Quake Wars Demo Details, System Req. Emerge

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The latest development blog entry over at the official community site for Splash Damage's Enemy Territory: Quake Wars sheds some new light on the PC demo set to arrive Monday, September 10.

Containing the rebalanced Valley Map--complete with myriad of tweaks based on beta feedback--the demo includes bot support as well as online and LAN functionality. It also features the same XP, weapons balance, player movement, and vehicle handling properties that will be in the final game when it hits Europe on September 28 and North America on October 2.

The system requirements for the demo are as follows:

SOFTWARE REQUIREMENTS

  • Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
  • Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS
  • CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
  • RAM: 512MB RAM (768MB for Windows Vista)
  • Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
  • Sound Card: 100% DirectX 9.0c compatible sound card
  • HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
  • Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.
SUPPORTED VIDEO CHIPSETS
  • NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
  • NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher)
  • NVIDIA Geforce 8 Series
  • ATI Radeon 9700 or higher
  • ATI Radeon X700 or higher
  • ATI Radeon X1650 or higher

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    September 6, 2007 9:28 AM

    So are they actually going to list on the box that you need a better computer if you want to play this on Vista rather than XP? I find that pretty interesting.

    • reply
      September 6, 2007 9:31 AM

      That should seem pretty obvious though. Everyone knows Vista takes a beefier box to run.

      • reply
        September 6, 2007 9:39 AM

        Well, not everyone, just us computer-literate people; some people expect newer OS's to be faster than old ones.

      • reply
        September 6, 2007 9:40 AM

        maybe everybody on shacknews but try telling that to joe idiot

      • reply
        September 6, 2007 9:49 AM

        yes well, I'm still surprised. Were there games that did this with Win98 and XP?

    • reply
      September 6, 2007 9:58 AM

      Christ, now the Shack is whining when devs are honest?

      • reply
        September 6, 2007 10:01 AM

        People just love to bitch for no real good reason. One of the many reasons I have lost all faith in humanity.

      • reply
        September 6, 2007 2:54 PM

        Who's whining? He thought that was "interesting". No biggie.

    • reply
      September 6, 2007 10:15 AM

      Are there benchmarks to show that you really do? Games disable Aero (i.e. the Desktop Window Manager) which is what's most differnet betwen Vista and XP. Microsoft have released a patch which means that DX9 games are no longer using twice the memory for framebuffers (as I understand it, and I think the patch is still optional but it's caused no problems for me). After booting Vista does appear to be using more memory but much of that is for caching and gets given up if something needs it.

      I'm not saying that it isn't true that Vista needs more memory than XP (I'm sure it does) but I'd like to know how much and see some properly done tests, on games in particular, and especially taking into account all of the above. Some quanitative results would be nicer than the "Vista needs 2gigs!" that gets repeated all the time, even if just to confirm that that is true.

      (I have 2 gigs in my Vista machine since memory costs fuckall and 4 gigs isn't worth it with 32-bit. I've never tried running Vista on 1gig. I don't really know why anyone would build a new machine with less than 2 gigs, nor why someone would install Vista on an old machine (it's better but not so much better that you have to wipe your XP installs), but I'd be interested to know how much difference it really makes, esp. with the DirectX patch I mentioned.)

      • reply
        September 6, 2007 10:18 AM

        Oh, I see the requirements are only different by 256meg anyway. Hardly seems worth mentioning. Who has 512meg or 768meg in a machine these days, much less one capable of running this game, much less one running Vista?

      • reply
        September 6, 2007 12:24 PM

        The demo is Monday - can't do much better than that for benchmarking.

    • reply
      September 6, 2007 6:05 PM

      Bioshock already does it.

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