Quake Wars Demo Details, System Req. Emerge
Containing the rebalanced Valley Map--complete with myriad of tweaks based on beta feedback--the demo includes bot support as well as online and LAN functionality. It also features the same XP, weapons balance, player movement, and vehicle handling properties that will be in the final game when it hits Europe on September 28 and North America on October 2.
The system requirements for the demo are as follows:
SOFTWARE REQUIREMENTS
- Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
- Microsoft DirectX(R) 9.0c (included)
- CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
- RAM: 512MB RAM (768MB for Windows Vista)
- Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
- Sound Card: 100% DirectX 9.0c compatible sound card
- HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
- Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.
- NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
- NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher)
- NVIDIA Geforce 8 Series
- ATI Radeon 9700 or higher
- ATI Radeon X700 or higher
- ATI Radeon X1650 or higher
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So are they actually going to list on the box that you need a better computer if you want to play this on Vista rather than XP? I find that pretty interesting.
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Are there benchmarks to show that you really do? Games disable Aero (i.e. the Desktop Window Manager) which is what's most differnet betwen Vista and XP. Microsoft have released a patch which means that DX9 games are no longer using twice the memory for framebuffers (as I understand it, and I think the patch is still optional but it's caused no problems for me). After booting Vista does appear to be using more memory but much of that is for caching and gets given up if something needs it.
I'm not saying that it isn't true that Vista needs more memory than XP (I'm sure it does) but I'd like to know how much and see some properly done tests, on games in particular, and especially taking into account all of the above. Some quanitative results would be nicer than the "Vista needs 2gigs!" that gets repeated all the time, even if just to confirm that that is true.
(I have 2 gigs in my Vista machine since memory costs fuckall and 4 gigs isn't worth it with 32-bit. I've never tried running Vista on 1gig. I don't really know why anyone would build a new machine with less than 2 gigs, nor why someone would install Vista on an old machine (it's better but not so much better that you have to wipe your XP installs), but I'd be interested to know how much difference it really makes, esp. with the DirectX patch I mentioned.)
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