Scott Miller Q&A
Futuremark's YouGamers website has been updated with a Q&A with Scott Miller of 3D Realms. Miller is asked about his company's history, producing games, and of course the never ending development of Duke Nukem Forever.
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What would make Scott’s top 3 list for being remade?
Scott: I would most love to see a fully 3D, real-time version of Planetfall, a modern remake of M.U.L.E. (would be a brilliant causal, online game), and I think a remake of Duke Nukem 3D would be quite fun, too.
Cool, Infocom's "Planetfall" is one of my favorite games of all time.
http://www.infocom-if.org/games/planetfall/planetfall.html
It's sort of a cross between 'Zork' (text adventure) and 'The Hitchiker's Guide To The Galaxy' (the text adventure).
A 3D version of 'Planetfall: The Search For Floyd' (a sequel?) for Windows 95 was cancelled long ago: http://www.cs.uwo.ca/Infocom/planetfall2.html
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Yep, Planetfall was teriffic, and it's sequel in '87 was pretty fun as well. Ah, I remember those days. I got my driver's license in '85, and every week it seems, I was driving 45 minutes to some Mom & Pop software store to get my next Infocom fix. Played nearly all of 'em. Trinity and the Spellbreaker/Sorcerer series were faves as well.
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That was basically the reason he gave for the plan not being carried out:
"M.U.L.E. is on my short list of all-time favs, and I played scores of 2, 3 and 4 player games on my C-64. A food plot and crystite were the key to victory.
George Broussard and I have contemplated buying the rights to this game and doing a modern remake (non-combat, of course!), but it seems that the rights are split between EA and Dani's estate, so the chances are between slim and none.
(Have also considered trying to buy the Zork or Planetfall rights from Activision, and making a real-time 3D first-person version -- why Activision isn't doing doing this is scary stupid.)
Also makes sense to me to port M.U.L.E. to the GBA, and take advantage of the 2 to 4-way link cables. Perfect game for this system.
Only talked to Dan once, back when I was a game journalist in the early- to mid-80's. Was very friendly and accommodating.
Scott Miller, CEO
3D Realms"
Source: http://www.quartertothree.com/game-talk/archive/index.php?t-2679.html
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