Jaffe Leaves SCEA to Form New Studio? (Updated)
David Jaffe, director of many titles in the acclaimed Twisted Metal series and the creator of God of War (PS2), has left his long-time post at Sony Computer Entertainment of America, according to a story by 1UP.
1UP followed up on the story, claiming that Jaffe is indeed working with Campbell on the new Utah-based studio, but that Jaffe will remain in San Diego and will work remotely.>
Original story: David Jaffe, director of many titles in the acclaimed Twisted Metal series and the creator of God of War (PS2), has left his long-time post at Sony Computer Entertainment of America, according to a story by 1UP. Jaffe is apparently departing the company to form a new studio with Incognito Entertainment president Scott Campbell.
Campbell is presently overseeing production on SCEA's multiplayer action title Warhawk (PS3), which will see release in September. The game is unlikely to be affected by the move. Jaffe was recently involved in the creation of the Incognito downloadable title Calling All Cars (PS3) (pictured above).
The news follows a post on Jaffe's blog featuring pictures of an in-construction office space under the title "Coming Soon." According to 1UP, the new studio will be based out of Utah. Incognito is currently based out of Salt Lake City, Utah.
The outspoken developer served as the creative director of SCE Studios Santa Monica. SCEA declined to comment on the move, with a spokesman stating, "We have made no announcements regarding any change in David Jaffe's relationship with Sony Computer Entertainment."
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Another blow to add to the PS3 failure train?
Hopefully he will go multiplatform-
There is loads of talent at SCEA, regardless of Jaffe's presence or non-presence. Cory Barlog, for one, who was the designer and occasional animator on God of War II. While Jaffe did a great initial job infusing the team with an ethos of consistently topping themselves in making ever-more-impressive moments, the actual creation of the game was very much a community effort. It's the same way that Blizzard hasn't really been hurt by high-profile departures because they fundamentally all have their heads screwed on correctly.
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