Wii Nets Top Spin Tennis

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Tired of the basic tennis game included with Wii Sports? Good news, because 2K Sports has plans to release a Top Spin game for the Nintendo Wii. PAM Development and 2K Shanghai have teamed up for development of the game, which will see release during spring of 2008.

Top Spin Tennis for the Wii uses the Nunchuk to control the player and aim, while the Wii Remote is used as a tennis racquet, determining the style and power of a shot. The Wii Remote is also used to serve.

The game will include four levels of difficulty for its singles, doubles, mixed and non-mixed matches, exhibition and tournament modes. The game supports up to four sets of controllers should you have some friends over; if you get tired of regular tennis, there are several party games included as well.

"We are excited to bring our popular Top Spin series to the Wii," said Christoph Hartmann, President of 2K. "Given the Wii's unique controllers and the fun family-oriented gameplay, Top Spin Tennis effectively bridges the gap between a sports and a party game."

PAM Development is also heading up development on Top Spin 3, which will be released on PlayStation 3 and Xbox 360 next year.

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From The Chatty
  • reply
    August 22, 2007 1:56 PM

    Should be interesting to see how this one works out. Will there really be nuance to the strokes it or will it simply be the same fixed shot types as the button presses just mapped to certain wiimote motions.

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      August 22, 2007 2:18 PM

      I imagine it'll be a very simple control scheme. The wii controller just isn't accurate enough when it comes to precise movement detection

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        August 22, 2007 2:28 PM

        Why would you say that? It's dead on accurate in aiming. It also seems pretty good in Wiisports, at least for a free party game.

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        August 22, 2007 2:32 PM

        if its not accurate for you, its either the game, or your wii bar isnt set in the right place. the wiimote can be extremely accurate.

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          August 22, 2007 2:42 PM

          I can't vouch for the accuracy of the Wiimote myself, but the placement of the sensor bar and "aiming accuracy" (which is perfectly fine) is completely separate from the accuracy of the accelerometers, and whether that data is detailed enough to translate into nuanced movement in-game. Right now all the games that have swinging, sword fighting, and things like that kind of do just see a "left-swing" and decide it's the "left-swing button" - failing to read into the swing in any more detail. Basically a button-press mapped to a left-swing. We're all just hoping that a lot more subtle control (and a lot less wonkiness) is possible.

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            August 22, 2007 2:45 PM

            I have played a certain soon-to-be-released first person action game and its very accurate. It can be done

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        August 22, 2007 2:41 PM

        It's accurate for pointing but when it comes to the proper nuance for dictating the amount of topspin or slice to put on a shot I have my doubts. I'd so love to be wrong.

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          August 23, 2007 10:37 AM

          I agree with Mansmells - the pointing is dead one but the actual motion detection is spotty quite often.

          Of course, it could very well be the programming but from all the games I have played requireing tilt/acceleration/what-have-you, there are been many problems (tiger woods, alien syndrome (camera), ssx, etc..)

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