GRAW Developers Say PS3 Ain't So Bad; Carmack: You Be Illin'

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The long-standing belief that the PlayStation 3's Cell processor is a developer's nightmare when compared to the working with the Xbox 360 has been challenged by Yann Le Tensorer, co-founder of Ubisoft TiWak.

"It's wrong to say it's harder to code on the PlayStation 3. It's just something that needs to be learnt," said Le Tensorer to GamesIndustry. Le Tensorer is the co-creator of the YETI engine used in Ghost Recon Advanced Warfighter (PC, X360) and the upcoming Beowulf (PC, PS3, X360, PSP).

"It's not harder to develop on the PS3 than it is on the 360, it's just a different console," he added. "Developers might say it's harder because it just takes time to understand the technology. We're still early in the lifecycle."

At this year's QuakeCon, id's resident gangsta John Carmack acknowledged that his company's new engine id Tech 5 may potentially evolve into a more robust form on the PlayStation 3 than on the Xbox 360. However, Carmack also noted that in id's experience, the work required to program on the PlayStation 3 far exceeds that of any other platform.

"360 and PS3 are more similar than any two gaming platforms ever," Carmack said. "But if you have a problem moving [a game] over, it's probably going to be because of the PS3."

Cumbersome hardware has been the rumored blame for many PlayStation 3 delays, most recently Rockstar's Grand Theft Auto IV, which was pushed back from a November date into next year. At the time, industry analyst Michael Pachter was quoted as saying: "We think it is likely that the Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognise how far away from completion the game truly was until recently."

But the team at Ubisoft maintains that a learning curve is only natural, no matter the platform.

"If you take the PS2 for example, when God of War come out people saw it was tremendous," commented Ubisoft manager Adrian Lacey. "But it wasn't until the end of the PS2 cycle that we've seen the machine being pushed to its fullest."

From The Chatty
  • reply
    August 17, 2007 3:37 PM

    But it wasn't until the end of the PS2 cycle that we've seen the machine being pushed to its fullest." and that's retarded in a gaming system.

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      August 17, 2007 3:38 PM

      Yeah, who wants games that constantly get better.

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        August 17, 2007 3:41 PM

        Yeah totally, I would rather just buy a PS3 in 10 years when all the good games are finally out

      • reply
        August 17, 2007 3:55 PM

        or you could have had a GoW looking game 3 years earlier in the PS2's lifecycle. That would be horrible!

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          August 17, 2007 4:37 PM

          Yeah a game using an updated version of the same engine will never hit the PS3 first....oh wait.

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            August 17, 2007 4:48 PM

            But how does a console maker buying timed exclusivity relate to this discussion? MS 'bought' exclusivity for GoW, but nobody said it couldn't have been made for PS3- nobody who wasn't biased toward the 360 atleast...

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              August 17, 2007 4:53 PM

              because they are talking about god of war. Not gears of war.

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                August 17, 2007 4:57 PM

                D'oh!!! Also, acronyms suck. Carry On!

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                  August 17, 2007 9:06 PM

                  Don't worry, I thought he meant Gears of War too. I'm an idiot!

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            August 17, 2007 5:35 PM

            He's talking abou God of War.

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              August 17, 2007 7:04 PM

              correct, seriously people... clearly this subthread had nothing to do with gears

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                August 17, 2007 9:06 PM

                Noted. Please consider me stupid.

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      August 17, 2007 3:39 PM

      Yeah, if it takes that long for developers to utilize the potential of a console, there's definitely a problem.

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        August 17, 2007 3:40 PM

        yeah, not sure i want to wait for the end of the PS3 life cycle to see its full potential.

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        August 17, 2007 3:44 PM

        If the games coming out now didn't look amazing there might be a problem, but Ratchet & Clank, Uncharted, and Heavenly Sowrd are at least amoung the best console graphics we've seen.

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          August 17, 2007 3:50 PM

          thats true.. i checked out the ratchet trailer and was pretty darn impressed. obviously already a jump over the first wave of games.

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            August 17, 2007 3:59 PM

            Next wave looks even better too: Zillzone 2, Gran Turismo - is that a fucking video? edition, and to a slightly lesser extent MGS4. I think even the most hate filled of haters will probably do a little pants filling when they finally show Final Fanatasy XII.

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            August 17, 2007 5:37 PM

            It's bloody amazing, infact I owe someone an apology - I called out the first screenshots as bullshot, because in full frame 1280x720 it looks just nuts.

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        August 17, 2007 4:45 PM

        [deleted]

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      August 17, 2007 4:59 PM

      I think thats why the PS2 is still outselling any other console. Its still got lots of life left and a huge library of games

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      August 17, 2007 5:01 PM

      I say that it points to a history of Sony hardware having TONS of potential, but being a right cunt as far as unlocking it goes.

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      August 20, 2007 1:22 AM

      Mate, the Xbox was exactly the same, that's not the point here. Sure, it shouldn't be this hard to exploit but, well, see pic:

      http://img.qj.net/uploads/articles_module/4950_1134423004_azurikvsfarcry-763411.jpg

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