BioShock PC Demo Coming Monday August 20th
The BioShock demo will be of an impressive 1.84GB in girth that you will be able to eagerly gulp down at FileShack. The demo will also be available on the new FileShack Quicksilver system for Mercury members with support for download accelerators with multiple connections.
In a following update on the company's Cult of Rapture website, BioShock creative lead Ken Levine warned users away from potentially spoiler-filled forum posts and implored users not to post spoilers themselves.
"Please don't ruin other people's experience by revealing secrets in unmarked threads, and if you want to enjoy the game to its fullest, stay away from any threads that might ruin the fun for you," wrote Levine. "With a game like BioShock, it will really make a difference.
Look for a new Shacknews interview with Levine in the coming days.
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You can now pre-load the demo at fileplanet. I don't understand why they just don't release the thing if it is already done.
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The differences between DX10 and DX9 in Bioshock?
"PCGH: Windows Vista comes with the new DiectX 10 API. Will your engine support shader model 4 and will you use advanced features of that shader model like Geometry Shader or Virtual Texture Management?
Irrational Games: We are supporting a number of new features for DX10. Most significantly, DX10 will allow any physical object that comes in contact with a body of water to produce interactive waves that will perturb the surface of the water itself, distorting its refraction and reflection, and blending seamlessly with the simulations already running on the surface. AIs moving in water will leave behind rippling, foaming trails. Bullets and objects that hit water will produce radial ripples. In DX10, for fire and some other effects, we'll be using soft particles which means that the fire particles will no longer "clip" or be cut off by hard surfaces that they intersect with. And finally, under DX10, shadows will be crisper and more precisely match the features of the objects they are cast from. If there is no Direct3D 10 support yet, will it be integrated later on? Have you already made experience with the new API? See above."-
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That's never going to happen from what I've read. They might be able to make "DX10" wrappers which provide all the features a few particular games need (much like the original GLQuake wrappers provided just the subset of OpenGL that Quake needed) but some things require OS-level changes.
I agree that Vista's control panels are a bit of a mess but, really, you just go through them all in order and set things up as you want and then you forget about them on the whole, the same as every other version of Windows. I hope MS tidy things up there, both in terms of UI consistency (some control panels are still Win95-style separate dialogs while others run inside of the Explorer window) and in terms of layout/organisation (and just the sheer number of different control panels now) but it's not so bad that it makes Vista offputting and certainly not so bad that it makes it worth the hassle of dual-booting, IMO.
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the "pre-load" and "reserve" is bullshit IMO. You have to leave that memory sucking proprietary download manager /spyware on for as long as it takes to come out. If you shut it off you go back to the end of the line.
and some wonder why so many people are hostile towards Fileplanet/Gamespy?......christ-
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for me, it's because of stuff like this:
http://www.shacknews.com/onearticle.x/23660
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