:31 AM

      Yeah I focus on the medic even if I end up dying from the HWguy. At least then the HW will be easy to take down after I killed the medic.

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      September 21, 2007 7:32 AM

      I'm fine when they don't, it makes my time on pubs that much better as a medic.

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      September 21, 2007 7:33 AM

      The medic becomes the obvious target real fast as a sniper. When you shoot the HWG in the head and he doesn't even blink, you realize it's time for a different approach :(

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        September 21, 2007 7:34 AM

        How much damage does a 100% charged sniper shot do? I've hit an unmedicated heavy twice in the heat with crits and it didn't kill him.

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          September 21, 2007 7:36 AM

          I'm not sure, but I don't think I've ever hit a HWG in the head fully charged and not seen him die unless he's got a medic on him at that exact second. I'm really not to worried about it since it will still put the HWG out of commission (either team mates kill him or he has to go find a heal)

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          September 21, 2007 9:52 AM

          That's weird, I've been an HW with a medic attached to me and got a 1 hit kill snipe in the head at full health. :(

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          September 21, 2007 11:14 AM

          2 charged headshots should definitely kill.

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      September 21, 2007 7:34 AM

      man I loved playing as a medic last night, the first time I got some real points :) plus what you do is hide around corners while the hwg goes out in the open so they can't target you :P

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        September 21, 2007 9:53 AM

        i like it when medics do that when I'm playing demo. makes it easier to lob a grenade around a corner and the medic doesn't get any warning :) GIBS!

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          September 21, 2007 11:10 AM

          well its pretty obvious when you see a grenade bouncing off the wall to move :P

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      September 21, 2007 7:40 AM

      Yeah, those pesky scouts kept going after me when I was playing as medic last night.

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      September 21, 2007 7:40 AM

      [deleted]

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        September 21, 2007 8:37 AM

        yah i tried the needle gun assault yesterday... it was more of i thought my team was there but i was wrong

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      September 21, 2007 8:43 AM

      On the other hand, if you're a sniper, you'll want to kill the hwguy first. One fully charged headshot takes out a buffed hwguy's 450hp, and it's really easy to headshot a shooting hwguy.

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        September 21, 2007 8:48 AM

        I'd disagree, the medic is more dangerous since he could uber a soldier or someone else after the HWG is dead.

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        September 21, 2007 8:53 AM

        I've hit a heavy with a 100% crit to the head and he didn't drop

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        September 21, 2007 11:16 AM

        I'd get the medic out of the way first anyway since he'll be annoying long after the heavy is dead. After I get the medic the heavy is probably still basically standing in place and then I'll take him out. He may even have lost some more health so I'm less reliant on a headshot or full charge.

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      September 21, 2007 8:44 AM

      TRUTH

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      September 21, 2007 11:05 AM

      Truth:

      It can be difficult in a jumble of teammates to know who actually needs health, and since this game's method of healing is not passive - physically dropping medpacks, or simply radiating health - flipping my reticle over a leaping flea circus to find my patients does not produce joy. When I think about performing sweeps like that with an analog stick, I immediately think about not performing them, playing some other game instead.

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      September 21, 2007 11:08 AM

      Every time I see a medic I switch to my special scout bat. Sure, the shotgun is more effective, but beating them down while they try to run (from a scout, lol) is much more satisfying.

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        September 21, 2007 11:10 AM

        Technically the scout uses the "scattergun" which appears to be less powerful than the engineer's shotgun.

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          September 21, 2007 11:13 AM

          less powerful...cummon pally, not when it's unloaded point blank into their back ;)

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            September 21, 2007 11:18 AM

            The Engineer's turrerts are reatardedly strong against scouts though. You pretty much just hear a beep and then die and there's usually next to nothing you can do to kill the turret, you just have to run around in circles waiting for someone else to do it. It's the kockback that kills it. If you are int he air it'll just pin you to a wall with the first hit, nothing you can do. It's one of the reasons I'm thinking about going back to Warhawk sommer than expected. I don't like running into situations I can't win no matter how well I do.

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              September 21, 2007 11:19 AM

              Just switch to a soldier, blow the shit out of it with three rockets, then continue

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                September 21, 2007 11:22 AM

                I do, but if it's in their base the turret will be back by the time I return with the scout. I have to....rely on others...ew ;)

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              September 21, 2007 11:26 AM

              The scout pistol is severely underused.

              Its has a pretty good aim at long range and it reloads super fast.

              I managed to kill a lot of turrets long range with it and even headshot some snipers/soldiers from afar in 2fort

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                September 21, 2007 11:28 AM

                Thanks for the tip, I'm just starting to use it more.

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        September 21, 2007 11:15 AM

        Yeah, then I pull out my bonesaw and own you.

        Medics have more health than the scout, and they will win. :)

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          September 21, 2007 11:27 AM

          Medics at close range are really deadly with that bonesaw. From what I remember last night you love that thing.

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            September 21, 2007 11:28 AM

            Whenever I see a medic running around with his bonesaw I want to shout "BONESAW HIM! BONESAW THAT FUCKER!"

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            September 21, 2007 11:43 AM

            Oh yeah; I was using that a lot last night. ;)

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            September 21, 2007 11:44 AM

            [deleted]

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            September 21, 2007 11:47 AM

            The satisfaction of killing a spy with one is awesome. Especially when he goes invisible on you and you get him anyway.

            I have to fight the urge to spray a logo on his corpse so bad.

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          September 21, 2007 11:31 AM

          I guess most people haven't figured that out yet. You go down pretty quick and they usually have the heal gun out, so the element of surprise is huge (that's why i like the scout). I'm sure I could get a few wacks in even against a good player :).

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      September 21, 2007 11:13 AM

      this is truth

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      September 21, 2007 11:26 AM

      Don't shoot my doctor, I need him alive so I can continue to turn you all into paste.

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      September 21, 2007 11:31 AM

      LOL. Funny but true.

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