Boogie First Look

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In a crowded San Francisco club during the week of Game Developers Conference, Electronic Arts held a party to showcase its existing and upcoming lineup of Wii games. The centerpiece of the evening was EA Montreal's then-unnamed Wii-exclusive rhythm game, today announced as Boogie.

Boogie was demonstrated in an early state and was not playable by press, but was demonstrated by EA Montreal design director Vander Caballero, who spoke on some of the features the team plans to implement. Cabellero stressed that the game is more about letting player convey a sense of style than requiring players to perform intricate and precise dance steps as in Dance Dance Revolution. The central mechanic of Boogie has players dance by manipulating the motion-sensitive Wii remote and nunchuk in certain ways roughly in time with the music, but the game will also allow players to sing along as well as create their own music videos. Players will have access to a video editing tool, and will be able to share their creations with friends online. Caballero noted that the team has not yet made a concrete decision as to how to how the game's singing component will work, but it is likely that players will use a microphone in order to facilitate a karaoke-like function. It is unclear what multiplayer features will be included, though EA claims to be positioning Boogie as "the ultimate videogame party package."

To dance, players manipulate the nunchuk according to on-screen directional prompts. Moving the nunchuk actually moves the player's character in real time along with the nunchuk's motions. Simultaneously, the character's head and eyes follow the remote's pointer, allowing players to add an extra layer of personality to the dancing action. It was difficult to get a handle on precisely how the nunchuk process worked without having any hands-on time, and Caballero seemed to be having trouble staying on beat in the crowded noisy atmosphere of the club, but he stressed that the game is relatively forgiving.

Each bizarre character has a unique look and a variety of dance moves. Caballero played as a chunky, spikey-haired, vaguely sleazy looking orange-pink alien in a leisure suit, slightly reminiscent of "Big" Earl from the Genesis classic ToeJam & Earl. The dance floor showcased in the demonstration had a shiny disco look that became bathed in different colored lights as the songs progressed. Boogie is expected to contain between 40 and 50 licensed tracks; Caballero danced along to KC and the Sunshine Band's "That's the Way (I Like It)." If the player completely botches a dance move, the screen appears to shatter in an attractive visual effect that quickly fades away as the next move is lined up. Meanwhile, slightly creepy Nightmare Before Christmas-esque turnip-headed alien spectators looked on.

That's all there is to report on Boogie right now based on the early preview. The EA Montreal development team has numerous additional features planned, so hopefully we get the opportunity to take a deeper look at the game in the upcoming months.

Electronic Arts plans to ship Boogie for Wii worldwide later in 2007.

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