Epic vs Monolith, Round2

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Looks like another round of Epic vs Monolith for you guys to read through. If you dont recall there were a few stories last week with both companies announcing PSX2 support and some misunderstandings between the two. Check out this stuff from the UT tech page:

Jason's Claim: If Epic is working on a game, and a licensee needs a question answered, Epic will answer them only to the extent that it doesn't conflict with their primary interest, making games.
Tim's Response: That's an outright lie, and it saddens me that Jason would make such a baseless accusation given how hard we worked both finishing our game and supporting our partners in the months of 80 to 90 hour work weeks leading up to Unreal and UT's successful releases. <snip>

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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